Update v2.0 + HHP Discussion Thread

The cliff-side ladder really comes in handy for small spaces or cliffs that really don't need a large incline.

I'm making a small clifftop river and pond behind my Nook Shop so I can catch the fish that are exclusive to those areas. It wouldn't have looked right with bulky inclines. Then I remembered: Cliffside perma ladders.

Underrated feature, I believe.
 
So I've grinded away towards getting all 407 villagers (413 total - 6 Sanrio characters) a vacation home. I'm now sitting at 403/407, with just 4 to go. Though the last few days have been somewhat unexpected. By the end of Tuesday, the queue was drying up (only 17 villagers not on my island remained), so when I was done for the day I had nobody on the front beach. By the end of Wednesday, I was only able to do 12 of the remaining 17 non-island villagers, with nobody left on the front beach and the cafe/restaurant villagers with requests replaced by villagers who already had vacation homes. On Thursday I was only able to do one villager, and I completed my remaining island villager requests. Now today's Friday, as I said I still have 4 to go, but...there's literally nobody with a request. My front beach, restaurant and cafe are all filled with villagers who've already gotten vacation homes. What bizarre behaviour, lmao. Hopefully the game's just really spacing out the final 4 requests and it isn't bugged.
 
It is Snow People season now. Are there any new DIYs or Recipes from them?
I donā€™t think so. The frozen fence DIY is from a balloon during snowflake season.

Edit: sorry I was wrong. There is one new DIY, the frozen mini snowperson DIY that you get from making a perfect snowperson.
 
I'm having trouble finding the answer. I know to "finish" HHP
you do 30 houses and it unlocks the apparel shop and DJ KK concert
...but I remember seeing other things, but I don't see articles mentioning them. I know doing
3 sets of roommates unlocks...something. And donating to the hospital...
what else unlocks more things?
 
I'm having trouble finding the answer. I know to "finish" HHP
you do 30 houses and it unlocks the apparel shop and DJ KK concert
...but I remember seeing other things, but I don't see articles mentioning them. I know doing
3 sets of roommates unlocks...something. And donating to the hospital...
what else unlocks more things?
The two main things that unlock other features in HHP are houses and time. Extra room for facilities are unlocked in other ways, like roommates, donations and your title. Just covering this in slightly more detail in the spoiler below:
For houses, the last time the # of houses you've made unlocks something is at 33. You'll unlock the final set of soundscapes from Wardell at this point. Obviously you'll have unlocked a whole bunch of things before this (DJ KK, the facilities) as well.

For time, once you've played HHP for 12+ days and have unlocked all the soundscapes, you'll get the Room Sketch app, which is the final time-locked feature available. Things like receiving pillars/counters, variations of pillars/counters, flowers and bugs end up being time-locked as well.

For rooms, you'll be able to unlock an extra room in 3 different facilities. As you noted, you unlock the hospital expansion (patient ward iirc) by donating. You unlock the restaurant expansion (private dining room) by having 3 roommate pairs. And you unlock the cafe expansion (art gallery) by having the "Superstar Designer" title.
 
The two main things that unlock other features in HHP are houses and time. Extra room for facilities are unlocked in other ways, like roommates, donations and your title. Just covering this in slightly more detail in the spoiler below:
For houses, the last time the # of houses you've made unlocks something is at 33. You'll unlock the final set of soundscapes from Wardell at this point. Obviously you'll have unlocked a whole bunch of things before this (DJ KK, the facilities) as well.

For time, once you've played HHP for 12+ days and have unlocked all the soundscapes, you'll get the Room Sketch app, which is the final time-locked feature available. Things like receiving pillars/counters, variations of pillars/counters, flowers and bugs end up being time-locked as well.

For rooms, you'll be able to unlock an extra room in 3 different facilities. As you noted, you unlock the hospital expansion (patient ward iirc) by donating. You unlock the restaurant expansion (private dining room) by having 3 roommate pairs. And you unlock the cafe expansion (art gallery) by having the "Superstar Designer" title.
Thank you for the super detailed reply!!! Really helpful, I dont know why the articles dont have this info, it seems important.
 
So i have a question about the 'finish' of hhp

Will kk now forever be on the beach???
Don't get me wrong I kinda like the dance, but it is TOTALLY not my vibe nor my favourite way of spending holidays or work for that matter... So I kinda hope he only will be there on specific times or something and not creating to much ugly decorations and noise all the time.
 
