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What both Animal Crossing games had in common (Part 1)

Alolan_Apples

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As I play the waiting game for Animal Crossing New Horizons to come out, I would like to review the franchise. Today’s entry is about what two Animal Crossing games have in common. There are no negative terms, features that exist in three games, or features that exist in all games. Since the title is vague, I should review all of them, or at least the major ones.

GameCube Version vs Wild World:

The series began on the Nintendo 64, released for Japan. But it began with the GameCube Version outside of Japan. But it got its first portable release in 2005 after the Nintendo DS came out. Wild World brought us a lot of new features, but it took out many other features. But there are a few things both had in common that City Folk and New Leaf didn’t have.

  • Unless if you were to go to the island, you can only stay in town. City Folk had the city, and New Leaf had Main Street. So what did the GameCube Version and Wild World have?
  • You can capture roaches as insects, and donate to Blathers or sell to Nook.
  • To unlock Nookington’s, you need someone from another town to buy from your town’s shop.
  • Speaking of Nookington’s, every store (except for Nook ‘N’ Go in the GameCube Version) had the same opening hours.
  • You are forced to join the Happy Room Academy.
  • All human characters lived close (in the same house or in their own house, but in the same acre).
  • You need to talk to Pelly or Phyllis to pay off debts or deposit Bells.
  • Designing patterns cost 350 Bells, and they all had to be designed at the Able Sisters. Not only that, but you can only design simple patterns.
  • Resetti only came if you reset your game, and he always assumes that you reset on purpose.
GameCube Version vs City Folk:

About three years after the GameCube Version came out in the United States, Wild World was released. But three years after Wild World, City Folk came out. While City Folk is like Wild World, it also has similarities to the GameCube Version that Wild World didn’t have.

  • Both came on discs rather than cartridges.
  • Both came on consoles and couldn’t be played on the go.
  • Houses were smaller, but everyone had their own house.
  • Towns are bigger.
  • When you leave town to go to another facility, Kapp’n drove you.
  • Nook ‘N’ Go had longer hours than the other stores. The only difference is that Nookington’s in City Folk was open even shorter.
  • The department store only had two floors while all stores are separate (case in point, the Shampoodle was at Main Street).
  • The Able Sisters and Tom Nook’s Store were in different locations.
  • You had a lighthouse at the end of the river (unless you chose the windmill), a third bridge as an unlockable attraction, and cliffs.
GameCube Version vs New Leaf:

Despite the GameCube Version and Wild World being old school and the former game and City Folk being console games, the GameCube Version is more like New Leaf like how Science is like Math, as Wild World is like City Folk like how Social Studies is like English. They may be completely different, yet there are a couple similarities both games had.

  • You had a post office as a separate building from the town hall. Even the soundtrack is the same.
  • Gulliver is a seagull, as Copper and Booker are just police at a police station.
  • Your main method of traveling to another town is by train, as Rover was with you.
  • The whole island feature.
  • You had tent campers and igloo campers.
  • If you were to count the Welcome amiibo update, both had mini-games within a game (NES games, Desert Island Escape, and Puzzle League). Even if it weren’t for the update, you still had island tours (which were akin to NES games).
  • Redd’s Tent was open to all. No membership is needed.
  • Gracie made you work for her. Either by washing her car or doing fashion checks.
  • Both had their own soundtrack.
That’s it for this part. Prepare for Part 2.
 
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