I stopped after I think I got 10 of each. It might be less than that. The other materials I had to hoard were a lot easier to get. Like seashells I got so many and I wasn't actively looking for them. Or the cherry petals would be just floating randomly when I was passing by. With pinecone/acorns you got to be actively grinding for them. Anyone who says they enjoy doing that is fooling themselves.
I must be fooling myself, then. I find this sorta thing kind of relaxing. It’s something where I can just put on YouTube and have AC running in the background. I might not be the best person to measure this, as my favorite part of Pokémon is shiny hunting (another major grind). It’s also not fair for those who don’t have the time to do major foraging.
Speaking of sticks....
I'm so tired of picking them up and them clogging my already crowded inventory.
Is it really necessary for all the trees to drop them on a daily basis? It looks messy if I just leave them, but they are practically useless safe for a few recipes. Besides, if you need sticks, you can just shake a tree for unlimited amounts.
It's pointless and tedious.
God I hate that so much and now I just leave them sitting. I can understand having the sticks be on the ground when you first come to the deserted island, of if you shake and don't pick up, but they shouldn't spawn randomly.
I stopped after I think I got 10 of each. It might be less than that. The other materials I had to hoard were a lot easier to get. Like seashells I got so many and I wasn't actively looking for them. Or the cherry petals would be just floating randomly when I was passing by. With pinecone/acorns you got to be actively grinding for them. Anyone who says they enjoy doing that is fooling themselves.
For real! I have easily like 20 shells still even after crafting things with them. It's crazy! Shaking trees is just not fun at all. At first I assumed it was just me with my low attention span but in reality, why would I want to shake trees for hours when I could be doing actual fun things like decorating my island?
Speaking of sticks....
I'm so tired of picking them up and them clogging my already crowded inventory.
Is it really necessary for all the trees to drop them on a daily basis? It looks messy if I just leave them, but they are practically useless safe for a few recipes. Besides, if you need sticks, you can just shake a tree for unlimited amounts.
It's pointless and tedious.
It's not just sticks I can't stand but stones as well, it's bad enough they lie around as well but when I hits rocks hoping for iron, clay or bells it's mostly stones & not forgetting when you go fishing you could end up with another one.
It's not just sticks I can't stand but stones as well, it's bad enough they lie around as well but when I hits rocks hoping for iron, clay or bells it's mostly stones & not forgetting when you go fishing you could end up with another one.
Does anyone else get really frustrated when you accidentally pick up a piece of furniture and try and put it back where it was only for the system to tell you there isn't enough room? It was only there a second ago! So annoying trying to find a space for it again.
Does anyone else get really frustrated when you accidentally pick up a piece of furniture and try and put it back where it was only for the system to tell you there isn't enough room? It was only there a second ago! So annoying trying to find a space for it again.
I hate how cheap the basic flowers sell for at the Nook's. My town always gets infested with them and I already have barely any motivation to dig them all up, the fact that they sell for 40 WHOLE BELLS just kills whatever's left.This game is so stingy with it's rewards and the daily grind just to inch forward got annoying a long time ago.
Here’s a suggestion. You should design a floor pattern, place it on ground tiles on all adjacent spaces to where you don’t want your flowers to grow. Then redesign that said pattern to a 100% invisible pattern. That way, your town doesn’t look like you have patterns everywhere while the flowers stop growing like crazy. I do that to all areas where I don’t want flowers growing, but only where they can grow the next day. For instance, if I have a path that is two spaces wide and have flowers along the path, I lay a line of invisible patterns that is one space wide next to the flowers.
I had the exact same thing happen with a flower by a river I have no idea how this game judges space sometimes. There are times when I can't plant a tree too close to a diagonal cliff or river and other times when I can.
Also the pinecone thing people were mentioning, I gave up on those weeks ago. Besides terraforming it's the most annoying thing I've ever done in Animal Crossing. I worry about wrecking my A button and end up with a bunch of sticks that clog up my inventory and sell for nothing!
I kind of feel like this game caters to a specific group of people; those who have time to play every day, are very patient, don't mind grinding, don't care so much for villager interraction and enjoy playing online/trading. If you don't fit into one of those categories you'll likely feel frustrated at some point and you'll miss out on things. This game has so many good aspects and so much potential so I wish they'd implement options to make it more universally enjoyed.
