Captain Crazy Chicken
The bad guys are pirates?
You creative minds can come up with something, right?
How about...
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Abilities
Name: Starmaker
Battle Effects: Increases the power of star-based moves, such as Swift and Draco Meteor
Overworld Effects: Come nightfall, your team's health, status ailments, and MP are restored
Name: Remake the World
Battle Effects: Creates a new weather condition called Desolation (signified by brown dust storms ravaging the field, damaging every non-Fairy type Pokemon who doesn't have Magic Guard) that lasts as long as the one who has it is out
Overworld Effects: Decreases chances of finding a Shiny
Name: Peacemaker
Battle Effects: Stat changes are eliminated from the field, and as such, no more will be allowed until the one who has this ability is removed from the field
Overworld Effects: Increases chances of finding a Shiny
Name: Supreme Guard*
Battle Effects: Prevents direct damage from every type on the chart
Overworld Effects: N/A
Name: Nevermore
Battle Effects: Upon elimination, the one who dealt the finishing blow is also eliminated
Overworld Effects: N/A
*denotes a Hidden Ability
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Moves
Name: Stare-Center
Type: Normal
Category: Status
Power (does not apply if status):
Accuracy: 100
MP: 15
Battle Effects: Minimizes every stat the opponent has, and forces them to stay on the battlefield
Contest Type: Cute
Appeal Value: 6
Jam Value: 3
Contest Effects: Makes the audience focus on the user
Name: Abundant Orchard
Type: Grass
Category: Physical
Power (does not apply if status): 15
Accuracy: 100
MP: 30
Battle Effects: Two to five apples are hurled at the foe
Contest Type: Tough
Appeal Value: 4
Jam Value: 4
Contest Effects: Accepts even if the category is not Toughness
Name: Diamond Rush
Type: Rock
Category: Special
Power (does not apply if status): 90
Accuracy: 90
MP: 20
Battle Effects: Diamonds assault the foe, having a chance of lowering one of their stats
Contest Type: Beauty
Appeal Value: 4
Jam Value: 2
Contest Effects: Has a chance to prevent the opponents from acting that turn, so long as the user didn't go last
Name: Surprise!
Type: Normal/Fairy
Category: Special
Power (does not apply if status): 70
Accuracy: 95
MP: 15
Battle Effects: Though it appears Normal type, this blast made of two parts glitter to one part confetti also does Fairy type damage
Contest Type: Cute
Appeal Value: 5
Jam Value: 4
Contest Effects: The foes are startled greatly
Name: Sonic Rainboom
Type: Fairy
Category: Special
Power (does not apply if status): 100
Accuracy: 100
MP: 20
Battle Effects: A colorful wave of pure energy that lowers the foe's Special stats
Contest Type: Cool
Appeal Value: 8
Jam Value: 4
Contest Effects: The Spectacular meter goes up by two and not one, thereby making Spectacular Talents (which change depending on what type you are) easier to reach
Name: Magi-Blast
Type: Psychic
Category: Other
Power (does not apply if status): Infinite
Accuracy: 70
MP: 5
Battle Effects: This hyper-powerful magic laser immediately reduces the opponent's HP to 0
Contest Type: Clever
Appeal Value: 8
Jam Value: 4
Contest Effects: Unfortunately, the user wears him/herself out upon using this move, thereby making him/her unable to participate in the contest any longer, and as such, it's only recommended you use it on the fifth and final turn
--
Now, I'd like to hear YOUR ideas for Moves and Abilities.
How about...
--
Abilities
Name: Starmaker
Battle Effects: Increases the power of star-based moves, such as Swift and Draco Meteor
Overworld Effects: Come nightfall, your team's health, status ailments, and MP are restored
Name: Remake the World
Battle Effects: Creates a new weather condition called Desolation (signified by brown dust storms ravaging the field, damaging every non-Fairy type Pokemon who doesn't have Magic Guard) that lasts as long as the one who has it is out
Overworld Effects: Decreases chances of finding a Shiny
Name: Peacemaker
Battle Effects: Stat changes are eliminated from the field, and as such, no more will be allowed until the one who has this ability is removed from the field
Overworld Effects: Increases chances of finding a Shiny
Name: Supreme Guard*
Battle Effects: Prevents direct damage from every type on the chart
Overworld Effects: N/A
Name: Nevermore
Battle Effects: Upon elimination, the one who dealt the finishing blow is also eliminated
Overworld Effects: N/A
*denotes a Hidden Ability
--
Moves
Name: Stare-Center
Type: Normal
Category: Status
Power (does not apply if status):
Accuracy: 100
MP: 15
Battle Effects: Minimizes every stat the opponent has, and forces them to stay on the battlefield
Contest Type: Cute
Appeal Value: 6
Jam Value: 3
Contest Effects: Makes the audience focus on the user
Name: Abundant Orchard
Type: Grass
Category: Physical
Power (does not apply if status): 15
Accuracy: 100
MP: 30
Battle Effects: Two to five apples are hurled at the foe
Contest Type: Tough
Appeal Value: 4
Jam Value: 4
Contest Effects: Accepts even if the category is not Toughness
Name: Diamond Rush
Type: Rock
Category: Special
Power (does not apply if status): 90
Accuracy: 90
MP: 20
Battle Effects: Diamonds assault the foe, having a chance of lowering one of their stats
Contest Type: Beauty
Appeal Value: 4
Jam Value: 2
Contest Effects: Has a chance to prevent the opponents from acting that turn, so long as the user didn't go last
Name: Surprise!
Type: Normal/Fairy
Category: Special
Power (does not apply if status): 70
Accuracy: 95
MP: 15
Battle Effects: Though it appears Normal type, this blast made of two parts glitter to one part confetti also does Fairy type damage
Contest Type: Cute
Appeal Value: 5
Jam Value: 4
Contest Effects: The foes are startled greatly
Name: Sonic Rainboom
Type: Fairy
Category: Special
Power (does not apply if status): 100
Accuracy: 100
MP: 20
Battle Effects: A colorful wave of pure energy that lowers the foe's Special stats
Contest Type: Cool
Appeal Value: 8
Jam Value: 4
Contest Effects: The Spectacular meter goes up by two and not one, thereby making Spectacular Talents (which change depending on what type you are) easier to reach
Name: Magi-Blast
Type: Psychic
Category: Other
Power (does not apply if status): Infinite
Accuracy: 70
MP: 5
Battle Effects: This hyper-powerful magic laser immediately reduces the opponent's HP to 0
Contest Type: Clever
Appeal Value: 8
Jam Value: 4
Contest Effects: Unfortunately, the user wears him/herself out upon using this move, thereby making him/her unable to participate in the contest any longer, and as such, it's only recommended you use it on the fifth and final turn
--
Now, I'd like to hear YOUR ideas for Moves and Abilities.