Alolan_Apples
“Assorted” Collector
After reading the site over and over again, I have finally came up with a list of what tropes I like most. This list contains 15 regular tropes, 10 “Your Mileage May Vary” tropes, and 5 trivia tropes. This is my current favorite list.
- #1 - Meaningless Villain Victory: The villain succeeds in his/her evil plans, but the purpose of the plans is not fulfilled and will never be fulfilled.
- Case 1: The bad guy wins, but they don’t get what they want.
- Case 2: The bad guy gets what they want, but it has no use for them.
- Case 3: The bad guy wins, but the losing party finds a way around and invalidates the victory.
- #2 - The Dog Bites Back: The allies or victims of a villain fight back for the villain’s evil misdeeds.
- Case 1: The villain abuses his/her sidekick(s), and they get revenge against the villain for that reason.
- Case 2: The sidekick(s) turn against the villain for breaching their standards.
- Case 3: When the victims get a chance to attack, they attack the villain.
- #3 - Irony: It can mean (1) two facts that contradict each other are true about one thing or (2) whatever you’d expect would be the opposite of what really happens.
- Example (1): The winter fans love the Sun more than the summer fans.
- Example (2): A kid breaks his bike so he doesn’t play with his brother, but he didn’t realize his friends were coming over.
- #4 - Nice Job Breaking It, Hero: An action done by the protagonist or another hero (a solution to a problem or a careless action) creates a new problem.
- #5 - Nice Job Fixing It, Villain: An evil deed done by a villain becomes a downfall as it’s a benefit for the hero.
- #6 - Broken Base: Fans or the audience disagree with each other over what they think of the work. Like if the work was good or if a character was right.
- #7 - Moral Event Horizon: A villain does something so bad that they reach a point in morality where they are irredeemably evil.
- #8 - Keep Circulating the Tapes: A work of fiction is greatly unavailable to the public, as they don’t get releases, are partly available/unavailable on some mediums, and/or never see the light of the day.
- #9 - Harsher in Hindsight: Something bad that happens in a work actually happens in real life in the future. Or they talk about it in an earlier work, but it happens in a later work.
- #10 - Hilarious in Hindsight: Something weird or funny that happens in a work actually happens in real life in the future, which becomes amusing for that reason.
- #11 - Heartwarming in Hindsight: Something good that happens in an earlier work happens in real life in the future.
- #12 - Loophole Abuse: While a rule or law is set up, somebody defies the purpose of the rule, yet follows the rule.
- #13 - Values Dissonance: Something that happens in a work does not agree with modern values, implying that the work did not age well or doesn’t do well in some cultures.
- #14 - Values Resonance: A work in fiction becomes more relevant in today’s time than it did back when it was written, judging by current issues.
- #15 - Screwed by the Network: A work of fiction is scorned by the distributors to where they try to suppress it.
- #16 - Artistic License: A fact that happens in fiction is actually not true in reality as it is an inaccuracy error.
- #17 - Breaking the Fourth Wall: Characters realize that they are fictional and not real (to them).
- #18 - Be Careful What You Wish For: Somebody makes a wish or hope that backfires against them in the future.
- #19 - Tempting Fate: A harsh prediction made by someone in a bad situation happens.
- #20 - Didn’t Think it Through: A character does something without realizing the flaws with the action or plan.
- #21 - Even Evil Has Standards: A villain would avoid doing something evil for moral reasons, and doesn’t even like others doing that evil act.
- #22 - Americans Hate Tingle: A work made in one country does not do well in some foreign countries, as it’s scorned by these countries.
- #23 - Fanon Discontinuity: A work is greatly hated by fans to where they fail to recognize it or choose to dismiss it.
- #24 - No Export for You: A work or object is denied shipment or viewing in other countries as a decision by the producers.
- #25 - What Could Have Been: A work was made one way, but there was another way it would’ve been made.
- #26 - Franchise Original Sin: A reoccurring and common problem begins in a time when it wasn’t a problem.
- #27 - Plot Twist: A literary element that stuns people, surprising them when they were expecting something else.
- #28 - Foreshadowing: Some content or quotes predict a major event or surprise later in the work.
- #29 - Recycled Script: A work, despite being something different, is basically the same as something from the past.
- #30 - Video Game Cruelty Potential: The video game gives you an opportunity to do something cruel or inhumane in the game, sometimes being hilarious.