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The ACNH Rant Thread

If I want striped socks in every color I don’t want to go through the whole dressing room procedure 6 times. Striped socks are cute though and I must have them all.
 
Not really a rant but...

Lionel asked to move from my island and I decided to let him go. I used to really dislike him because he was one of the villagers that were forced on me through the campsite and wanted another smug villager. But now, I really like him and watching him sing in my village was really cute, not to mention his house was really nice looking. I let him go because I kinda wanna see what other villagers can get, but I'm gonna miss him ;-;
 
Whilst this isn't necessarily about New Horizons, I guess my unpopular opinion is that I don't find YouTubers like Austin John Plays and large swathes of the online community particularly endearing. I think the min-max, meticulous, 'bigger the better' personality and ethos really undermines the entire purpose of Animal Crossing.

Sure, there should be things to work towards (e.g. building your bank balance, completing the museum, filling your catalogue), but these are peripheral I feel to the entire experience of Animal Crossing. I think that's why I struggle so much with some of the opinions and assertions within threads like this. People complaining that there isn't more to do, or focusing entirely on completion/goals and not necessarily on the journey of the game. That isn't to say I don't think New Horizons has no shortcomings or misgivings - in fact I think there are large issues with the game. But I think the way people are so enraged and riled up by this comes from the same ethos I shared within the first paragraph - people focusing on completion. On getting to the destination. Whether that destination is 'completion', or in a completely opposing way 'not completing [i.e. having so much to do that there isn't anything to complete], rather than just playing the game how it is.

For me, New Leaf was very much tied with my OCD. The amount of time I spent indulging obsessive thoughts and compulsive behaviours throughout my time playing New Leaf was unhelpful. Despite New Horizons offering tools that would theoretically further indulge these behaviours, it is in fact having the opposite effect. I feel more relaxed. Less pressured. There isn't so much to think about at any given point. It is a light introduction whilst I either a) establish the routine that feels right for me to play throughout the rest of my time with the game, or b) to build up as they introduce potentially new ways of engaging with the game. I feel the pacing, the adherence to series staples (i.e. time bound activities and being resource bound), and the overall theme and motif of the game is on point.

I suppose to bring this back to the nature of this thread, my 'ACNH Rant' is that I find the pressure of video games in 2020 to generate so much momentum and goal-focus from the offset, as well as to be so content saturated, has created a community that feels hard done by. This in turn makes me feel as though the things I get from New Horizons (that were otherwise absent in New Leaf) are not things to celebrate and I feel pulls me back towards the ways of thinking that made New Leaf, towards the end of its lifespan for me, more and more unhealthy.

I think that I either need to distance myself from the online community until the dust settles (either people who don't like the game stop playing; or people move on from their initial rawness), or I need to continue to prioritise playing the game in the way that I enjoy.
 
I have one teeny tiny rant. Why does Isabelle not tell us when we have visitors on the island like Label, CJ, Flick, or Kicks? The free-roaming traveling ones (Sahara, Celeste, Daisy Mae) I kinda understand why she doesn't tell us about them because they aren't normally on the island all day. But I think the ones who are on the island all day should be included in the announcements.
 
I do agree with many people that the older entries in the series were much better. So many things are lacking in this game. I won't rip too much into the lack of NPC's and buildings, just because I am holding out hope that they will add these in future updates. But my god, the villager dialogue is atrocious, even worse than New Leaf. There will be the occasional new, interesting dialogue, but the vast majority of dialogue is not only repetitive, but bland. An additional nitpick: I feel like a defining feature for lazies in the past was their, well, laziness and love for food. Their love for bugs in this game washes out all other character traits. It is kind of endearing, but what prompted Nintendo to decide they would suddenly begin talking to the bugs in their walls?

I feel like many people new to the series (Not all, the majority are lovely! The minority is just very vocal.) are toxic and elitist in play styles. Of course there have always been those people in the community, but this is ridiculous. You play your game how you want to play it, and I will play it how I would like to play. Time traveling isn't "disrespecting the game's developers." Get over yourself! In New Leaf villagers even playfully mentioned time traveling in their dialogue! I also find it funny that people who have played this game since the Gamecube version are being told to stop playing, or "this isn't the game for them" if they criticize any part of this game.

This will be an EXTREMELY unpopular opinion, but I miss dirt patches and grass deterioration. I felt like it added character to the town, and I enjoyed making dirt paths.

I’m curious to know why you feel NL dialogue is better than NH.
 
ok I just came here to say how annoying it is when you knock a wasp nest out of a tree and then try to get into a building whilst holding a tool - it almost never lets you in and I get stung everytime 😠 Some interactions like that are a bit buggy compared to NL
 
I wish the game didn't give out recipes including items you might not possible find within your save file. I just got such a beautiful rose bed, I really hope people assumptions of other flowers becoming available later on are true. 🥺
 
Not really a rant but...

Lionel asked to move from my island and I decided to let him go. I used to really dislike him because he was one of the villagers that were forced on me through the campsite and wanted another smug villager. But now, I really like him and watching him sing in my village was really cute, not to mention his house was really nice looking. I let him go because I kinda wanna see what other villagers can get, but I'm gonna miss him ;-;

I feel this way too. And yes, I was expecting posts like these since my original intentions was to make this thread like a “What’s Bothering You” thread ACNH style, not make it a “Discuss any flaws here” thread. Right now, it’s more like that because the current flaws with the game is what’s bothering them.

