They could've just have easily NOT made a sequel.Kolvo said:Of course they would make a sequel, it was one of the DS' most popular games, it had it's own stage in SSBB, so they wern't exactly 'bothered' into making one.
PROTIP: People like money.KingKombat said:They could've just have easily NOT made a sequel.Kolvo said:Of course they would make a sequel, it was one of the DS' most popular games, it had it's own stage in SSBB, so they wern't exactly 'bothered' into making one.
I'm just thankful they made AC and it has a graphical update. I big one, I might add.
The graphics really aren't all that different. Better, yes. But not by a whole lot.KingKombat said:They could've just have easily NOT made a sequel.Kolvo said:Of course they would make a sequel, it was one of the DS' most popular games, it had it's own stage in SSBB, so they wern't exactly 'bothered' into making one.
I'm just thankful they made AC and it has a graphical update. I big one, I might add.
You guys just gotta wait. the WW music could just be stock. so they don't give it away.Grawr said:The graphics really aren't all that different. Better, yes. But not by a whole lot.KingKombat said:They could've just have easily NOT made a sequel.Kolvo said:Of course they would make a sequel, it was one of the DS' most popular games, it had it's own stage in SSBB, so they wern't exactly 'bothered' into making one.
I'm just thankful they made AC and it has a graphical update. I big one, I might add.
Graphics was never a big deal in Animal Crossing though. The graphics never "wowed" anyone, and they weren't supposed to. I was totally fine with that, as was everyone else.
Animal Crossing was about the feel, the whole idea of a life-simulator thing. It did the job well. You know what went well with that job? The amazing music.
I dunno', I'm done talking about it though. I don't care all that much about it...
At the very least, I would have liked to see an option to choose Wild World's music, or the GC Animal Crossing's music.
Thanx for understanding, BulBulerias said:Yeah, all the fans can never be pleased, no matter how hard Nintendo tries. But I don't know if I'm that big of a "fan", honestly. New AC game? Cool... I'll buy it, play it... but I wouldn't scream bloody murder if they never bothered with a sequel.
(I know, I'd never say this a year or two ago, but hey, people change...haha)
or have custom music on the tape/cd/boombox.cazzy7 said:or have a mp3 player to play any music on your wii, that would be awesome
Right, but did Nintendo really try that hard if they couldn't even make some new music?Bulerias said:Yeah, all the fans can never be pleased, no matter how hard Nintendo tries. But I don't know if I'm that big of a "fan", honestly. New AC game? Cool... I'll buy it, play it... but I wouldn't scream bloody murder if they never bothered with a sequel.
(I know, I'd never say this a year or two ago, but hey, people change...haha)
On this point I fully agree... If you change the AC formula too much... It wouldn't be AC anymore, which is why I think they might not have changed the music much. I am guessing their thought is, "Why fix something thats not broke?" Which is understandable. But yes, it would be nice if there is new music, and as far as I can tell, there is some new music, but only in the city. And on WindWaker, yeah it was a HUGE jump from what they normally did, which is why a lot a of people skipped this gem of a game.Kolvo said:watGrawr said:What does the fact that there isn't new music say about Nintendo? They're LAZY. Big time.
Fish is absolutely right, and I couldn't agree with him more.
The fact that there isn't new music might not be a big deal to some people. But to me, the music practically made the game. After buying the GC Animal Crossing, and Wild World, I can sadly say I'm not getting ACCF, and have no intention to.
Which is a shame. I would have liked to see the AC series live just a little bit longer.
"Live a bit longer"...? It's not dead.
Earthbound = Dead
Animal Crossing = Alive at full force
If you change a game like Animal Crossing too much, it won't be AC. The formula has it's near perfection, only so much can be done that the Wii can pull off. If it was an adventure game, the things can change if you keep the same rules. LoZ always has different setting but keeps the same 'use your tool, beat the boss, get the object, beat Ganondorf' formula. Hell, WindWaker was a huge jump.
