I have all these games:
The reason I posted the Japanese ones is because they've allowed you to visit town sooo much easier now. Here's how it began. On Nintendo 64 you would talk to Porter, and if you had a memory pak in the controller, it'd save your visiting data to it. Then, after swapping with a friend, you would take your cartridge out, put in theirs (or yours as I have 2 carts), and if your pak in your controller had visiting data on it, your player from that town would visit the other game. This was repeated in the GameCube, but used the memory card in the other slot to store the data. So, dnm, +, e+, and AC all used this method to travel. If you start up the game, it checks for saved town data on a pak/card.
When the series hit the DS, it expanded it, and went from a text-based communication game with the animals into more of a social game, as now people would be able to visit each other directly, either in person or the internet. The internet part carried over to the Wii. The 3DS put back the local, and expanded the internet beyond the DS or Wii in that you could visit in town, but also on an island (with it being anyone and everyone, not just friends registered), and even dream of it, but you won't directly interact in a dream.
The most recent game on the 3DS took it in a different direction by allowing you to upload your stuff directly to social media. The Wii U game? Well... Let's call it what it really is, a cash-grab for amiibo, and not part of the series.
So, from having to have memory paks and cards, literally swapping them with friends, to playing directly, and seeing what they've done, this has come a VERY long way, and visiting is truly much, MUCH easier now than it ever was!
The reason I posted the Japanese ones is because they've allowed you to visit town sooo much easier now. Here's how it began. On Nintendo 64 you would talk to Porter, and if you had a memory pak in the controller, it'd save your visiting data to it. Then, after swapping with a friend, you would take your cartridge out, put in theirs (or yours as I have 2 carts), and if your pak in your controller had visiting data on it, your player from that town would visit the other game. This was repeated in the GameCube, but used the memory card in the other slot to store the data. So, dnm, +, e+, and AC all used this method to travel. If you start up the game, it checks for saved town data on a pak/card.
When the series hit the DS, it expanded it, and went from a text-based communication game with the animals into more of a social game, as now people would be able to visit each other directly, either in person or the internet. The internet part carried over to the Wii. The 3DS put back the local, and expanded the internet beyond the DS or Wii in that you could visit in town, but also on an island (with it being anyone and everyone, not just friends registered), and even dream of it, but you won't directly interact in a dream.
The most recent game on the 3DS took it in a different direction by allowing you to upload your stuff directly to social media. The Wii U game? Well... Let's call it what it really is, a cash-grab for amiibo, and not part of the series.
So, from having to have memory paks and cards, literally swapping them with friends, to playing directly, and seeing what they've done, this has come a VERY long way, and visiting is truly much, MUCH easier now than it ever was!