Help!I try to add K.K. song into house on hhp but when i select on music tool give me only a selection of track of k.k. and not all track that i'have unlock into the game.There is some task to do to use all k.k song into your house and facilities?
 
Then I guess that means that the DLC is completed once you have gotten every single villager at the Resort. I haven't seen anyone done it, but it will interesting to see what happens.
Stupid question but Iā€™m still pretty early on in HHP! But surely not every villager can have a home as you run out of space unless thereā€™s something Iā€™m missing?
 
So i have a question about the 'finish' of hhp

Will kk now forever be on the beach???
Don't get me wrong I kinda like the dance, but it is TOTALLY not my vibe nor my favourite way of spending holidays or work for that matter... So I kinda hope he only will be there on specific times or something and not creating to much ugly decorations and noise all the time.
No. DJ KK will only appear biweekly (once every 2 weeks). He goes for 30 hours once he starts, beginning on Sunday at 6 PM and finishes at Tuesday at 12 AM. He'll disappear the next day after the ending, with his next appearance being 2 weeks after you first unlocked the ending.

Help!I try to add K.K. song into house on hhp but when i select on music tool give me only a selection of track of k.k. and not all track that i'have unlock into the game.There is some task to do to use all k.k song into your house and facilities?
Not all songs are unlocked for use in HHP at the start. As you keep doing vacation homes for your villagers, you'll unlock more and more KK songs to use for their homes and any facilities.

Stupid question but Iā€™m still pretty early on in HHP! But surely not every villager can have a home as you run out of space unless thereā€™s something Iā€™m missing?
No, you have an infinite amount of space so it is perfectly doable. I've more or less done it, with 403/407 attainable villagers w/o amiibos gotten. I think it's bugged out on the final 4 for me, though.
 
Do custom designs overlap in HHP like they do on your island?

what I mean is, if I used the glow in the dark sticker on a client's home (as windows), and then I saved a different custom design in its spot later after I'm finished w/ the house, will the design change in the house as well?
 
New update (v2.0.4) has been released. It took a few minutes to download for me, which was unexpected. Curious to see the release notes for this one now.

Edit: Release notes:
Fixed Issues
  • Fixed an issue where the ā€ladder set-up kitā€ could disappear when the game was saved with the ā€œladder set-up kitā€ placed on the diagonal cliff on the third tier of a cliff formation.
  • Fixed an issue where under ā€Seasonal Recipesā€ for DIY recipes, the ā€maple-leaf rugā€ and ā€œfrozen floor tilesā€ were not being displayed under the appropriate seasons.
  • Other fixes have also been made for more enjoyable gameplay.
Fixed Issues related to DLC

The following issues related to the paid DLC Animal Crossing: New Horizons ā€“ Happy Home Paradise have been fixed.
  • Fixed an issue where facility members wearing clothing that uses Custom Designs appear to not be wearing any clothing.
  • Fixed an issue in ā€Showroomā€, where uploading playerā€™s facilities after visiting another playerā€™s facilities resulted in members of playerā€™s facilities appearing as island residents that visited the facilities.
  • Other fixes have also been made for more enjoyable gameplay.

Big fan of those ~mystery fixes~.
 
