jiojiop
Pitfall Disposal Trainee
jiojiop's Creature:
- batch-craft and craft max bait. And also allow me to buy it. Dear lord.
- it takes 3 button presses to get to Nook Miles+ to then claim your reward (w/ another press). There could easily be a contextual shortcut here that takes you right ot your Miles+ goals
- no visual indicator for when your tools are close to breaking. It's a real pita when one tool breaks after another, or when you've just climbed a cliff or gone on an island tour. If it could just change appearance to look worn/cracked, that'd be handy
- pull resources from storage or a special toolbox when working at a crafting table, not just pockets. Carrying around your tools and resources together take up 2 rows of inventory, which kinda makes it like you have less space than past games!
- kinda annoying you have to craft a flimsy version, then use that to craft a stronger version, rather than just directly going to the recipe for the stronger version and making everything that's needed at once
- really, I can't store turnips still? :-/
- it's annoying that there's an inconsistency in that the A button speeds up animations, but the B button speeds up text, so you have to alternate between the two when doing a bunch of crafting, keeping proper timing because you can easily press the wrong buttons (A is also accept and B is cancel)
- really, still no quarter turns of furniture?
- where the heck are the other flower species? I have to rely on rng to get them on island tours?!
- it takes 3 button presses to get to Nook Miles+ to then claim your reward (w/ another press). There could easily be a contextual shortcut here that takes you right ot your Miles+ goals
- no visual indicator for when your tools are close to breaking. It's a real pita when one tool breaks after another, or when you've just climbed a cliff or gone on an island tour. If it could just change appearance to look worn/cracked, that'd be handy
- pull resources from storage or a special toolbox when working at a crafting table, not just pockets. Carrying around your tools and resources together take up 2 rows of inventory, which kinda makes it like you have less space than past games!
- kinda annoying you have to craft a flimsy version, then use that to craft a stronger version, rather than just directly going to the recipe for the stronger version and making everything that's needed at once
- really, I can't store turnips still? :-/
- it's annoying that there's an inconsistency in that the A button speeds up animations, but the B button speeds up text, so you have to alternate between the two when doing a bunch of crafting, keeping proper timing because you can easily press the wrong buttons (A is also accept and B is cancel)
- really, still no quarter turns of furniture?
- where the heck are the other flower species? I have to rely on rng to get them on island tours?!