What do you want in the next Animal Crossing? Villagers,Shops,Fruit ect

Lots of suggestions.

I have some suggestions that may be of benefit for the next “Animal Crossing.” But I will preface this with stating that I have no expectations, no anticipations that any of this would become implemented in the next “Animal Crossing.”


FINANCIAL

1. A bank would be one of the new projects. (More on that coming up.) You use it for savings, for credit. When you acquire 100,000,000 bells in savings, you officially become the new owner and the CEO of “AC Bank.” And as new owner, you get to deal directly with villagers and their financials. The bank will be called AC along with your town name. For example, my town name is Applewin. (My bank would be called AC Bank of Applewin.) Now as for dealing with the villagers and their banking, not too many worries: You would deal with them only when a villager wants to expand housing. (See “Expansions.”) You will have a small staff of no more than three. They’ll be actively on duty. You, as owner and CEO, will determine the bank’s hours. But the bank will be open for no more than eight hours on the weekdays. However, before acquiring 10,000,000 bells to become owner and CEO, the town bank will be open only four hours on Mondays thru Fridays: 9 a.m. to 2 p.m. (From 12 p.m. to 1 p.m., the banking area will be roped off; closed due to lunch hour.)

2. Reinstate a credit card (and bring in a debit card) program. Who wants to run to the ATM to retrieve additional bells for large purchases? This would be based on accumulated savings. 50,000 bells would access a debit card. While the debit card can be kept, access to acquiring a credit card will be reached once a human reaches a savings of 100,000 bells. That would be a basic credit card. Limit for daily charge would be limited to 10 percent of accumulated savings. When a human reaches 500,000 bells, he/she would retain the basic card with a limit of 50 percent of total savings allowed to be charged for a given day. 1,000,000 bells would get you the gold card with a limit of 75 percent of total savings can be charged for a given day. 5,000,000 bells would also get you a platinum card with a limit of 75 percent of total savings can be charged for a given day. 10,000,000 bells would get you the titanium card with no limit allowed to be charged for a given day. (Of course, if your the bank owner you can change the terms.) The credit card can only be used for merchandise. It cannot be used for projects. The debit and credit card programs would have a plastic card with the “AC” logo on the bottom right-hand corner of the card along with a “Bank of …” lettering located above center. A human’s name is on the card and, if you are the mayor, it says so underneath your human’s name. Debit cards take charges immediately from a human’s savings account. Credit cards will take monthly charges and be mailed to humans’ residents on the final day of the month; due date will be the first of a new month. Failure to pay in full will cut off access to further charging. For the mayor, failure to pay will stop access to building projects until the balance is paid in full. If one month passes since the mayor failed to pay his credit card bill, Isabelle will inform him that the town has been instructed to eliminate an established project; the amount would go toward paying the credit card bill.

MAIN STREET

1. Add a restaurant. (This would be in Public Works Projects.) It would be one you unlock, after Brewster is built and opened, and you get the signatures of 66.66 percent of your current villagers. There will be a choice of one from three different types of restaurants: All-American, Diverse, and Grill. All-American will have a menu consisting of basic American fare such as hamburgers, chicken, hot dogs, sandwiches, pizza, fries, and more.… Diverse will be a blend of nationalities from a menu of a little of this and a little of that. Some Italian here, some Chinese there. Some Mexican here, some Polish there. The menu will be adjusted seasonally (like with the designs of Gracie).… Grill may be the most popular choice with a menu of barbecue and grill items, as with beef, pork, ribs, chicken, and seafood. Location of your selected restaurant will be at the Main Street corner spot with a view of the ocean. Cost of each meal, which includes a drink, will be in the range of 1,000 to 2,000 bells.

