fluttershy300
૮꒰ ˶• ༝ •˶꒱ა ♡
Nothing, absolutely nothing to do with the game. Sorry...I’ll edit it out.What does this have to do with the game???
Nothing, absolutely nothing to do with the game. Sorry...I’ll edit it out.What does this have to do with the game???
It's really hard to kick out the villager that last moved in Since you don't want to loose any other one, I would consider getting 1 amiibonot a rant about nh itself but just my personal gameplay
i tt-ed and forgot about the open plot in which i planned to reserve for another cat villager to complete my mono-species island, so eugene moved in. he’s been a villager on my island once a while back, i hated him, i kicked him out, and now he’s back.
since i tt kicking out a villager takes less than 15 minutes and kicking out a specific villager takes a little less than 30; but when 90% of my island are villagers i want to keep then that’s a huge factor for when i plan to kick out eugene.
1. rosie like i said i want to keep all my villagers except for eugene; it doesn’t help that i love rosie to pieces
2. kid cat
3. lolly
4. bob
5. bob i really like bob and i hope that the bubble doesn’t land on him again
6. olivia
7. rosie
8. punchy
9. punchy
10. katt my favorite villager of all time ):
11. rosie
12. rosie
13. katt
14. olivia
15. kid cat
16. lolly
17. bob it hasn’t been an hour but i feel burnt out
then eugene caught onto the catchphrase i gave rosie, so now it feels as if i’m talking to a pedophile when he says babe at the end of every sentence.
Whoa, that's a neat trick! Why does it work, though? All that new characters do outside is talk to Tom Nook, then get their NookPhone and first bill. It's probably like events, which override the weather, forcing a sunny weather pattern.There is actually a small hack to end the rain. Add a new character to your island. It forces the weather to sunny.
"Hello. This is Timmy/Tommy. We've deposited the ### bells into your bank account." Okay, I get it! I intentionally sometimes avoid selling stuff in the box just to avoid this waste of time when I play the game the next day. It's even worse if multiple characters sell through that box, because then every single one has to get called by those raccoons! (Speaking of that call, it always happens, even if you wait until the next night before playing; It could be 11PM or 1AM; Doesn't matter, they will wake up from their sleep just to call you.When I log on, I want to relax and not have to answer obligatory phone calls from the Nook brothers.
It'd be better if the fences aligned to the edges of tiles, like the game would place the straight pieces on the closest tile edge to you instead of the middle. That would give an extra half-tile of space to place furniture, too!Can't seem to properly line up a brick well with a path. It's always half a square off and it's buggin' me!
Yeah...I kinda miss the old letters. I liked how there was only a limited selection of papers daily, so you had to get lucky to get your preferred stationary. Now, all card backgrounds are available at once, which kinda ruins it.It's lowkey a shame that the process of sending mail was downsized to a little postcard stand on the side of the airport counter.
That pre-written message's the worst."I want to express my appreciation for all you do for me." Uh, no, I don't usually send stuff in the mail for that reason, game. Ask the player if they'd like a pre-written message instead of requiring me to erase it, one letter at a time.On a similar note, I personally dislike the long-winded automatic message it writes for you when you're ordering something for someone else directly from the catalog. I wish it were optional, I hate having to backspace that loooooong message in order to put something a little more personable.
I agree. The way that sequence goes is awkward. Your character feels the need to always react to the card stand like they've never seen one before, then Orville awkwardly goes "Ready to send a letter? Where do you want to send it? Who's receiving it? I've gotta connect to the internet instead of doing that silently in the background!" They really should've made that a menu like the catalog or the NookPhone apps.Like, what's the point of that dialogue???? I know what it is, I'm clearly looking at it.
Yeah, why does Flick always act like it's my first time catching bugs for the Bug Off? "You have bugs in the cage if you want to keep any of them, but here's your score!" "Hey, y'know, you still have bugs in the cage" I KNOW. I could care less about the common bugs I caught, and always sell them anyways, Flick! After a few times, I just looked away from the Switch when these stupid conversations happened again.Why do I have to go though so much dialogue when I speak to Flick during the Bug-Off?
Nothing, absolutely nothing to do with the game. Sorry...I’ll edit it out.
I really really miss the NL music I play NH with the sound off cos it's so repetitive and slightly irritating... Bit sad that Nintendo let us down on that one.
Well, technically, it's more like guitar chords and synth basically non-stop every hour, very rare piano (especially compared to NL where that instrument bordered on overused), and basically the same drums during most afternoon songs...then WAAAH~ WAAAAH~ at 3AM.It's literally all guitars. Nothing else. Except for 3AM when it hits you with the "WOMP WOMP, WOMP WOMP" because you dared to be awake and now you must hear the trumpets disappointment in you.
Yeah, I’ve never really been super “close” or whatever to a villager because every personality is so cookie-cutter. And I’m not saying that past AC games are good at all with personality, but WW had so much more than NH. All peppy villagers won’t shut up about being a popstar, jock ones don’t have anything else besides talking about their muscles, etc. You pretty much have to use your imagination to give characters distinctive traits because if you have duplicate personalities, they share all of the same dialogue…Yeah, I've also pretty much stopped talking to my villagers because of all the repeated dialogue. I also really dislike how cookie cutter they are when it comes to their personality types. The only thing that really sets apart villagers of the same type is their appearance and house, which sucks.
Style over substance seems to have been the main focus with NH and my biggest gripe with the game.
Well, technically, it's more like guitar chords and synth basically non-stop every hour, very rare piano (especially compared to NL where that instrument bordered on overused), and basically the same drums during most afternoon songs...then WAAAH~ WAAAAH~ at 3AM.
New Horizons needed more variety than this; It would've been nice if they did what NL did and made 5PM another tribute to the original game's coutnerpart...with more awesome-sounding bossa nova. (That song's my favorite in NL's hourly soundtrack for obvious reasons...and lately I've felt urges to give that game a proper chance so I can hear that song with proper context!)
Whoa, that's a neat trick! Why does it work, though? All that new characters do outside is talk to Tom Nook, then get their NookPhone and first bill. It's probably like events, which override the weather, forcing a sunny weather pattern.
STOP RAINING PLEASE
I swear to god I’m going to riot
There is actually a small hack to end the rain. Add a new character to your island. It forces the weather to sunny. Then just delete the new character.
I've had that happen to me. Usually rotating around the wheel or going from one side to the other makes the wheel suddenly close and my current tool is put away. Is there some kind of hidden gesture here that the game doesn't tell players about...?Does anyone else have an issue with their tool ring disappearing before you can select something?