Last edited:
It's been 4 months since 2.0 came out, and I haven't written up my thoughts on it since then. What's been happening? (I've been busy, it's a long thread to do)
  • Once again, I'm just going to reiterate my "GOD, THIS WAS TOO SOON" position on it being the last update, especially given it's got a lot of good stuff in it, but I'm still wanting more from NH, both in terms of features and furniture... but on the other hand, I can't especially think of any more features that belong in NH, aside from "add more dialogue", ā€œadd more furnitureā€ and ā€œadd more villager requestsā€
  • Thereā€™s also the horrible feeling Iā€™m getting that theyā€™re packing it in this early because of all the ā€œthis is terrible, worst AC game everā€ feedback (and getting to work on another AC game instead of continuing to develop something people have nothing but ire for) To be fair, this gameā€™s been in development for just under 5 years as of it endingā€¦ but thereā€™s still ultimately lots they could do. It feels like a bit of a cop out, if thatā€™s what theyā€™re doing. Admittedly, theyā€™ve got a good base for doing so: thereā€™s a load of pre-existing HD assets now, so thereā€™s going to be a stronger base gameā€¦ but I think itā€™ll still use the update system because HD game development takes much longer than SD game development, (and Nintendoā€™s been using it to avoid the drought of games that plagued the Wii U, for better or for worseā€¦ and for sports games for no reason I can think of) but probably not to the extent that NH does.
  • They did the Isabelle announcement thing. Expected, but still disappointed. At least you can sometimes still hear the original announcements on Sunday afternoon?
  • The Roost! Initially disappointed that the coffee serving minigame's gone, but like April Fool's, it's hardly a minigame, more "you can basically always win this if you look the answers up", so I'm not completely unhappy about it. What I AM happy about is that the best part of the minigame (the prizes) are now items you get from befriending Brewster, which fits this version of The Roost (a place to get to know people) VERY well imo. Also a big fan of the water in Roost-themed glasses you get if you don't have enough money, which is hilarious
  • As I hoped was going to happen, EVERYONE (who's got an amiibo card) IS HERE! In The Roost, not on your island. Which is understandable, they would have gone "hey, look at all the new visitors on your island!" if they were properly coming backā€¦ but itā€™s also a bummer that theyā€™ve not found functionality for even some of them (aside from the stuff Iā€™ll talk about later) Escorting Katie to the airport, dancing with Dr. Shrunk in the music festival at HHP, cooking for Wendellā€¦ all these feel like missed opportunities, imo.
  • One last thing about the Roost, as a segue into talking about Kappā€™n: a very big fan of how Brewster's unlockedā€¦ although it looks like the NL townā€™s a ghost town now everybodyā€™s on the island? Also love that you get his picture as a way of going ā€œhey, all NPCs have pics now!ā€ and identifying him, the way it also serves as an introduction to gyroids, and his gyroid polo shirt (yet another really nice item of clothing we canā€™t wear ourselves, tho)
  • Kapp'n's songs are good, but there's not enough of them in rotation considering it's something you do every day. That's two Animal Crossing games in a row where you're going to hear something about cucumbers annoyingly regularly, dammit!
  • As for the islands themselves, I like them! However, Iā€™ve got one contradictory complaint: on one hand, theyā€™re now essentially time travelling without time travelling, taking away any point of waiting until the next time the season rolls around to get any of the new seasonal DIYs added. On the otherā€¦ thereā€™s no September island, so I canā€™t salmon fish year-round and get the salmon recipes.
  • One last separate gripe: The tropical vine island also looks like summer, but its creature spawns seem to be the same as whatever time of year your island is instead of being summer?
  • Harv's Island. Hmmm. On the one hand, I'm glad to see that the NPCs aren't completely bound to it, and will still take the time to visit your island. On the other hand, that's somehow worse than them permanently moving there because it's a bad compromise. I don't feel as if they're travelling around the various islands peddling their wares anymore, now they're just entirely within your island's orbit; and there's no real benefit to having them on there in terms of convenience because their stock doesn't change daily, which begs the question: why are they there exactly?
  • On the plus side of things regarding Harv's co-op, I'm a really big fan of Katrina's cleansing items (dharmas are back, and they're not weirdly pink anymore!), Redd's raffle (I've got a couple of gripes with it, like "why aren't the food items from the fireworks raffle in there?" and "we've got new soda cans, but why aren't the ones villagers drink there?" but otherwise, NH is still the one to beat for handheld items), and the fact that Kicks and Saharah have new stock added as well (there are handheld bags now too, although again, thereā€™s still stuff villagers hold that we canā€™t)
