Smash Bros Thoughts on World of Light

lars708

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Before release I saw a lot of people being overly excited about the return of a true adventure mode in the vein of Subspace Emissary. But... That's absolutely not what World of Light is.

I do appreciate that they brought back some kind of adventure mode and the references to the various games are nice and all. But I think personally it's super repetitive. The objective is always to defeat the opponent while event matches in previous games had extremely varied objectives. Some of the representation for the spirits is really cool and well done but it doesn't take away the fact that you're just hacking through an extremely long and gimmicky all star mode essentially.

Anyone else feel this way? Or am I just too negative?
 
I guess it is very repetitive in a way, since the objective is the same in each match. To me, that's the only downside to it though. I suck ass at Smash, and this is the first game I've actually taken seriously and not played every so often. World of Light has been a good way for me to train myself, learn character moves, learn what characters I can use well and just get a good grasp of the game. I feel like I can occupy myself with it for a while. But it would be nice to have different objectives.
 
I think if we were given subspace emissary part 2 there would be complaints its just the same thing over again also with 70+ fighters theres no way you can conceivably make a coherent time line to introduce each one like SE. Or like in SE, theres branching pathways, but there would be way too many to keep up.

I really like world of light and I think the variety between stamina and typical smash is fine. I mean in SE it was repetitive too, but the scenery changed each time.

I think the spirits are a nice edition and add a depth to the mode not seen in smash before. The legendary fights are something to work for and I think will be rewarding once I get up to that point and know what I'm doing as far as spirits go. Comparing it to Se doesn't seem fair because they are different enitities with different constraints and trying to achieve different things even though they are both adventure modes.
 
I think if we were given subspace emissary part 2 there would be complaints its just the same thing over again also with 70+ fighters theres no way you can conceivably make a coherent time line to introduce each one like SE. Or like in SE, theres branching pathways, but there would be way too many to keep up.

I really like world of light and I think the variety between stamina and typical smash is fine. I mean in SE it was repetitive too, but the scenery changed each time.

I think the spirits are a nice edition and add a depth to the mode not seen in smash before. The legendary fights are something to work for and I think will be rewarding once I get up to that point and know what I'm doing as far as spirits go. Comparing it to Se doesn't seem fair because they are different enitities with different constraints and trying to achieve different things even though they are both adventure modes.

I do like spirits and I think they work well but World of Light just drags on for way too long. It stopped being fun for me before I hit the halfway point. Also, I'm not saying that it should've been like SE. I wasn't too huge on that either but it at least had its own levels to explore with secrets and stuff.

The repetition itself would be less of a problem if there were more modes to play around with but there is basically nothing besides Classic and Adventure. Sure there's Mob Smash but who cares about that lol
 
I enjoy World of Light well enough, though I do agree that it is a bit repetitive and some of it seems like busy work at a point once you have a good collection of strong Spirits and yet you're still encountering 1 Stars/low level ones that you're probably not going to use unless you like the character or something since you probably have two or three other Spirits that have the same effect.

I quite like the references that are made with certain Spirit fights. It adds some flavor to the experience.

Honestly, since I enjoy World of Light, I'm somewhat disappointed that I didn't unlock more characters for the main game that way. By this point I've unlocked all of the fighters outside of the World of Light, and I feel like it would have ultimately been more exciting to unlock the characters through the "adventure" instead of via the traditional Classic route. I almost feel like I sort of defeated the purpose of the mode. But oh well.

Even though it might've been difficult to make work since there are branching paths to a degree, it would have been nice if there were more cinematics. Though, I'm still working my way through it, so there might be? But I feel like I've gone through a considerable amount so far and there hasn't been one since the intro video for World of Light, which is kind of underwhelming since we'd already seen it in the last Direct.

TL;DR: Overall, my opinion is mixed but mostly positive.

I guess it is very repetitive in a way, since the objective is the same in each match. To me, that's the only downside to it though. I suck ass at Smash, and this is the first game I've actually taken seriously and not played every so often. World of Light has been a good way for me to train myself, learn character moves, learn what characters I can use well and just get a good grasp of the game. I feel like I can occupy myself with it for a while. But it would be nice to have different objectives.

I mean, there's enough to differentiate battles from one another though? Stamina matches, opponents being Giant or Metal, lava/ice/sticky/poison floors, heavy winds, etc.
 
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To be honest, I welcome it. It's a welcome addition, after the travesty that was Smash 4, which was VERY unfriendly with those that want something single-player, given they're not competitive. I enjoy the boss fights, so far, too.
 
Bunk as hell, I just like fighting Legend primaries/supports
 
I'm not overly fond of it.

The references to the spirit you're fighting are neat and I appreciate they've tried to do something creative with a game type that doesn't offer much opportunity for variety (though Smash has way more opportunity than typical fighting games), but I got bored of it very quick.
- The challenges are fairly repetitive
- They're either way too easy or ridiculously unfair against the player without essentially disabling the rules of that match via spirits. I never found there to be a balance in the difficulty.
- Where you unlock characters seems ill thought out a lot of the time, like they're largely just plonked down randomly across the map.

I much prefer classic mode.
- Just like WoL, each characters matchups are references to that character, references which I personally preferred to those in WoL which were essentially just "this is the closest character/costume+item we could get to the spirit".
- There's variety in it, whether it's the platforming section just before the last battle (though I wish each character had their own personal level, much like with similar levels in past games), the unique bosses such as Giga Bowser and Ganon, not to mention the returning credits minigame that plays like a shooter.
- There's more of a balanced difficulty curve.
- I unlocked characters I actually wanted to play as much faster compared to travelling WoL with a bunch of characters I'm not particularly fond of playing as.