2. Add an ice-cream shop. (This would be in projects.) It would be a small, tight shop, one that is squeezed in between other businesses. It would be next door to the restaurant. The ice-cream shop would consist of 20 flavors. Vanilla, Chocolate, and Strawberry. Since your town may have up to 12 villagers, each one has a different favorite flavor of ice cream; each one’s favorite flavor would be made available regularly. With a maximum amount of four humans allowed in “Animal Crossing,” each human’s favorite flavor would also be included. (If a human’s favorite is one of vanilla or chocolate or strawberry, one is forced to select a flavor that is a spin-off of that favorite. For example, say you like vanilla best. You would end up selecting French Vanilla or Vanilla Bean. Your favorite flavor. The favorite flavor may be changed at any point in the game. A human is asked about one’s your favorite when that human first enters the ice-cream shop and meets the owner.) Now, as for that 20th flavor: It’s the ice-cream shop owner’s choice selection. A Featured Selection. By the way: Some of the villagers like sherbet, sorbet, and gelato flavors. And some of their choices will be names that make it all seem wilder and funkier than anything ever conceived from the minds of Ben & Jerry. Cost of each ice-cream dish will be in the range of 200 to 500 bells.


EXPANSIONS

1. Post Office: Expanding of mailing service will include being able send to recipients on your Best Friends’ list. All parties with any given Best Friends will require permitting the receiving of mailed items from an out-of-town mayor. Only the mayors of towns will have this access.

2. The Roost Caf? & Bakery Goods: Coffee is no longer the only item on the menu. There will now be a featured bakery alongside the coffee. The counter, for both the coffee and baked goods, will feature side access in case a human wants to go to work. Bakery items will include breads, bagels, muffins, cookies, brownies, pies, and cakes. The daily selection, though, will be limited. (After all, a combination of these items can be found in the town’s restaurant.) There will be a new employee who works along side Brewster: his wife Bakestress. Brewster’s coffee will still cost 200 bells. Bakestress’s baked goods will cost 300 bells.

3. Give villagers their second floor. This will be made possible once the town’s mayor acquires 10,000,000 bells. Of course, every time you drop by to visit with a villager, he/she will be on his/her first floor. But if you’re invited over, you get a tour of the second floor. The villager, when wanting to expand, will greet the mayor as a game begins for the mayor on a given day. He/she will ask you to come over to his/her house. You will have to do this. And he/she will tell you he/she wants to expand and will ask you if a loan will be a problem. You will make a decision. This may affect your relationship. If you want the villager to be moving out, you should say no. If you need the villager’s pic, you should say yes.

4. More Fruits. The fruit trees need more fruit. We need Grapefruit. We need Pineapple. We need Pomegranate.


CHANGES

1. Deeper pockets and storage choices for human players. Currently there are 16 slots available for human characters. Change will be for mayor to have 48 slots. Other human players will be able to hold 32 items. In addition to fruits, same items can now be stacked. (More storage choices will be mentioned in “New Projects Works.”)

2. Player’s perspective. No longer will a human be limited to a southern view when outdoors. One can now pan from numerous directions, just as it is possible when inside a house. This will also be the case inside buildings. The only exceptions will be in cases where the player shouldn’t have the advantage—like with games of Hide & Seek.

3. Move the photo booth into the post office. (To replace the ATM machine. The ATM Machine will move into the bank. During non-business hours, the banking area will be sectioned off while the ATM can still be accessed.)

4. Adjoin the Police Station to the Hall & Station. The Town Hall will be renamed. The Police Station will be made available in the game immediately along with the hall. The Hall & Station will bare the name of [Your Town] Hall & Station. (For example, with my town, it would be renamed Applewin Hall & Station.) You will get Isabelle from 9 a.m. to 9 p.m. Her colleague, named Pattylabelle, will serve you during off-hours. Pattylabelle will have lesser authority than Isabelle; but she can take on some of the same tasks. (For example: If you start a project during off-hours, she can get the ball rolling as Isabelle would. What Pattylabelle can’t do is greet you outside your home as Isabelle can.) For the police, you will get both Booker and Cooper. Their shifts will also be split. Booker will work from 6 a.m. to 6 p.m. Cooper will be on duty during the other 12 hours. There will be door access to both areas of the Hall & Station, and there will be a passage way separating the two areas (as is the case with The Able Sisters).