Here’s a suggestion. You should design a floor pattern, place it on ground tiles on all adjacent spaces to where you don’t want your flowers to grow. Then redesign that said pattern to a 100% invisible pattern. That way, your town doesn’t look like you have patterns everywhere while the flowers stop growing like crazy. I do that to all areas where I don’t want flowers growing, but only where they can grow the next day. For instance, if I have a path that is two spaces wide and have flowers along the path, I lay a line of invisible patterns that is one space wide next to the flowers.
Yeah I think I might end up doing this, although I have so many flowers scattered about that it'll take many many hours. But I guess it's worth it compared to the alternative option!
I had the exact same thing happen with a flower by a river I have no idea how this game judges space sometimes. There are times when I can't plant a tree too close to a diagonal cliff or river and other times when I can.
Also the pinecone thing people were mentioning, I gave up on those weeks ago. Besides terraforming it's the most annoying thing I've ever done in Animal Crossing. I worry about wrecking my A button and end up with a bunch of sticks that clog up my inventory and sell for nothing!
I kind of feel like this game caters to a specific group of people; those who have time to play every day, are very patient, don't mind grinding, don't care so much for villager interraction and enjoy playing online/trading. If you don't fit into one of those categories you'll likely feel frustrated at some point and you'll miss out on things. This game has so many good aspects and so much potential so I wish they'd implement options to make it more universally enjoyed.
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Yeah I think I might end up doing this, although I have so many flowers scattered about that it'll take many many hours. But I guess it's worth it compared to the alternative option!
You don’t want to lay them everywhere (or you won’t get natural resources like fossils and mushrooms). You only want to lay them next to intended flower spaces.
I WAS neutral on them but now I’d like them back cuz I’ve got ideas that would benefit from their return. I know it’s a pipe dream but I would be EXTREMELY happy if we got a geology/archeology exhibit in the museum (even if it’s an annex to the fossil exhibit like sea creatures were to the fish exhibit it would be amazing)!
I kind of feel like this game caters to a specific group of people; those who have time to play every day, are very patient, don't mind grinding, don't care so much for villager interraction and enjoy playing online/trading. If you don't fit into one of those categories you'll likely feel frustrated at some point and you'll miss out on things. This game has so many good aspects and so much potential so I wish they'd implement options to make it more universally enjoyed.
It probably does cater to a specific group of people. Just like Call of Duty does. Or Dark Souls. Even Mario caters to a specific set of people.
I don't think that's a bad thing either. New Horizons had a massive popularity boom and it is a lot of people's first real Animal Crossing game (if you don't count Pocket Camp as being a main line game.) I think it is pretty much universally enjoyed by a lot of people.
That being said, I wouldn't complain if they focused on fleshing out villager interactions. I went back to play New Leaf for about 15ish minutes this morning. In that time I had a request to find a piece of furniture within the first five minutes of play. I really like that!
But, I also remember people complaining that they had to actively avoid talking to their villagers in New Leaf or keep telling them no to requests so they could keep houses completely original. I think that is why they massively toned down villager requests to make it universally easier to manage villager houses as to make them "less annoying" when you didn't want to interact with them.
This is why I think the dev's shouldn't worry about making a universally popular game. They should make the game they want and love and not lose sight of what makes an Animsl Crossing game Animal Crosding.
TLDR: I disagree. I think they did make a universally loved game. But I also think they lost sight of the heart and core of Animal Crossing while trying to be innovative and exciting.
I had the exact same thing happen with a flower by a river I have no idea how this game judges space sometimes. There are times when I can't plant a tree too close to a diagonal cliff or river and other times when I can.
Also the pinecone thing people were mentioning, I gave up on those weeks ago. Besides terraforming it's the most annoying thing I've ever done in Animal Crossing. I worry about wrecking my A button and end up with a bunch of sticks that clog up my inventory and sell for nothing!
I kind of feel like this game caters to a specific group of people; those who have time to play every day, are very patient, don't mind grinding, don't care so much for villager interraction and enjoy playing online/trading. If you don't fit into one of those categories you'll likely feel frustrated at some point and you'll miss out on things. This game has so many good aspects and so much potential so I wish they'd implement options to make it more universally enjoyed.