  • As Iā€™ve also said elsewhere, yup, Harriet also becomes redundant after you unlock all her hairstylesā€¦ AND Reece is basically just there to go ā€œisnā€™t Cyrusā€™s customisation amazing?ā€ every time you do anything with him. Couldnā€™t she have done selling online or something?
  • Group stretching is quite fun, and itā€™s got multiple rewards this time as opposed to the aerobics radio in GC, even if it did take me until this month to get them. But, at the same time, I find it kind of weird how it worksā€¦ it just feels like when you go to do it, youā€™re forcibly dragging half the populace of your island to do it by having it available to do all the time, rather than it happening organically in the GC game. Itā€™s nice itā€™s finally back (especially as NL had the opportunity to but didnā€™t) but at the same time, itā€™s hampered by the same kind of overconvenience that NH is dragged down by.
  • Ordinances: generally indifferent to the fact theyā€™re only about an hour longer each way because opening at 7amā€™s still good for me, really annoyed that itā€™s not started killing off my flowers.
  • Cooking has become my go-to activity when I need some energy, because I can pretend Iā€™m having a meal in game. Whipping up some bread gratin and cookies, or pizza margarita and cherry tart, helps me out immensely.
  • Kinda see the appeal of the white picket fence now? The green oneā€™s also pretty nice, too.
  • Overall, Iā€™m pretty pleased with the new Nook Miles items, especially the windpump style windmill, the two gazebos, the round streetlight and the pergolaā€¦ but thereā€™s still a few PWPs Iā€™m missing, like the tower (missed opportunity to give it to Gulliver!), the zen bell, the streetlight thatā€™s just a lamp mounted on a pole, the modern clock and the statue fountain.
  • K.K. Robot Synth is one of the worst names theyā€™ve given a K.K. song, and I find it weird that K.K.ā€˜s singing in it because it just sounds like normal K.K. singing rather than a robot. Also not a huge fan of K.K. Hop being called that instead of K.K. Hip Hop, because calling it K.K. Hop just makes me think of a 1950s dance (but I like THAT song). In general, my favourite K.K. songs from 2.0 are that, K.K. Break, K.K. Polka, K.K. Bashment (the eShop song that never was), and Chillwave. The others I could take or leave, really. The lack of the hazure song airchecks is a bit of a bummer, but I can wait another few years?
  • On a related note, still looking for that damn music box DIY.
  • I think one of the main things Iā€™ve enjoyed with 2.0 is gyroid collecting (although some proved more elusive than othersā€¦ looking at you, squeakoid). Putting them on my basement wall has really livened the place up. I do think that giving them all the same size makes a lot of them look similar facially, and I miss a couple of the older ones like the dekkoid and the dingloid, but Iā€™m glad to see a couple of them are actually kinda creepyā€¦ because theyā€™re ultimately sentient clay funeral statues, if they were entirely cute itā€™d take the edge off of them.
  • In terms of new furniture: thereā€™s some new stuff, some of which I donā€™t know how Iā€™ve lived without! Thereā€™s some old stuff, some of which Iā€™ve really missed! It inevitably looks gorgeous (for the most part, anyway)! Itā€™s somehow the most furniture weā€™ve had in a mainline AC game according to Nookipediaā€¦ and yet I can name at least 100 things Iā€™m personally missing from older games (not just in the generic ā€œI very clearly just mean New Leafā€ way, stuff from the original and the Japanese versions of the original too, although a couple of things from DnM+ are now in the Nook Shopping seasonal category, like the osechi, which I like a lot).
  • Iā€™m also a bit disappointed in the fact that while thereā€™s new clothing, wallpaper and flooring, there isnā€™t as much of those as there is furniture. Thereā€™s a higher hit rate of things I like there as a result, but dammit, Iā€™d like some more of those too! I donā€™t like a lot of what Pocket Camp offers in terms of items, but itā€™s got lots of nice wallpapers and Iā€™d love to see them in an actual AC game.
  • OK, whoever decided villagers should now play High Card, Low Card with you when they pop overā€¦ I bloody love you! The forsythia was an omen, because now all villagers get their Bruce Forsyth on whenever they visit you. Thereā€™s also some really nice dialogue there (I especially love lazy villagers talking about the designer who does toy furniture, Sandra Klaez, because it made me look up her name to see if she was real), and Iā€™m also a big fan of villagers giving you their favourite K.K. song when you visit them for the first time.
  • However, Iā€™ve got two complaints: a) when they randomly visit you they only ever seem to give me my islandā€™s sister fruit, and b) thereā€™s no ā€œhey, you wanna come around at X timeā€, just instantly teleporting to their home.
  • Finally, BLACK FRIDAY IS BACK BABEY
OK, thatā€™s 2.0 itself done, now onto HHP:
  • I think I had a period of playing HHP over NH itself, but Iā€™ve since switched backā€¦ but I think that was the case with the original HHD, too?
  • I do think incorporating it into the main game itself was a good idea, especially as NH is so design-heavy (although I think it rubbishes the idea that NH is ā€œbasically HHDā€), but thereā€™s enough differences to the original that I canā€™t quite decide which one of themā€™s the better ā€œdesign houses for villagersā€ game.
  • I DO think that while thereā€™s less facilities overall compared to the original (less fake shops, and no office and hotel), theyā€™ve actually got a purpose this time around on account of HHP being linked to the main game and being able to actually buy stuff, and donā€™t just feel like houses decked out to feel like facilitiesā€¦ but they kinda do, sometimes? Think it could have also have done with a department store, but at the same time, itā€™d make Wardellā€™s store kind of redundant so Iā€™m OK with it not being there.
  • Talking of Wardellā€™s store, god, thatā€™s more overpowered than I thought it would be, but I love it. The ability to unlock a catalogue of stuff that youā€™ve unlocked is a very easy way of getting new furnitureā€¦ but not rugs for some reason? Probably why I spent a lot of time with HHP after its launch, just going ā€œI need this for my house, whoā€™s got this?ā€ The fact that you can actually use the stuff designed for outdoor stuff outdoors now, as well as new furniture not being locked behind amiibo this time, is a big plus.
  • Thereā€™s also a Poki exchange thing, which fluctuatesā€¦ which is the right level of annoying for AC, imo.
  • Once again tho, I feel NH being the first proper HD game in the series and not having a considerable backlog of furniture to do it like the original HHD makes HHP suffer as much as main NH doesā€¦ in particular it means that some of the requests are a bit samey sometimes.
  • Iā€™m also disappointed in the lack of new curtain options or being able to change window styles, interior doors
  • Love the fact that Joan and Nat have little cameos doing things in HHP! Joan, pls keep healthy tho, I wanna see you in the next AC gameā€¦ but thanks for the turnips!
  • Talking of cameos, DJ KK is back! Not entirely sure how often he comes, but liking that he now feels like an event (and more specifically, like how heā€™s treated similarly to the main gameā€™s climactic K.K. concert) rather than just being K.K.ā€™s other evening gig (but I wonder what heā€™s doing on the other days?), and liking that heā€™s got merch. My one criticism is dude, youā€™re only playing house nowā€¦ whereā€™s your NES remixes?
  • Iā€™m also a very big fan of the fact that you can get NPC pics from them for doing their HHP houses! Itā€™s better than just getting them for having their amiibo (this is a very good thing about the posters), but not as good as the red turnip trade imo.
  • However, by the looks of things, thereā€™s less lore stuff from the NPCs than there was in HHD, which sucks. Worldbuild for me, dammit!
  • As for the stuff that carries over into the main gameā€¦ like the pillars, counters and partition walls (especially because they make the awkward 6x10 rooms in your house much better now), especially love the lighting even if it is a bit fiddly to get right because of the reflectionsā€¦ but not being able to order Nook to change the size of your rooms sucks a little, because I could fit so much more furniture into the damn things if they were bigger. On the other hand, the 8x8 rooms are a little bit awkward to style on Harvā€™s island, so in some ways itā€™s a relief that we canā€™t go up to 10x10 in our own houses.
  • Iā€™ve said my piece on how Iā€™m feeling mixed feelings about being able to redo villager houses, but one additional grumble I have with it is that theyā€™ll use the bottom right-hand corner for crafting and cookingā€¦ regardless of if thereā€™s already something there.
  • However, as people have mentioned, the fact that your islanders seem to be cloned on HHP island is weird, and ruins the immersion the same way moving them back in via amiibo does.
  • Overall, Iā€™m pretty happy with HHPā€¦ but I come and go from it, because designing houses for villagers ultimately isnā€™t as fun as mainline AC.
So thereā€™s my thoughts on the 2.0 update. Since this is the last update unless some miracle occurs, Iā€™m gonna give my final thoughts on NH as a game:
  • Overall, Iā€™m feeling mixed on NH, as I feel in many ways itā€™s the culmination of a lot of issues thatā€™ve affected the series of a while now, whilst also being a genuinely beautiful game that also gets a lot of what appeals to me about AC right. I canā€™t hate it, and I feel it gets a bashing for even the most minor things, so Iā€™m determined to find something in there to go ā€œhey, this is goodā€. But I canā€™t love it either, canā€™t hold it up as the most perfect game in the series, because in my eyes they havenā€™t made it yet.