5. Improved artistic design. Are you terrible at using the tools for original design. No more. Included will be more user-friendly tools which include ones for writing and stenciling. New templates, for guidance, will be included.

6. Flowers are now represented by the color wheel. All twelve colors from the color wheel, not just primary and secondary hues, are found in the new flowers for the next “Animal Crossing.”

7. More villagers. There will remain 10 villagers. But you unlock an additional town, that increases by two.


INCREASED MAYORAL POWER

1. Location. Location. The Mayor Will More Reasonably Control Location. As mayor, you get to reasonably control locations of the projects in your town.

The next “Animal Crossing” will have this Zoning tool available for move-in villagers and their houses. Your game beginning—with selected map—will establish where villager homes may be built. That they are limited to lots.

After a given day’s game starts, Isabelle will greet you outside your home. She will tell you to join her at the Hall & Station. You will be told that you are in control of lots which will allow for limited choices for move-in villagers to choose a preferred location. The dimensions will be the same.

An incoming villager may not select to go outside the perimeters that you, as mayor, will have set. (You can change the perimeters; but not more than once each day. For example, you may want to make a change of a future villager’s residency lot if you would prefer placing The Roost Caf? in that location.)

When a new villager is about to move in, you become alerted by Isabelle. This happens when you start up a given day’s game. Isabelle will greet you outside your home. She tells you that she needs you to immediately join her in the Hall & Station. There you will meet the new villager who is waiting for you. It will be explained that the new villager will be moving into your town the following day. The villager will tell you where he/she has in mind being located, given what choices are present. The mayor and Isabelle will follow the move-in villager to where he/she has in mind having his/her house. (Just as the case now when a mayor shows Isabelle where the next project will be located. This may seem unnecessary, given Isabelle could just as well present a map which shows available lots. But part of the charm of “Animal Crossing is going through one process followed by the next.) You will then be asked for approval. You can deny the new villager only twice. If the villager has to go to a third choice, that incoming villager will prevail. The deal will get made until you okay it—or if are left with no power and no choice. This would be a solution to new move-in villager arbitrarily selecting, without your consent, a location which may disturb your town’s design. It can also eliminate that awful Fence.

2. Relocate Hall & Station, The Roost Caf?, and Re-Tail Shop. While “Expansions” include some mayoral power that allows villagers wanting a second floor added to their home, acquiring 100,000,000 in bells and the ownership/CEO of “AC Bank” gives you the power to move all of the Town Hall, The Roost Caf?, and Re-Tail Shop to different locations. You are only allowed to do this once. Current setup is that you can never move any of them.

3. A Town Above Water. When acquiring both 100,000,000 and the rating of a Perfect Town, you unlock access to building a Town Above Water. This would remove the roped-off area of the beach’s water and build a new town. Over there, one may have capacity for four new houses. As mayor, you will be allowed to move over there. The size of your house will have the potential to double. You’re allowed to move a combination of the following: one other human players and three villagers who may receive a complementary upgrade to live close to the mayor. (If you’re fond of this or that villager…rewarding him/her/them will be appealign.) [Your Town] will grow from a possibility of 14 to 18 houses.


NEW PROJECTS WORKS

1. T&T Groceries. After unlocking the Town Above Water, this takes over the Emporium. It’s a two-level grocery store. Cost: None.

2. Gracie’s Unlimited. Gracie gets her own store on the Town Above Water, which is a Main Street of its own. Only difference is that all of Gracie’s designs are available year round. Cost: None.

