I was thinking, it would be interesting, if the next game. There is no village to begin with.
Let me explain.
You do the questionnaire to decide your face and town-name, in a car with either Isabelle or Digby driving, which you choose before you begin. The car parks at the very north center of a empty forest, Void of any houses or really anything except trees, a river, rocks, slopes to the upper/lower levels and a few ponds.
Isabelle/Digby says that this is where they'll set up construction on a new town. And ask you where you would like the town hall.
You place where you want the town hall, and it's immediately built because...? Because. And then Lottie shows up, wanting to discuss real-estate in this enterprising new area. You get a list of 10 random villagers and can choose five of which to move in. Then Lottie gives you a few signposts, so you can choose where the villagers houses should be placed.
After a "fade-to-black" the houses are set up, and the villagers congratulate you on starting this new village and such.
Then as Mayor of the town you founded, Isabelle gives you a bunch of buildings to set up, The Museum, Post Office, Nookling store, and a HHA branch. Where Lottie and Tom Nook work.
Lottie can help you change the outer designs of literally any building that isn't a home.
Nook does exactly the the same thing he did in New Leaf, but of course has many more options this time around.
And the Amiibo phone makes a return but works as Wisp did, calling up villagers via Amiibo cards, and asking them to move in.
Once you get the basic facilities set up, you do the normal routine, go fishing, catch bugs, fossils, chat with neighbours etc... but like in New Leaf, you start unlocking more facilities. Like Club LOL, Kicks, Shampoodle, The Roost. But you don't have to go through hoops to get the latter this time around, it just comes naturally.
While all of these places are built in the main town, one should keep in mind, that it's actually a little bigger than the town in the GC version, so there's much more room to put all of this stuff. Yet regardless main street is eventually built.
Akin to Happy Home Designer, Main Street has locations like a:
--Restaurant: can take villagers out to breakfast/lunch/dinner to improve friendship
--Hospital: Sick villagers end up here, and this is where you go to give them medicine, and flowers to cheer them up, which also raises friendship.
--Hobbie store: Can buy stuff like action figures, various types of puzzles, comic books, and give them to villagers as presents. Though the latter two can actually be used, the puzzle mini-games would be self explanatory but may or may not be based on in-game photos you took. And the comic books would be little short adventure stories that inter-connect.
--Grocery Store: Can buy milk, bread, eggs among other things, to cook your own meals and either display, eat or sell.
--Videogame store: Depending on what games you have digitally downloaded on your 3DS or Switch, they'll appear in the store. You can buy them with bells, and literally access said games from this one. You can also give the games to villagers as presents. Although deleting the game from your system would cause the game in Animal Crossing to disappear, and maybe you'd get a letter saying that they had to be recalled for maintenance while you were away.
But then again, who's to say that all the previously mentioned facilities can't be on main street too? The thing is, the player would have complete control of what's in the town and what's not. Even the gaming store and restaurant can go into the town if they wish. And move it whenever they want.
Of course we'd still have the PWPs but here's the thing, items would be placed outside. Drop a bike in your front yard? It looks like a bike instead of a leaf. The only exceptions would be when receiving or giving an item, or falling from a tree.
This is what I envision and it sounds awesome
Let me explain.
You do the questionnaire to decide your face and town-name, in a car with either Isabelle or Digby driving, which you choose before you begin. The car parks at the very north center of a empty forest, Void of any houses or really anything except trees, a river, rocks, slopes to the upper/lower levels and a few ponds.
Isabelle/Digby says that this is where they'll set up construction on a new town. And ask you where you would like the town hall.
You place where you want the town hall, and it's immediately built because...? Because. And then Lottie shows up, wanting to discuss real-estate in this enterprising new area. You get a list of 10 random villagers and can choose five of which to move in. Then Lottie gives you a few signposts, so you can choose where the villagers houses should be placed.
After a "fade-to-black" the houses are set up, and the villagers congratulate you on starting this new village and such.
Then as Mayor of the town you founded, Isabelle gives you a bunch of buildings to set up, The Museum, Post Office, Nookling store, and a HHA branch. Where Lottie and Tom Nook work.
Lottie can help you change the outer designs of literally any building that isn't a home.
Nook does exactly the the same thing he did in New Leaf, but of course has many more options this time around.
And the Amiibo phone makes a return but works as Wisp did, calling up villagers via Amiibo cards, and asking them to move in.
Once you get the basic facilities set up, you do the normal routine, go fishing, catch bugs, fossils, chat with neighbours etc... but like in New Leaf, you start unlocking more facilities. Like Club LOL, Kicks, Shampoodle, The Roost. But you don't have to go through hoops to get the latter this time around, it just comes naturally.
While all of these places are built in the main town, one should keep in mind, that it's actually a little bigger than the town in the GC version, so there's much more room to put all of this stuff. Yet regardless main street is eventually built.
Akin to Happy Home Designer, Main Street has locations like a:
--Restaurant: can take villagers out to breakfast/lunch/dinner to improve friendship
--Hospital: Sick villagers end up here, and this is where you go to give them medicine, and flowers to cheer them up, which also raises friendship.
--Hobbie store: Can buy stuff like action figures, various types of puzzles, comic books, and give them to villagers as presents. Though the latter two can actually be used, the puzzle mini-games would be self explanatory but may or may not be based on in-game photos you took. And the comic books would be little short adventure stories that inter-connect.
--Grocery Store: Can buy milk, bread, eggs among other things, to cook your own meals and either display, eat or sell.
--Videogame store: Depending on what games you have digitally downloaded on your 3DS or Switch, they'll appear in the store. You can buy them with bells, and literally access said games from this one. You can also give the games to villagers as presents. Although deleting the game from your system would cause the game in Animal Crossing to disappear, and maybe you'd get a letter saying that they had to be recalled for maintenance while you were away.
But then again, who's to say that all the previously mentioned facilities can't be on main street too? The thing is, the player would have complete control of what's in the town and what's not. Even the gaming store and restaurant can go into the town if they wish. And move it whenever they want.
Of course we'd still have the PWPs but here's the thing, items would be placed outside. Drop a bike in your front yard? It looks like a bike instead of a leaf. The only exceptions would be when receiving or giving an item, or falling from a tree.
This is what I envision and it sounds awesome
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