Personally I'm praying there won't be any micro transactions. The reason I didn't play pocket camp was bc of the micro transactions, lol
I totally agree, having to pay for anything other than the base game just ruins it for me.
Personally I'm praying there won't be any micro transactions. The reason I didn't play pocket camp was bc of the micro transactions, lol
DLC packs, maybe, but no microtransactions!
Imagine getting your two least favorite villagers at the start, but then following through on keeping them in your town ...end up falling in love and keeping them forever.
=]
I'm looking forward to this too! I always end up with some of my starter villagers that I might not have picked but can't bare to have leave
In this game I?m just taking what the game gives me unless it?s Katt who has plagued every town, Bella the rat, the creepy clown or beardo I think his name is
Will I be able to restart my whole game to get a different two villagers, or is that not possible on the switch?
Ok, so we know at the very beginning we will be with 2 other villagers. This is the least in the series, as before the least was Wild World with 3.
However, I have a another theory, a bit more logical if we're going based on what the series has done in the past: one starter will be male, and one will be female.
In New Leaf, you always had a combination of 3 male/2 female or 3 female/2 male to start. Part of this was due to personality constraints (you couldn't start with 2 of the same personality nor a Smug/Uchi villager). In New Horizons, we saw Fuchsia, who's an Uchi, as a starter.
In Wild World, however, we were still on the classic 6 personalities with 3 starters. However, the starter combinations were always 2 male/1 female or 2 female/1 male, also with different personalities.
So, with conclusions with what has previously been done, I conclude that we will have 2 starters, 1 male and 1 female, with any of the four possible personalities.
So what does this mean as far as cycling? It means you would have a 1/~250 chance, not a 2/~500 chance, (assuming we end up with around 500 villagers) with getting a specific villager.
This is exponentially worse than New Leaf, in which you had a 5/6 chance of getting the personality you wanted, and then a 1/~60 chance to get the villager you wanted based on the personality. In short, you had ~1/90 chance to get a certain villager. With personality constraints, your chances were much greater to get a specific villager.
In short, cycling for a specific villager won't be worth it. Some people said they may cycle to get 2 villagers they are somewhat favorable or neutral towards, which shouldn't be too hard. But trying to start with your favorite would take hours upon hours to try and achieve.
That's quality posting right there ! Thanks for the maths, @TheRealWC. My estimates were 1 chance on 250, when I posted on that topic last week, but hadn't taken into account the odds if Nintendo was to discriminate on the gender of the two characters... It's even less worthwhile to restart now in Animal Crossing: New Horizons, just like you showed us here.Ok, so we know at the very beginning we will be with 2 other villagers. This is the least in the series, as before the least was Wild World with 3.
However, I have a another theory, a bit more logical if we're going based on what the series has done in the past: one starter will be male, and one will be female.
In New Leaf, you always had a combination of 3 male/2 female or 3 female/2 male to start. Part of this was due to personality constraints (you couldn't start with 2 of the same personality nor a Smug/Uchi villager). In New Horizons, we saw Fuchsia, who's an Uchi, as a starter.
In Wild World, however, we were still on the classic 6 personalities with 3 starters. However, the starter combinations were always 2 male/1 female or 2 female/1 male, also with different personalities.
So, with conclusions with what has previously been done, I conclude that we will have 2 starters, 1 male and 1 female, with any of the four possible personalities.
So what does this mean as far as cycling? It means you would have a 1/~250 chance, not a 2/~500 chance, (assuming we end up with around 500 villagers) with getting a specific villager.
This is exponentially worse than New Leaf, in which you had a 5/6 chance of getting the personality you wanted, and then a 1/~60 chance to get the villager you wanted based on the personality. In short, you had ~1/90 chance to get a certain villager. With personality constraints, your chances were much greater to get a specific villager.
In short, cycling for a specific villager won't be worth it. Some people said they may cycle to get 2 villagers they are somewhat favorable or neutral towards, which shouldn't be too hard. But trying to start with your favorite would take hours upon hours to try and achieve.
So glad we won't have to plot reset villager houses anymore! What a relief! Also the option of placing furniture outside is a welcome improvement! This will allow for even more creativity! But I'm worried about the only two starter islanders. I know they want us to grow attatched to new villagers but what if we really don't like them compared to older villagers we've had. I do think this is a great idea especially since they pay off the loans with you. It would force you to grow closer to them but I think you should have an option of getting your old favorites on the island with you. As long as there is way later in the game I think it will be fine. I am just worried about how many villagers we can have and who will be on the island with you.
Are we seriously worried about microtransactions? I can say with 100% certainty that this game won't have ANY!
DLC packs, maybe, but no microtransactions!
i wouldn't put it past nintendo to do this, ever. especially considering how much money they made off of micro transactions in pocket camp. it isn't that unrealistic.
So what does this mean as far as cycling? It means you would have a 1/~250 chance, not a 2/~500 chance, (assuming we end up with around 500 villagers) with getting a specific villager.