Back on topic, what’s bothering me right now with the game is how you don’t get to choose what rooms you want to add next. And they went back to Wild World’s orientation of debts (where you pay off the entire house at once).
 
My complaints right now are the "I've moved out glitch," not being able to buy multiples of the same item in the dressing room at Able's, and not being able to choose who to replace with a camper if that camper wasn't invited via amiibo. Also, that campers don't show up more frequently. Like I'm not expecting one everyday, but I feel like at least 1 camper a week would be great, especially since you can't see villagers on the mystery islands if you already have 10.
 
I’m curious to know why you feel NL dialogue is better than NH.
I'm not the person you're responding to so I won't speak for them but I see they mentioned the lazy dialogue and I mean... in New Leaf the lazies would specifically say when you visited their house, "don't worry, I might be messy, but my house is a roach-free zone!" and be happy when you enact a beautiful town ordinance because it's cleaner now. In NH they constantly talk about bugs, how the bugs in their floor whispered a recipe to them, the bugs in their house think their shoes smell bad, the bugs helped them wrap this present for you, the bugs are such great friends, bugs bugs bugs... I find it gross and can't stand how much it comes up in convos and letters. They still have a lot of really cute and funny dialogue, but the whole bug thing is bizarre to me and annoys me to the point that they're not my favorite personality in NH when they were in every other game. So for me the lazy dialogue is better in NL because they talk more about food and sleeping instead of "I don't clean my house so I have bugs living in my floor and I talk to them" being seemingly their defining trait. I wish that if they have to be obsessed with the nasty bugs in their floor in this game, their other non-bug related dialogue was a bit more frequent.
 
You can’t store money or turnips in home storage, making you either store bells on the floor of your home or at the bank, and turnips outside (which by the way villagers won’t complain about)

Furniture items not falling out of the tree when hit with an axe of any kind, prompting 20 minutes of shaking each tree (worse on DAL tours when gathering resources and you don’t know about it, I found it out by accident when I was looking for the one wasp on like my fifth trip, it would have been helpful if wilbur told you about it) nl had items fall from trees

Our storage can’t be accessed outside, but clothing can as long as it’s in storage or in your pocket -you can’t put clothing away-

too many prompts for crafting an item you want to make multiples of (looking at you fishbait) Or buying clothing items from the Abel sisters (yes I want to use the fitting room and I want to buy more outfits, Mabel, just let me do it Dx)

tools not having a visual identifier to tell when it’s about to break, making you lose resources or money rock, nl had it with the axe showing wear and tear

part of tools, but I’d love to make them unbreakable, our ladders and poles don't break, so shouldn’t it be extended to the rest?

make the IDA more easy to use with terraforming water/cliffs, like I’d we hold a for a certain amount of time it would remove cliffs (something like Stardew Valleys grid system)

let us place and plant fully grown trees on edges gosh darn it

grass patterns returning (love triangles as they were my pattern in nl, but I want circles and squares to return as well)

Having too small of Final housing upgrade, in total you get a main room thats 8x8, siderooms that are 6x6, and the top and bottom are 6x10, yet Harvey’s island gets all rooms that are as big in nl, is this just a oversight?

Isabelle not informing you of special events or npcs visiting when you load up the game but villagers will let you know, ex meteor shower, gulliver washed up, Saharah visiting etc...) at this point Nook was more informative-I love Isabelle, but it’s like she got amnesia-

small nitpicks but maybe they’ll be fixed in the future...maybe...
 
i am sick and tired of hearing about Maglevs in Love!! Cookie is almost always the one crafting and she never says anything else.. like thank u for the DIY but idc about Maglev Mike or whoever he was in love with. i also wish that NMTS weren't droppable, like mannequins back in NL. this was probably more of a complaint than a rant but....
 
I miss the times when some of the villagers were actually rude. I'm looking at you GCN version.

I kinda wish we still could use letters for an additional item storage. Not because I want more space, but because I was so used to doing it back then.

And I NOW understand the hype for Froggy Chair. We need it back in the series.
 
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I am honestly mystified, but can you explain the appeal of froggy chair to me? To me, it just looks like a chair shaped like a frog that "ribbits" when you sit on it and people think that it sounds like a fart.

I just don't get it and I want to be in on it too! 😁

Froggy chair is a vibe, it's a friend...but as a piece of furniture. Just look at it.
 
i am sick and tired of hearing about Maglevs in Love!! Cookie is almost always the one crafting and she never says anything else.. like thank u for the DIY but idc about Maglev Mike or whoever he was in love with. i also wish that NMTS weren't droppable, like mannequins back in NL. this was probably more of a complaint than a rant but....

Right?? If they gave each personality like, 3 things they say during crafting it'd be such a small tweak but it'd help my QOL a lot lol. I mean, I'd even settle for 2. Anything other than the villagers robotically spitting out "Maglevs in Love" or "around the 52nd mile, inspiration just hit me" for the five millionth time
 
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