Here are the patch notes someone in my splatoon group found. I'm not exactly sure where they got them from but they seem legit by the looks of it. Let me know if this is classified as spam though (couldn't get a link) and I'll take it down.
Ink Saver (Main)
- The scaling has been changed to peak at 45% instead of 40%.
Ink Saver (Sub)
- Likewise, the scaling has been changed to peak at 35% instead of 25%.
Ink Recovery Up
- The scaling has been changed to peak at 82% instead of 67%.
Special Time Up
- The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%.
- Inkstrike and Killer Wail will have shorter cooldown times after use.
Opening Gambit
- The effects of Run Speed Up and Swim Speed Up, in the main slots only, will be increased by 3 minutes.
Last-Ditch Effort
- In Ranked Matches, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
- In Ranked Matches, it will also be applied during Overtime.
- Additionally, the ability will now decrease respawn time when active.
Tenacity
- When active, the special gauge will fill 20% faster than normal.
Comeback
- In addition to the original effects, the ability will now also apply the effect of Special Charge Up.
Haunt
- In addition to the original marking effects, the effects of Damage Up, Defense Up, and Run Speed Up will also be applied upon respawning.
Recon
- After leaving the base, the effects will continue for 3.5 seconds.
- Additionally, the equipped weapons of opponents will be displayed over them.
Bomb Sniffer
- In addition to the original effects, the Splat Bomb, Suction Bomb, Seeker, and Ink Mine will all all do less than 100%* immediate damage and under 40% blast damage, while Burst Bombs' damage will be reduced by 20%.
* This is raw damage, which may be subject to change depending on the Defense up and Damage Up involved.
Map Changes
- In the following stages, the placement of map elements have been changed to be the same as in Ranked Matches.
- Arowana Mall
- Moray Towers
Matchmaking and Team Sorting Changes
- In Ranked Battles, team sorting used to be random, but will now take into consideration weapons equipped by players.
- In Ranked Battles, it will now not be possible for the follow ranks to be matched together:
- S+ and S
- S and A+
- A- and B+
- B- and C+
* This is due to changes in the time required to perform matchmaking, and is subject to change.
Rank Point Changes
- In Ranked Battles, decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
Splatfest changes
- Instead of a hype meter, you will have what’s called “Splatfest Power.”
- Your Splatfest Power will be decided when Splatfest starts, and is based on factors such as your Rank (i.e. S+ 70)
- Your Splatfest Power will change based on (of course) whether you win or lose your Splatfest matches
- The player with the highest Splatfest Power in a team will gain slightly bigger amount of points
- Before this, players were matched up based on their playstyles, but now they will be matched up with players with similar Splatfest Power
- You will gain more Splatfest Power after a match if the opposing team had the higher average Splatfest Power
- When the next match begins, players in a team who chose “Continue” will have the amount of consecutive games they played displayed