3. Leaf’s Garden Perfections, Leaf sells everything for the classic gardner—including a Featured Hyrbid. Leaf will sell special packaging seeds that speeds up the process of spawning hybrids. He sells much more in the way of flowers, including sunflowers (a popular request around here), carnations, chrysanthemums, petunias, and more. Also: Leaf will sell special seeds that grow vegetable gardens. Cost: None.

(The changes to the Emporium, and the moving of Gracie and Leaf to the A Town Above Water, will also manifest in relocating The Able Sisters and Shampoodle into the second town. This will expand the Emporium and give it plenty room in the main town’s Main Street for its expansion alongside other established businesses.)

4. Not For Jocks Only. A brand-new store, from Public Works, it will be located on the Main Street of a Town Above Water. This is a sports store that sells much of the merchandise we see in the Nook Shops. But this time, there will be gold items for sale at very high prices. Also, one can get a canoe to navigate the water—plus a special swim suit for the river. Cost: 498,000 bells.

5. A second restaurant. A Town Above Water will allow the player to unlock a second restauarant, with the choice of one not selected from the main town—or one of four other choices: French, Indian, Japanese, and Mideastern. Cost: 498,000 bells.
 
Last edited:
I have some suggestions that may be of benefit for the next “Animal Crossing.” But I will preface this with stating that I have no expectations, no anticipations that any of this would become implemented in the next “Animal Crossing.”
...a big pile of text etc...

I like the creativity of your suggestions, but most of them don't really fit the style of AC, others seem quite 'gimmicky' and are not really needed. If these things were implemented in a future game it would be mainly focusing on you become a rich banking overlord and building 'a town above water' (o-0) and thus more important things are not given enough priority
 
i'd love to choose what kind of environment to live in?? like a city, village, farm or by the seaside.... but it'd take a lot of effort to create unique locations and landmarks for those specific areas x___x
 
FINANCIAL
1. A bank would be one of the new projects.
I wouldn't want to deal with my villagers banking, it sounds boring.
2. Reinstate a credit card (and bring in a debit card) program.
So pretty much bring back the card from ACCF is what you're saying.

MAIN STREET
1. Add a restaurant.
I don't see the point of this. I'd rather they spend this much time and space on something that actually ads more content to the game, instead of just a restaurant where I go to eat food. Also why does it have to be American? I think you're forgetting that AC is made in Japan.

2. Add an ice-cream shop.
They might as well just bring back Phineas or some other similar character to bring back his little wagon where he hands out gifts, it'd save a lot of space instead of wasting it on an ice-cream shop.


EXPANSIONS
1. Post Office:
I never use the mailing service so I do't have anything to say on this.

2. The Roost Caf? & Bakery Goods:
I'd prefer if they just gave Brewster the option to hand out bread/muffins instead of introducing an entirely new character. Much like I mentioned above with the post office, once I got all rewards for working at the cafe I stopped going.

3. Give villagers their second floor.
It's not needed imo.

4. More Fruits.
It took them like 453057 years to add more fruits. I don't really care about fruit too much tbh.

CHANGES
1. Deeper pockets and storage choices for human players.
This was mentioned in the NL discussion before it's release but I'd much prefer if they sold a back-pack item at the able sisters. It makes much more sense to be able to store that many more items with the addition of a back pack. Also I don't see any logical reason as to why the mayor should be able to have more pocket space that the other residents.

2. Player?s perspective.
I kinda wanted this in NL - or at least the use of the 3DS's gyroscope to be able to view in first person.
3. Move the photo booth into the post office. (To replace the ATM machine. The ATM Machine will move into the bank. During non-business hours, the banking area will be sectioned off while the ATM can still be accessed.)

4. Adjoin the Police Station to the Hall & Station.[/quote]
I don't really have an opinion on this tbh, but I really don't think it's needed.

5. Improved artistic design.
They pretty much did a big step up of this in NL. I kinda like the fact that they're kinda hard to make (even for me I struggle). I don't really like the idea of this, it makes it lose the novelty.

