yeah uhhhhh I forget to eat irl sometimes so my character would go hungry for sure![]()
pretty positive it's an ADHD mood, sometimes I get caught up in other things and then I realize I haven't eaten in like 8 hours lolHow do you forget to eat in RL? I am looking forward to it so much everyday, I could never forget it, lol.
This happens to me on my off days, I get so busy trying to do a lot and forget about lunch.pretty positive it's an ADHD mood, sometimes I get caught up in other things and then I realize I haven't eaten in like 8 hours lol
That's sort of the problem with it, though. Superficially borrowing aspects from survival games does not make Animal Crossing a survival game. It just makes the experience slightly counterintuitive, because it's relying on mechanics from other genres. The crafting feature comes across as a little shallow for this reason, particularly when it comes to the different tiers of tools available. It borrows the features from other games, but doesn't also borrow the context that makes it an interesting mechanic. A hunger mechanic would likewise be--if not annoying--at the very least, feel very haphazardly tacked on.why not? it might be interesting and could tap more into the newly implemented survival aspects they added in acnh. i can see why people say “oh but then it’s stealing from this or this other game” but the new crafting feature was also taken from minecraft. tool durability was taken from there too (or botw)
i think if the devs attempted to make it seem more survival focused with the whole deserted island gist, it might’ve made it more convincing if a hunger bar was added. but really its kind of blurry to tell what direction they were going for, life sim, decoration, or survival, but the result was imo, an unbalanced amalgamation of them. just my two cents :>
Animal Crossing was all about building a community and being a chill experience. I feel like when New Horizons came it kinda dropped the whole idea of building a community and just turned into the whole make your island however you want and design things the way you want too. This created an unbalanced issue where its like do you care about building the community or designing your island? Then when the 2.0 update came it brought back stuff that feels more like Animal Crossing, but then its like it did much more to increase the design aspect.That's sort of the problem with it, though. Superficially borrowing aspects from survival games does not make Animal Crossing a survival game. It just makes the experience slightly counterintuitive, because it's relying on mechanics from other genres. The crafting feature comes across as a little shallow for this reason, particularly when it comes to the different tiers of tools available. It borrows the features from other games, but doesn't also borrow the context that makes it an interesting mechanic. A hunger mechanic would likewise be--if not annoying--at the very least, feel very haphazardly tacked on.
The frustrating thing for me is that I don't feel like these design philosophies are mutually exclusive. But Nintendo has never really found a good balance with it. The series has a similar problem with modern Pokémon titles--though, in my opinion, not nearly to the same level of severity--where every second of the game feels like it was made to be shown off online or in trailers for the game, rather than made to be a fun and engaging thing experience in the moment. I still love New Horizons, of course, but I can see why longtime fans of the series may be polarized by it, even with the addition of new content in the expansion pack.Animal Crossing was all about building a community and being a chill experience. I feel like when New Horizons came it kinda dropped the whole idea of building a community and just turned into the whole make your island however you want and design things the way you want too. This created an unbalanced issue where its like do you care about building the community or designing your island? Then when the 2.0 update it brought back stuff that feels more like Animal Crossing, but then its like it did much more to increase the design aspect.
The game went through some identity crisis. Does it want to be a game where you can just design what you want and not be limited, or is it about building a community with all these cute animal villagers? The point is Animal Crossing should be itself and not try to borrow elements from other games because that will not make it stand out. So the survival aspect is not really that suitable. Don't get me wrong the idea could be good if they just give you the choice instead of being forced on which is something that could be addressed in the next Animal Crossing game giving you what kind of playstyle you want.
Growing friendship points is perfect. I also think that food made and given could be a half and half thing when it comes to decor. Like if it is something you hold in hand, the villager should eat it right away. Like a single cookie, sandwich, donut, ice cream cone ect. However if it is something like a whole plate of cookies, it should just appear in their house later. But the dialog of food being a decoration needs to go lol.I mean if they were to eat it, it will help gain friendship points, but the problem with it is that villagers look at Food items at like "Decoration" so when you give it to them they just put in their home. Like really? I feel like there supposed to be more things to do with this cooking mechanic but now it just feels worthless. Don't get me wrong you can sell food for a lot bells if its at a hot item (something that I just learned recently) but other than that its really not that much useful. Thats one of the things about the 2.0 update that I feel like is so underwhelming.
And lets not forget crafting, but it was poorly executed. Again still no bulk crafting which annoys me so much. The same thing with cooking you can only cook stuff one at a time.A hunger bar?That reminds me of the pee bar from Scott Pilgrim Vs. The World.I think Animal Crossing has already encroached upon too many other video game genres and is becoming a tad generic so I say nay to a hunger bar.However,I understand why someone would suggest this idea seeing as how Nintendo flubbed the implementation of cooking in the game.