(Original Game) Hidden Land: The Lost Village

The main house is the one with the beat up roof and broken wall. Inside just press space next to the table like thing next to the bed.
 
Ok took me a while to realise X was used to enter houses. I thought everything was just closed because it was night. And now I regret not unzipping the game because it won't save as I ran it straight from the zip file :p
 
Ahaha yeah. Have you ever heard of miranda sings on youtube?

Nope. Alright, so I played for a little bit. Got a few things to mention.

I was glad that I didn't have to play fullscreen, though I discovered this later, so I wrote my notes manually.

Gameplay
In terms of environment, I give you props. It's quite a nice land you've created for the first release. I liked the clouds, quite a nice touch there. I wasn't expecting that.

Alright, so someone mentioned that it was nighttime. Does it run by the system clock, and if so, I have a question. I noticed there were little sunlight glares on the Blurn section of the upper right screen. Do these glares move according to game time?

The shade is a little inconsistent. I like it with the trees, though, as it's not morning, I don't know if the shading moves. The houses don't have shade, though, which I found a little odd.

The player's head moving up and down to the music in the music shop was an excellent little touch there. It's those little things that I like.

Characters
Honestly, since I only played about 20 minutes, I only met six characters, so I can't say too much here, other than their speech. This is what I call "overly nitpicking" time.
- When Jeffry says "3" it should be written out as "three". Minor point.
- When talking to Jeffrey about the cat, he says "it was funny". "It" should be capitalized.
- An option when talking to Libra was "Hello There". The T in "There" should be lower case.
- Another option with Libra was "It's Okay". The O should be lowercase.
- Johnson says "Is there something i" The lowercase i should be capitalized.
- Chesto says "i can be your friend". The lowercase i should be capitalized.
- Chesto also says "yay! we could..." yay and we should both be capitalized.
- An option when talking to Chesto is "Me Too". The too should be lowercase.
- When talking to Sagakura, she says "Have i seen" and "probably" both in different sentences. The lowercase i and the first p in "probably" should be capitalized.
- Sagakura says "poluting". This should be "polluting".

Suggestions
Alright, time for game suggestions.
- A minimap would be amazing.
- The saving thing between updates or a patching system would probably what I think should be a top priority.
- Maybe make the fruits bigger?

Conclusion
In conclusion, it was the first release, and I've gotta say, nice job! I had a bit of fun with it, and I'll probably play more of later on today when I get home from work.
 
Nope. Alright, so I played for a little bit. Got a few things to mention.

I was glad that I didn't have to play fullscreen, though I discovered this later, so I wrote my notes manually.

Gameplay
In terms of environment, I give you props. It's quite a nice land you've created for the first release. I liked the clouds, quite a nice touch there. I wasn't expecting that.

Alright, so someone mentioned that it was nighttime. Does it run by the system clock, and if so, I have a question. I noticed there were little sunlight glares on the Blurn section of the upper right screen. Do these glares move according to game time?

The shade is a little inconsistent. I like it with the trees, though, as it's not morning, I don't know if the shading moves. The houses don't have shade, though, which I found a little odd.

The player's head moving up and down to the music in the music shop was an excellent little touch there. It's those little things that I like.

Characters
Honestly, since I only played about 20 minutes, I only met six characters, so I can't say too much here, other than their speech. This is what I call "overly nitpicking" time.
- When Jeffry says "3" it should be written out as "three". Minor point.
- When talking to Jeffrey about the cat, he says "it was funny". "It" should be capitalized.
- An option when talking to Libra was "Hello There". The T in "There" should be lower case.
- Another option with Libra was "It's Okay". The O should be lowercase.
- Johnson says "Is there something i" The lowercase i should be capitalized.
- Chesto says "i can be your friend". The lowercase i should be capitalized.
- Chesto also says "yay! we could..." yay and we should both be capitalized.
- An option when talking to Chesto is "Me Too". The too should be lowercase.
- When talking to Sagakura, she says "Have i seen" and "probably" both in different sentences. The lowercase i and the first p in "probably" should be capitalized.
- Sagakura says "poluting". This should be "polluting".

