Alolan_Apples
“Assorted” Collector
It's time for Part 4 of The Evolution of Animal Crossing. Last time, I talked about the buildings and how they are different in each game. Today, I will talk about my opinions on the change between the Gamecube version and Wild World.
Back when I used to play Wild World a lot - which was before City Folk came out, I find the changes from the Gamecube version and Wild World interesting enough to come up with the subject. This blog may be old news since both games are now out of style, but City Folk and New Leaf are too complicated to talk about the changes. The only reason why the Gamecube version and Wild World changes are more interesting is because a lot of features were removed as some were added. Today, I'm going back in time to when WW is popular.
The focal point of this entry is to talk about what changes I liked or not. There are four different categories. Positive changes are the changes I did like, and are the reasons why Wild World is better than the Gamecube version, besides the fact that it's on a portable system. Negative changes are the changes I did not like, and are the reasons why the Gamecube version is still better than Wild World. Neutral changes are the changes I actually didn't care about. Those I didn't see any matter in. The "stuff that stayed the same" are the stuff that remain unchanged in both ACGC and ACWW, but whatever I mention there are the stuff that I wanted to see a change in as it was bad that they retained these features/mechanics. Thankfully, City Folk and New Leaf have solved most of the problems in that category.
In each category, I have many things to point out, but I'm only naming five changes that I didn't like. Some of them I understand why, but others I do not understand why.
Positive Changes:
Negative Changes:
Neutral Changes:
Things that stayed the same:
Like I said before, these are the stuff that I wanted to see a change in that they didn't change between games. Now that New Leaf has solved some of these problems, they shouldn't matter, but these are the disadvantages of both the Gamecube version and Wild World.
Coming up next - what New Leaf did differently.
Back when I used to play Wild World a lot - which was before City Folk came out, I find the changes from the Gamecube version and Wild World interesting enough to come up with the subject. This blog may be old news since both games are now out of style, but City Folk and New Leaf are too complicated to talk about the changes. The only reason why the Gamecube version and Wild World changes are more interesting is because a lot of features were removed as some were added. Today, I'm going back in time to when WW is popular.
The focal point of this entry is to talk about what changes I liked or not. There are four different categories. Positive changes are the changes I did like, and are the reasons why Wild World is better than the Gamecube version, besides the fact that it's on a portable system. Negative changes are the changes I did not like, and are the reasons why the Gamecube version is still better than Wild World. Neutral changes are the changes I actually didn't care about. Those I didn't see any matter in. The "stuff that stayed the same" are the stuff that remain unchanged in both ACGC and ACWW, but whatever I mention there are the stuff that I wanted to see a change in as it was bad that they retained these features/mechanics. Thankfully, City Folk and New Leaf have solved most of the problems in that category.
In each category, I have many things to point out, but I'm only naming five changes that I didn't like. Some of them I understand why, but others I do not understand why.
Positive Changes:
- Tom Nook's Store no longer sells clothes. Prior to New Leaf, I was not a fan of collecting clothes in Animal Crossing, and I'm glad that they are no longer sold at the Nooks store. This lead to Tom Nook selling more furniture at once. In addition, the Able Sisters are the ones selling the clothes. Again, that's a good change. The reason why I find that good is because in the Gamecube version, the only thing you can do in the Able Sisters is design patterns. Now that they sell clothes, there's more you can do in the Able Sisters than just design patterns.
- Fossils can be identified at the museum rather than identified by mailing. It's not worth my time to send fossils through the mail.
- You can change your hat. Unlike the Gamecube version, you don't have to wear a hat. Not only that, but you can change your hairstyle too.
- The Robo Series, Mush Series, and Mad Scientist's Lab were added to the game.
- You can visit others' towns while a human character is currently active. In the Gamecube version, it feels like a ghost town when no human characters are active. Playing online is a fun thing to do in Animal Crossing.
Negative Changes:
- Although this is easily understandable, I did not like the changes in town environment features. The entire town is put on one level of elevation. There are no ramps you can go up or down. I know New Leaf is similar, but at least we had ramps and two wateralls. I also hated the removal of the dock in the big lake.
- Island and NES games have been removed.
- Some items, such as balloons, pinwheels, and three holiday sets, have been removed as well. I really hate that balloons aren't items to collect in Wild World.
- The whole holiday thing. I felt they were being politically correct when they subtracted all the good holidays and added the bad holidays. I already ranted about the holidays in Wild World here, so I'm not going over that again.
- Wisp has been removed. I actually liked it that you can see a ghost at night. He can pull all of your weeds, but he's been dropped out. They made the situation even worse by introducing rafflesias, which are bad for town.
Neutral Changes:
- Gulliver is an alien. Although I liked him more as a seagull, I never cared about him in general.
- Town Gates replaced the Train Station, and Copper and Booker were dressed as British soldiers during the American Revolution rather than cops.
- Message in the bottle feature added.
- Balls you can kick were removed.
- Observatory feature in the museum.
Things that stayed the same:
Like I said before, these are the stuff that I wanted to see a change in that they didn't change between games. Now that New Leaf has solved some of these problems, they shouldn't matter, but these are the disadvantages of both the Gamecube version and Wild World.
- You need a person from another town to buy from Tom Nook's store to remodel to Nookington's. This is a stupid requirement to begin with, especially since Nookington's is the only store to include a place you can change your hairstyle. It was bad, even for the Gamecube version.
- Shirt patterns are all over shirts, and you can't change your lower body clothes. Right now, New Leaf is the only game that has that.
- You can't choose where you want to live. I like to live near the beach in Animal Crossing.
- You only had four museum exhibits to donate to. In fact, this is something that has never even changed.
- Patterns designed at Able Sisters. I didn't really mind that they kept it until the introduction to the "Pro-designs" in City Folk.
Coming up next - what New Leaf did differently.