I mean, there's enough to differentiate battles from one another though? Stamina matches, opponents being Giant or Metal, lava/ice/sticky/poison floors, heavy winds, etc.

Most of the time it's just a case of "I'll just equip a spirit that basically disables that". Sure, it's the player deciding to take away the variety at that point, but a couple of matches in particular are ridiculously unfair against the player, especially since these rule sets pretty much never have any effect on the NPC.

Even without the spirits, there's really not much going on. I've noticed the largest amount of these battles are just stamina battles or "the floor is XXX", which only ever has the same results of me either equipping a spirit to ignore that XXX or just fighting on the 3 other platforms.

It's a shame they didn't add in some other tasks from other modes and games that rarely actually get played or haven't been seen since the game they were in. Couple target break levels, punching bag thing, maybe a few 'jump on the platform' levels like from Melee. It would have felt like more variety to come across something that isn't just "avoid xxx" and "it's Mario but he's big". Classic mode, as I've pointed out, does manage better variety than Ultimate's supposed main attraction for single player.
 
I don’t really like it honestly. There’s no real progression and it seems like the difficulty of spirits is just completely random throughout the board. One minute you’ll be fighting something ridiculously easy and the next it’s something impossibly hard. Idk it seems as though the difficulty you choose doesn’t really even matter
 
Incredibly tedious and boring. I quit after just a few matches. I prefer the spirit board.
 
(though I wish each character had their own personal level, much like with similar levels in past games)

Just wanted to react on this because afaik, only Melee has personal target test levels. Brawl had like 5 different ones which were tied to the difficulty you chose but that's all. I don't think there was another game since Melee to give a character actual personal content. But to be fair, we will have 80 fighters after all the DLC. Melee only had a fraction of that number.



Happy to see that I'm not the only one who has issues with World of Light.
I actually went through the trouble of getting every single available spirit (only missing the partner Pok?mon because I have no interest in Let's Go). To get the amount of SP I needed for all the summon exclusive spirits I had to play a total of 6 more hours of new game+ in WoL. That was ANNOYING! I thought I was done with WoL when I 100%'ed it. But no, had to start new game+ to complete the skill tree. Then after that I thought I was done, but ran out of SP so I had to go back AGAIN!

They really made me hate it more because of how much time you need to invest in it after you've finally gone through the trouble of finishing it once. Like, why doesn't it give you enough material to be done with the adventure with a 100% playthrough?? It just seems so odd to me...
 
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They really made me hate it more because of how much time you need to invest in it after you've finally gone through the trouble of finishing it once. Like, why doesn't it give you enough material to be done with the adventure with a 100% playthrough?? It just seems so odd to me...

That annoyed me. I'm yet to finish it off because I just can't be bothered doing it again...Gonna save SP from other modes and just buy skill orbs instead.

I'll say the ending portion is the best part
with the platforming parts, boss rush, master hand and final boss fight against Galeem and...that other one
but it's by far not worth the rest of World of Light to see it, especially when you can see parts of that ending elsewhere in the game.
 
That annoyed me. I'm yet to finish it off because I just can't be bothered doing it again...Gonna save SP from other modes and just buy skill orbs instead.

I'll say the ending portion is the best part
with the platforming parts, boss rush, master hand and final boss fight against Galeem and...that other one
but it's by far not worth the rest of World of Light to see it, especially when you can see parts of that ending elsewhere in the game.

It's basically way too little content spread way too thin. With content I mean the actual fun stuff, like the final boss you mentioned but also the regular bosses and some of the dungeons.

To anyone who says that it's good: if you want a game with a truly good adventure mode just play BotW tbh, not this.
 
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I would like world of light more if it was co-op. I always played subspace co-op with my brother. I do like that it has a lot of good spirits with immunities. It makes fighting on the spirit board easier.

It is weird that saving a character you don't have in world of light unlocks them as a character in the regular game. It makes me avoid certain paths if there is a character I don't like. I also feel the world of light character fights are easier than when the challangers appear at random so it is not as fun to unlock them that way.
 
Yes World of Light is so repetitive. Sure it takes hours to complete and the board is huge, but all you're doing is going tile to tile and doing another bash em fight with gimmicky handicaps for the cpu. Melee adventure mode and SS from Brawl were a lot more fun then this.

For example, the last true boss had a stage that hoovered above until you got to them. That was so refreshing from the hack and slash stuff. Smash Ult got a lot of things right, but I feel with online and WoL it kind of dropped the ball.
 
I loved it my first play through. But the whole travelling the map again is super repetitive and it’s the exact same spirits. They could have made it so new game + was the map but reversed backwards, so you’d have to get to where you started originally.
 
Disappointing. Just like everything else about Smash Ultimate’s offline play.
 
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Disappointing. Just like everything else about Smash Ultimate?s offline play.

This. I mean, Ultimate is nice and all, huge selection of characters and stages, pretty cool, but it doesn't
change the fact that it starts to get boring after a while, at least if you play offline. I don't like to play any
online matches, as I'm far away of being a professional Smash player and I would lose 99% of the time, so
there is no motivation for me playing online. Compared to World of Light, I had honestly much more fun
playing the Adventure Mode (Subspace Emissary) in Brawl. World of Light is for me personally... Kinda
lame. After all, I'm not so a big fan of the whole spirit idea in general and at some point I lost my
motivation to continue playing WoL. Not to mention that I freaking hate that fight against Pauline's
spirit, like look, I like Pauline a lot, but come one, that stage was a pain in the butt, at least for me.
Don't know how much time I just wasted to finish that dumb stage.

Overall, I personally don't like World of Light that much.
 
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