Given that you will be unable to control where new neighbors will move in and there are no more signposts marking where they might appear (just where they will, which by then will be too late for you to do anything), I have a simple idea that I'm utilizing now since I restarted my town.
Use the other 3 human residents that you are able to create and put their houses where you don't want animal to build their houses.
Since you will be unable to build town projects until you get 100 points on the survey (a few days at most) there might be new neighbors moving in. Make the new residents and place them where you want your new bridge/fountain/whatever or just place them where you don't want a new animal neighbor to build (such as in front of an important bridge [happened in my first town]). When you finish or get enough enough neighbors, simply remove the new resident (which takes their house with them) and remake if you feel like it.
Simple control for the new policy of being unable to control where the new neighbors move in.
Thank you for your time.
Use the other 3 human residents that you are able to create and put their houses where you don't want animal to build their houses.
Since you will be unable to build town projects until you get 100 points on the survey (a few days at most) there might be new neighbors moving in. Make the new residents and place them where you want your new bridge/fountain/whatever or just place them where you don't want a new animal neighbor to build (such as in front of an important bridge [happened in my first town]). When you finish or get enough enough neighbors, simply remove the new resident (which takes their house with them) and remake if you feel like it.
Simple control for the new policy of being unable to control where the new neighbors move in.
Thank you for your time.
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