“Welcome to Noatun, the city at Paradiso’s doorstep!”
In exchange for the magnificent powers of Inferno’s demons,
Umbra Witches have to essentially sell their soul to Inferno, which means that when they die, their soul is immediately dragged down there, and they are subsequently tortured by demons for all eternity.
During a fight with Paradiso’s angelic forces,
Umbra Witch Jeanne was killed. A demon summon had somehow gotten out of hand, and the Infernal Demon wasted no time in killing her.
Her soul was quickly dragged down to the fiery depths of Inferno, and following her demise, a group of Witch Hunt survivors flocked to Noatun, the City of Genesis, to climb the sacred mountain of Fimbulvetr, in the hopes of reaching the gateway to Inferno and saving their fellow Umbra’s soul before it is too late.
However, the
Lumen Sages of Paradiso are determined to block the
Witches’ path, and if you want to save
Jeanne, you will need to get past them.
Something big is happening to the world, far beyond the comprehension of either clan. The Trinity of Realities are beginning to blend together with disastrous consequences for all realms, and only time will tell what will become of the world. Perhaps saving
Jeanne is the least of your concerns.
Witch Time has been introduced!
Witch Time is a special ability which has been granted to all players from this moment forward (including
Sages).
When a
Witch is voted against, they can choose to revoke the vote by using the
##WITCHTIME VOTE: VoterUsername @ YourUsername command in the voting thread.
As an example, if a
Witch called
Bayonetta was voting to lynch a
Sage called
Balder,
Balder could get rid of the vote against him by using the command:
##WITCHTIME VOTE: Bayonetta @ Balder.
You can choose to revoke somebody’s vote against you or revoke a vote against somebody else, regardless of your role. You can’t, however, use this as an alternative way to undo your own votes. As always, votes are final (including ones you perform with
Witch Time).
It can only be used
once per player, so it must be used with care and at just the right moment, but at the same time, will it make people more suspicious of you if you’re desperately trying to avoid being voted for? The choice is yours whether to use it at all or not.
Players can also decide to group together to protect someone they think is important (or simply want to keep part of the game for whatever reason).
If, for any reason, the
Witch Time ability influences the vote into a tie,
Witch Time will “run out” and the final vote result will be based on the original, uninfluenced votes.
Surprise elements may also cause
Witch Time to run out.
But that’s not all! On Day 2,
an unforgiven surprise will be unveiled, and
an assortment of treasures will arrive.
Day 1 has begun and all participants have been given their roles. You have until the end of the countdown to decide on a lynch in the voting thread.