6. Flowers are now represented by the color wheel
Not a fan of this, sorry. I don't see the reason to add 12 different colors of every flower.

7. More villagers.
Why go through the effort of making it unlockable from an additional town when it might as well just be there from the start.


INCREASED MAYORAL POWER
1. Location. Location. The Mayor Will More Reasonably Control Location.
isn't this what the mayor does anyway?

The next ?Animal Crossing? will have this Zoning tool available for move-in villagers and their houses. Your game beginning?with selected map?will establish where villager homes may be built. That they are limited to lots.
Tbh I do like the idea of being able to chose where villagers place their houses. Main reason why I don't like letting my villagers leave in NL is 'cause I don't do the reset trick and I don't want my new villagers putting their house in a crappy spot. There should be some control, but I don't think there should be a zoning tool...

2. Relocate Hall & Station, The Roost Caf?, and Re-Tail Shop.
I see the point in this, but it's not really needed tbh.

3. A Town Above Water.
meh/


NEW PROJECTS WORKS
1. T&T Groceries.
Groceries = The Sims. No thanks

2. Gracie?s Unlimited.
Seems pointless. Her store is perfectly fine where is in NL, and making them available all year round makes them lose their rarity.

3. Leaf?s Garden Perfections,.
Leif*
Hybrids are meant to be rare, I don't see that much point in buying them. And again. Vegetable gardens = The Sims.

4. Not For Jocks Only. A brand-new store, from Public Works, it will be located on the Main Street of a Town Above Water. This is a sports store that sells much of the merchandise we see in the Nook Shops. But this time, there will be gold items for sale at very high prices. Also, one can get a canoe to navigate the water?plus a special swim suit for the river. Cost: 498,000 bells.
Too much going on in the 'town above water' - don't like the idea of being able to buy gold tools either tbh.

5. A second restaurant.
We don't need a restaurant in the first place.


I had some ideas for NL back when we were in the speculation stages - I'll try my best to remember them.

- Tools:
I know some people want better tools after the golden ones (rainbow/platinum) but idc tbh. I know back before NL I that I'd prefer they just kept the regular/silver/gold and said how I'd like them to be obtained. I really don't remember what I said (though I really dislike this buying silver tools at the museum store). I know for the golden shovel I said I wanted the GC way to make a comeback, but that's really all I remember.
That's all I remember LOL if i could be bothered I'd go back and find them, but nope.

Oh yea, I also wanted real life weather stimulation, where the game would mimic the real time weather. This could be possible if they brought back like the weather channel like in the Wii, link the two games and tada. Of course, I know this could be problematic for people who live in dry areas and don't get much rainfall, and would make it difficult for them to catch fish/bugs that only appear in the rain/snow.
 
Oh yea, I also wanted real life weather stimulation, where the game would mimic the real time weather. This could be possible if they brought back like the weather channel like in the Wii, link the two games and tada. Of course, I know this could be problematic for people who live in dry areas and don't get much rainfall, and would make it difficult for them to catch fish/bugs that only appear in the rain/snow.

they do so much work on localisation, and this seems like a reasonable extension although may face some problems. But I seriously doubt this would be implemented considering IT STILL SNOWS AT CHRISTMAS IN AUSTRALIA
 
I'd like to see more variety in the fruit trees.

Native fruit - Plums (seriously, why aren't these an option already!?)
Island fruit - Pomelos (a relatively obscure fruit, but no more than the durian)
Palm fruit - Dates (another that I find strange not to already be included)


And as others have said, I'd love to see berry bushes. Raspberries, blueberries, and cranberries would be a great start.


Finally, I think a "zoning" ability that gives at least some control over your town's landscape, features, and shop/villager placement could be a nice addition. Maybe be able to outline certain areas that are okay for villagers to move into and add a PWP to move the rocks in your town around... Basically anything that adds more variety and customization would be awesome.

