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Team Fortress 2

Fabioisonfire said:
Anyone heard much about the Polycount Pack?
No but I've seen some models from entries and they look really cool.
 
Gnome said:
Fabioisonfire said:
Anyone heard much about the Polycount Pack?
No but I've seen some models from entries and they look really cool.
Yeah, me too. Some really amazing work going on. Sometime in July I think the winners are decided, but who knows when we'll be able to unlock them.

Dreading the Engineer update, which will render being a Scout useless for a while.
 
Fabioisonfire said:
Gnome said:
Fabioisonfire said:
Anyone heard much about the Polycount Pack?
No but I've seen some models from entries and they look really cool.
Yeah, me too. Some really amazing work going on. Sometime in July I think the winners are decided, but who knows when we'll be able to unlock them.

Dreading the Engineer update, which will render being a Scout useless for a while.
...? What, why?
 
SSgt. Garrett said:
Fabioisonfire said:
Gnome said:
Fabioisonfire said:
Anyone heard much about the Polycount Pack?
No but I've seen some models from entries and they look really cool.
Yeah, me too. Some really amazing work going on. Sometime in July I think the winners are decided, but who knows when we'll be able to unlock them.

Dreading the Engineer update, which will render being a Scout useless for a while.
...? What, why?
Think about it. Every team will probably have around 3 Engineers at least after the update, which means Sentries (and God knows whatever else will be implemented).
 
Fabioisonfire said:
SSgt. Garrett said:
Fabioisonfire said:
Gnome said:
Quoting limited to 4 levels deep
Yeah, me too. Some really amazing work going on. Sometime in July I think the winners are decided, but who knows when we'll be able to unlock them.

Dreading the Engineer update, which will render being a Scout useless for a while.
...? What, why?
Think about it. Every team will probably have around 3 Engineers at least after the update, which means Sentries (and God knows whatever else will be implemented).
Oh, whats the update though any info?
 
SSgt. Garrett said:
Fabioisonfire said:
SSgt. Garrett said:
Fabioisonfire said:
Quoting limited to 4 levels deep
...? What, why?
Think about it. Every team will probably have around 3 Engineers at least after the update, which means Sentries (and God knows whatever else will be implemented).
Oh, whats the update though any info?
So far only a new shotgun has appeared.
 
Gnome said:
SSgt. Garrett said:
Fabioisonfire said:
SSgt. Garrett said:
Quoting limited to 4 levels deep
Think about it. Every team will probably have around 3 Engineers at least after the update, which means Sentries (and God knows whatever else will be implemented).
Oh, whats the update though any info?
So far only a new shotgun has appeared.
Would not be surprised if it's a deployable Sentry-gun thing.
 
Gnome said:
Sporge27 said:
hmmm I'd have to say soldier... more balanced than some classes, but sniper and scout are used with frequency...

Unrelated, we need to have a group match sometime :p
I'm gonna have to call you on the more balanced. The direct hit is powerful as hell and the equalizer is the same and they don't really have bad things about them. And the boot things just lets you get around quickly without damaging yourself too much and buff banner powers up everyone including yourself.

So really he's not balanced.
I think I actually meant versatile... he works in most situations where some guys are purely situational. Example, engineer is not the best attacker :p
 
Sporge27 said:
Gnome said:
Sporge27 said:
hmmm I'd have to say soldier... more balanced than some classes, but sniper and scout are used with frequency...

Unrelated, we need to have a group match sometime :p
I'm gonna have to call you on the more balanced. The direct hit is powerful as hell and the equalizer is the same and they don't really have bad things about them. And the boot things just lets you get around quickly without damaging yourself too much and buff banner powers up everyone including yourself.

So really he's not balanced.
I think I actually meant versatile... he works in most situations where some guys are purely situational. Example, engineer is not the best attacker :p
I get what you're saying, he can be used in almost every situation (support, attack, defense).
 
Fabioisonfire said:
Sporge27 said:
Gnome said:
Sporge27 said:
hmmm I'd have to say soldier... more balanced than some classes, but sniper and scout are used with frequency...

Unrelated, we need to have a group match sometime :p
I'm gonna have to call you on the more balanced. The direct hit is powerful as hell and the equalizer is the same and they don't really have bad things about them. And the boot things just lets you get around quickly without damaging yourself too much and buff banner powers up everyone including yourself.

So really he's not balanced.
I think I actually meant versatile... he works in most situations where some guys are purely situational. Example, engineer is not the best attacker :p
I get what you're saying, he can be used in almost every situation (support, attack, defense).
Nothing is more satisfying than hitting someone with a crit rocket to the face.

Well...except for killing somebody by airblasting their projectile back at them as a Pyro.

But my point still stands.
 
Psychonaut said:
beehdaubs said:
killing somebody by airblasting their projectile back at them as a Pyro.

yes.

who else loves playing/messing around on those sandbox maps?
Sandbox maps?

And yeah, reflecting a crit rocket is an incredible feeling. Not as good as reflecting a crit Huntsman arrow, though.
 
Kid Icarus said:
I got the eyelander even though i wasnt playing as demoman at the time...
Yeah, that happens frequently, to me at least.

I've exceeded my drops for the week, I've been wondering when it will reset.
 
Kid Icarus said:
I got the eyelander even though i wasnt playing as demoman at the time...
Scotsman Skullcutter was here you are small time.
 
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