  • So what do I love about the game? I love the visuals of the surroundings. I love the idea of Animal Crosssing once again being in an isolated community in the middle of nowhere, that people visit instead of setting up permanent shop. I love Redd selling balloons, pinwheels and fans during the fireworks shows again. I love the fact that the dialogue can get darkly comedic at times. I love the idea that villagers donā€™t just wander around, they do things and actually LIVE. I love the subtle worldbuilding on some of the items to suggest a wider world we never see. I love that they brought back villagers visibly celebrating Turkey Day, and I love how each major festival gets actual decorations and how the items given for it arenā€™t just ā€œfestival themed generic furniture setā€ anymore. I love the sheer variety of event items from around the world, including ones from my own country and ones that havenā€™t been celebrated in AC for years. I love the fact that villagers wonā€™t permanently change into pattern outfits, and now wear a wide variety of clothes. I love that thereā€™s also backstory-related reasons for people setting up shop on your island rather than just ā€œhey, you spent X money or did this X times, now theyā€™re hereā€, I love the fact that thereā€™s now more types of accessories and cuts of clothing, and I love the fact that when done right, you can enhance the world of Animal Crossing with the decorations.
  • At the same time, I hate that the game is further bending backwards to let you avoid the game for months on end, getting rid of any punishment for doing so, and awards me so much control over the villagers that itā€™s slightly unnerving how eager they are to submit to my every whim, even as someone whoā€™s hacked and endlessly reset older games to do these things. I hate the fact I can barely do tasks for villagers anymore, instead leaving them gifts like some kind of sacrifice in the hope theyā€™ll give me a picture. I hate the fact that weā€™ve gone from ā€œshops sell too little quantities of thingsā€ to ā€œshops sell infinite quantities of things, meaning they too are easy to avoidā€ I hate the fact that whenever I go into a random dream to get some inspiration, Iā€™m always going to get an over elaborate mess that substitutes its own world for the world of Animal Crossing, instead of enhancing the world itā€™s already set in, and I now hate it even more than I did during the NL era. I hate the fact that none of these things feel tangible and like actual things instead of things plonked down to imply a world. I hate how thereā€™s barely anything to do on the actual day of a festival now, even compared to NL (where the Harvest Festival and Toy Day ones have no repeat value whatsoever). I hate how people have gotten so mad at this game they seemed to be camping out on the official social media pages for Animal Crossing, ready to once again go ā€œdead game + ratioā€ or ā€œNH BAD!!!!ā€, and drove the director off of Twitter, that theyā€™ll make petty digs at it in reviews of other AC games. I hate the fact itā€™s made me get really mad about excessive criticism of the thing (seriously, itā€™s made me into a right jerk sometimes, I do apologise. I got banned from here for 2 days at the worst of it, for crying out loud) because people are getting THAT mad about it, to the point of erasing anything good about it, and once again, I hate the fact that one of the defining pieces of media of the COVID-19 pandemic, and the second-best selling title of the Switch, is over this early.
  • (Still, better that than ā€œweā€™re charging half the price of the game to add double the amount of content to it, so itā€™s gonna end up looking cheap in an inconsistent way, yet weā€™ve remade the music to the same standard as the base gameā€ that Mario Kart 8 Deluxe is doing)
  • Itā€™s also making enjoying NL much more difficult for me, as people seem to memory hole lots of its flaws or contemporary criticisms (lots of which, for better or for worse, have been addressed in NH, to the point where I can blame some of the things I hate about it on these criticisms), or making out that NH does it worse always (even if itā€™s subjectively or objectively better) to make it out as the perfect AC experience (rather than a very good game, but.), to the point where I seem to be finding new things to nitpick at it for whenever I play the damn thing.
  • Coming back to something I said at the start, the gap between NH and the next game is not going to be as long as the gap between base NL and NH. Thereā€™s unlikely to be another spinoff considering how badly the other, non HHD one did, (and Animal Crossing amiibo already exist so thereā€™s no reason to try it again either), and the Switch isnā€™t bombing like the Wii U, which means itā€™s likely that theyā€™ve already started something to do with it.
  • For all our sakes, I hope that oneā€™s better received and theyā€™ve learnt the right lessons from NH, because if they donā€™t, thereā€™s going to be a ton of angry people going ā€œAAAAā€ againā€¦ but I feel as if somebodyā€™s going to get angry about the next game irregardless, whatever they do.
  • In conclusion, NH not good or bad. NH very enjoyable but also very frustrating and a wall as far as certain parts of AC go and the cause of me writing a lot of rambling bullet points
 
Back
Top