With Wind Waker they didnt exactly change the formula. It was the same good old fashioned, "find-your-way-through-this-seemingly-endless-dungeon-that-pisses-you-off-while-you-have-no-direction"VantagE said:On this point I fully agree... If you change the AC formula too much... It wouldn't be AC anymore, which is why I think they might not have changed the music much. I am guessing their thought is, "Why fix something thats not broke?" Which is understandable. But yes, it would be nice if there is new music, and as far as I can tell, there is some new music, but only in the city. And on WindWaker, yeah it was a HUGE jump from what they normally did, which is why a lot a of people skipped this gem of a game.Kolvo said:watGrawr said:What does the fact that there isn't new music say about Nintendo? They're LAZY. Big time.
Fish is absolutely right, and I couldn't agree with him more.
The fact that there isn't new music might not be a big deal to some people. But to me, the music practically made the game. After buying the GC Animal Crossing, and Wild World, I can sadly say I'm not getting ACCF, and have no intention to.
Which is a shame. I would have liked to see the AC series live just a little bit longer.
"Live a bit longer"...? It's not dead.
Earthbound = Dead
Animal Crossing = Alive at full force
If you change a game like Animal Crossing too much, it won't be AC. The formula has it's near perfection, only so much can be done that the Wii can pull off. If it was an adventure game, the things can change if you keep the same rules. LoZ always has different setting but keeps the same 'use your tool, beat the boss, get the object, beat Ganondorf' formula. Hell, WindWaker was a huge jump.
While that theory holds some ground, the DS has some amazing soundtracks in some of its games. That said, it is a personal taste difference for me, I just preffered the overall feel and sound of the GC's music, im sure some of it will make a return, I doubt itll be a 100% WW rehash, like holiday music (Halloween, Christmas, etc). Also I liked some of the strangeness of some songs, like the one with the cat meowing or 2:00am.KingKombat said:I was thinking today..and I might know why the music in WW sucked.
NOTE: THIS IS THEORETICAL, AND MAY SOUND ********
The Gamecube music in AC sounded amazing, and was probably due to the fact that Nintendo was able to fit better music of bigger file sizes on discs. Though, looking at how the DS is a miniature N64, the music was a little crappier to be made to fit on a DS cart. Hence they also had to make room for the graphics, textures, etc., while AC for Gamebcube maybe could have fit it in with good graphics to the the well known fact that: Discs can fit more than cartridges. Discs = 8-9 GiB., DS Carts = 3-4 GiB. (or so i've read), meaning the music had to be small and of low quality. The music in GC probably sounded better because it used more notes and composition. The DS on the other hand, could only fit so much. Which is why looking at the Wii's capacity, I believe there will be new music, and only time will tell if that music is good or not. Me, being an AC veteran, can't stop myself from buying this. Why? Because I'm a total addict. But that's beside the point.
Again, this is really theoretical.
Nope, that explanation makes no sense. You're talking about technical issues -- i.e., file size. I'm talking about melody and harmony -- two musical elements largely absent from Wild World's soundtrack. The harmonies were, for the most part, primitive -- major, minor, diminished, augmented -- and the melodies, though catchy, were too simplistic. AC GCN had a lot of great tunes, on the other hand -- one notable one is K.K. Bossa Nova. Though clearly a rip-off of Jobim's stuff, it's great harmonically and melodically. I can't say the same for 99% of AC:WW's soundtrack. It had nothing to do with technical limitations... artistic limitations, sure, but not technical.KingKombat said:I was thinking today..and I might know why the music in WW sucked.
NOTE: THIS IS THEORETICAL, AND MAY SOUND ********
The Gamecube music in AC sounded amazing, and was probably due to the fact that Nintendo was able to fit better music of bigger file sizes on discs. Though, looking at how the DS is a miniature N64, the music was a little crappier to be made to fit on a DS cart. Hence they also had to make room for the graphics, textures, etc., while AC for Gamebcube maybe could have fit it in with good graphics to the the well known fact that: Discs can fit more than cartridges. Discs = 8-9 GiB., DS Carts = 3-4 GiB. (or so i've read), meaning the music had to be small and of low quality. The music in GC probably sounded better because it used more notes and composition. The DS on the other hand, could only fit so much. Which is why looking at the Wii's capacity, I believe there will be new music, and only time will tell if that music is good or not. Me, being an AC veteran, can't stop myself from buying this. Why? Because I'm a total addict. But that's beside the point.
Again, this is really theoretical.