Suggestions
Alright, time for game suggestions.
- A minimap would be amazing.
- The saving thing between updates or a patching system would probably what I think should be a top priority.
- Maybe make the fruits bigger?

Conclusion
In conclusion, it was the first release, and I've gotta say, nice job! I had a bit of fun with it, and I'll probably play more of later on today when I get home from work.

Thank you very much for this! You don't know how helpful this is. Things like this save me at least 24 hours of testing!


Some of those things I'd noticed but was a tad too lazy to fix Ahaha.
I thought of adding a mini map after i finished the version ;-; shoulda did it sooner.
Yeah, i like the bigger fruits idea!

I do plan to have the small - full screen thing right at the start menu.


Oh and BTW the houses do have shadows its just kinda difficult to see.
Thank you everyone for testing this!
 
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Yeah i dunno how to fix that :<

I'll prolly figure it out sometime when I'm brainstorming (kinda rare though).

Okay, I don't know how you're coding this, but maybe make it so that there's a boolean variable that when it's true, the inventory screen is up, and when it's false, the inventory screen is gone. Doing that, the variable SHOULDN'T change when you hit escape.
 
Okay, I don't know how you're coding this, but maybe make it so that there's a boolean variable that when it's true, the inventory screen is up, and when it's false, the inventory screen is gone. Doing that, the variable SHOULDN'T change when you hit escape.

Haha are you a game dev?!

After doing this, all i have to do is change the depth on of which the objects are, that should fix any extra glitches :D
 
I updated some of the graphics, how do they look?
screenshot135_zps5fb3365e.png

screenshot137_zps0b7869be.png
 
Haha are you a game dev?!

After doing this, all i have to do is change the depth on of which the objects are, that should fix any extra glitches :D

Nah, I'm taking programming classes. I do plan on being a game dev one day ;)

Would my idea work though? I'm really curious.

My biggest problem with the picture you showed right there is the tree on the left has a shadow going to the right and another tree has it going to the left.

I like it though.
 
Ugh, can't wait until my laptop (with very high RAM) works again... the wi-fi doesn't work D:

Totally want to play this game. :D
 
Nah, I'm taking programming classes. I do plan on being a game dev one day ;)

Would my idea work though? I'm really curious.

My biggest problem with the picture you showed right there is the tree on the left has a shadow going to the right and another tree has it going to the left.

I like it though.

Ah that's really cool!

Yup, your will work perfectly. :D

Haha do ya mean the cloud passing by? i should'a left it out of the screenshot, i had a feeling it would be confusing (if that IS what you're talking about).


Ugh, can't wait until my laptop (with very high RAM) works again... the wi-fi doesn't work D:

Totally want to play this game. :D


What are you using to post? :eek:
 
About the saving thing... The game making program I'm using doesn't really have the right saving features i need for saving. The default saving works fine but doesn't load in/add new files once you reload your save. There are ways to make custom saves that save variables BUT i have hundreds of variables that would need saving and that would take a LONG LONG time, so there is no way in grapefruit that I'm going to locate every variable and try to make a save...

But i have come up with a plan to make "two" saves, one for blurn & a few other things (works for all versions) and another for the current version like items & stuff (works only for this version).

Plus there will be good that comes with restarting. Like new features and what not.
 
Yes! We should consider this in a positive manner, and then only we could take something out of nothing. Good attitude though!
 
What are you using to post? :eek:
Sorry, LOL! The wifi didn't work on the laptop I'm using right now for a while. I used my iPad for that post. So today my dad got an ethernet cable. Better than nothing D:

So now, I shall download it with excitement.

EDIT: I can't hold the fishing rod

EDIT: Never mind, I think it should show you holding it... lol
 
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