Megamannt125
Senior Member
For all the delicous Zelda news on upcoming Zelda games (since people are too lazy to browse Zelda sites) I will be posting updates on these games (much like I did with Spirit Tracks, but without multiple threads.)
First let's round up as much news that has come out so far.
http://www.youtube.com/v/qSXLBmgK5Mg&feature=related&autoplay=1
<div class='spoiler_toggle'>Storyline of Skyward Sword</div><div class="spoiler" style="display:none;">6:45: How many people remember the scene where Link dives off the cliff in the trailer? That's a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword...but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs). </div><div class='spoiler_toggle'>What's with the artstyle?</div><div class="spoiler" style="display:none;">6:47: There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done.</div><div class='spoiler_toggle'>Remember the Iron Boots in Ocarina of Time?</div><div class="spoiler" style="display:none;">6:51: Mr. Aonuma was a victim of Ocarina of Time, where I kidnapped him for a project. He has something to share. You know the Water Temple? Who thought it was tough or even horrible? I've lived with that for the last ten odd years. But with the 3DS we have a touch screen. You had to take off and on the iron boots constantly, right? So I'd like to lay the evil shame to rest, and add a feature to make the iron boots control much easier.</div><div class='spoiler_toggle'>The annoying HUD of Skyward Sword will have the option of being turned off</div><div class="spoiler" style="display:none;">7:03: In Zelda, is the HUD a work in progress, with the on-screen controller? It was designed and implemented for E3. Will it change? Yes. At E3 we're throwing a lot of things at you at once, and we made something for people to quickly understand. We've had HUD in past Zelda games, and you've always had the option to turn it off with a button.</div><div class='spoiler_toggle'>Skyward Sword will have orchestrated music</div><div class="spoiler" style="display:none;">7:06: Will Zelda have orchestral music and/or voice acting? We can't do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that.</div><div class='spoiler_toggle'>Aonuma doesn't want Zelda to be easy</div><div class="spoiler" style="display:none;">