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Yeah I think I might end up doing this, although I have so many flowers scattered about that it'll take many many hours. But I guess it's worth it compared to the alternative option!
You're right. What I think bothers a lot of people is that the games in the past weren't based on this (or as much) so now that it is, some people feel like the series has changed on them and are sad.
It probably does cater to a specific group of people. Just like Call of Duty does. Or Dark Souls. Even Mario caters to a specific set of people.
I don't think that's a bad thing either. New Horizons had a massive popularity boom and it is a lot of people's first real Animal Crossing game (if you don't count Pocket Camp as being a main line game.) I think it is pretty much universally enjoyed by a lot of people.
That being said, I wouldn't complain if they focused on fleshing out villager interactions. I went back to play New Leaf for about 15ish minutes this morning. In that time I had a request to find a piece of furniture within the first five minutes of play. I really like that!
But, I also remember people complaining that they had to actively avoid talking to their villagers in New Leaf or keep telling them no to requests so they could keep houses completely original. I think that is why they massively toned down villager requests to make it universally easier to manage villager houses as to make them "less annoying" when you didn't want to interact with them.
This is why I think the dev's shouldn't worry about making a universally popular game. They should make the game they want and love and not lose sight of what makes an Animsl Crossing game Animal Crosding.
TLDR: I disagree. I think they did make a universally loved game. But I also think they lost sight of the heart and core of Animal Crossing while trying to be innovative and exciting.
During the speculation period some people thought they would make some of those interactions optional, as in you asked the villagers for a task, i would have preferred that over not including them. I would have loved more ways to increase friendship, like inviting villagers over to give them a house tour, asking them to play games or do things like fish together, or have a picnic together. The mechanics for decorating our lands got greatly improved, but the villagers not so much, imo.
It probably does cater to a specific group of people. Just like Call of Duty does. Or Dark Souls. Even Mario caters to a specific set of people.
I don't think that's a bad thing either. New Horizons had a massive popularity boom and it is a lot of people's first real Animal Crossing game (if you don't count Pocket Camp as being a main line game.) I think it is pretty much universally enjoyed by a lot of people.
That being said, I wouldn't complain if they focused on fleshing out villager interactions. I went back to play New Leaf for about 15ish minutes this morning. In that time I had a request to find a piece of furniture within the first five minutes of play. I really like that!
But, I also remember people complaining that they had to actively avoid talking to their villagers in New Leaf or keep telling them no to requests so they could keep houses completely original. I think that is why they massively toned down villager requests to make it universally easier to manage villager houses as to make them "less annoying" when you didn't want to interact with them.
This is why I think the dev's shouldn't worry about making a universally popular game. They should make the game they want and love and not lose sight of what makes an Animsl Crossing game Animal Crosding.
TLDR: I disagree. I think they did make a universally loved game. But I also think they lost sight of the heart and core of Animal Crossing while trying to be innovative and exciting.
You said it! I think the villager dialogue in NH needs to be longer. A lot of the time my villagers say a sentence and then end the convo. I remember reading through lots more dialogue per convo in WW so I'd love the same thing to be added to this game or the next.
You said it! I think the villager dialogue in NH needs to be longer. A lot of the time my villagers say a sentence and then end the convo. I remember reading through lots more dialogue per convo in WW so I'd love the same thing to be added to this game or the next.
I really miss writing letters to your villagers and having it mean something. They don't save your letters anymore to show you at a later date. They barely send you gifts in the mail. They don't send you fruit anymore. And I don't think sending them letters improves your relationship with them anymore. I also miss getting birthday inventations and goodbye letters.
I also miss buying and collecting stationary. It was relaxing to hang out in my house, writing letters, and attaching specific gifts to them that I picked out for the villagers. Then running to the post office to mail them out. Getting mail twice a day was nice too.
I don’t like where K.K. sets up. I don’t like how they arranged the seats, I don’t even like the seats, and I don’t like that he’s sitting right in front of the RS entrance (pretty sure obstructing an exit route is an emergency hazard, and he should be fined).
However, it makes me hopeful that the Roost will return, and this tacky and hazardous setup is just temporary.