Finally finally, the grass deterioration mechanic needs to be entirely reworked or removed. Grass does not die when you walk on it! It's grass! I wouldn't mind if sprinting still killed it, but walking should have zero negative effect. This is my biggest gripe with the game.
 
I'd want bushes that had fruit like strawberries and blueberries. I'd also want more trees that had pineapples,limes,grapefruit,plum,& pomegranates. Maybe some more kinds of flowers to breed...
 
I'd like, if you complained enough about a villager, isabelle would say this:
''My my, Mayor! You seem pretty worked up about <villagername>! Would you like me to make him/her leave?'' and your options were ''I've been waiting for this, yep!'' or ''Nah, I'll let them stay.''
 
You just need an island with whatever season/time zone you want, you can have them the same or opposite. It could have winter island only fish/bugs too.
 
Looking at the lawn furniture and stuff, I was thinking it'd be kinda cool to actually be able to expand your house so that you have a small area outside your home to decorate with furniture. Not like a huge backyard or anything, but maybe just enough space for a lawn chair or barbecue, stuff like that. Any bigger and it would make placing down houses even more annoying than it already is ("too close to the cliff, mayor!" "too close to your neighbor's house, mayor!").

I also think a short chat log would be nice, like the one we have for best friends. It's too easy to miss what other people are saying right now.
 
I'd like, if you complained enough about a villager, isabelle would say this:
''My my, Mayor! You seem pretty worked up about <villagername>! Would you like me to make him/her leave?'' and your options were ''I've been waiting for this, yep!'' or ''Nah, I'll let them stay.''

I wish this doesn't happen.

You just need an island with whatever season/time zone you want, you can have them the same or opposite. It could have winter island only fish/bugs too.

That would make getting the fish and bugs too easy.

I also think a short chat log would be nice, like the one we have for best friends. It's too easy to miss what other people are saying right now.

Definitely. I'm constantly going inside buildings RIGHT as someone says something.
 
My brother said he wanted gravestones as PWP:s. At first I just thought it sounded funny and bit morbid, but I think it could be quite beautiful actually. :')
 
More mayoral responsibilities ( That reporting thing don do anything )

No more cats and dogs, and more exquisite speicies
 
Foxes and skunks. .-. I REALLY want foxes and skunks. (They have legendary animals, so imagine a Kitsune.. them tails. <3)

More ordinances.
More PWPs. I would love to decorate a town in certain themes. Halloween theme..Christmas theme..
More colors for custom patterns. I really don't like how you can't make paths that match the stone tile exactly.
More pattern spots.
The ability to have a roommate. What if someone lived with you or a villager lived with you? Say everything in your house is off limits to being changed by the animal but their room.

Um.. .-. the option to be an animal. I would be so happy if I could be a Kitsune.
 
Last edited:
Does storage count bc that's all I really want.

Oh and strawberries
 
?
More PWPs. I would love to decorate a town in certain themes. Halloween theme..Christmas theme..
?

I love it! Timed for the holidays, that would be great to decorate one's town according to the holidays.
 
There is only one thing I'd like, and that would be the ability to rotate furniture at 45? every turn instead of the current 90?. Things would generally still take up the same amount of space (except for maybe long pieces that would go from 1x2 to 2x2), but the change would really expand on the possibilities for arranging everything.
 
There is only one thing I'd like, and that would be the ability to rotate furniture at 45? every turn instead of the current 90?. Things would generally still take up the same amount of space (except for maybe long pieces that would go from 1x2 to 2x2), but the change would really expand on the possibilities for arranging everything.

That'd be nice, it's frustrating how limited/unversatile interior decorating in AC can be sometimes.

Another thing I've been thinking about is customizable villager's pics. Photo stays the same, of course, but I really wish we could change the photo frame. There are so many pictures I want in my house that I don't display because the frame is like bright green or magenta or something like that.
 
Like how there's a tropical island there should be a winter resort! I don't know what you would do there though. Also a fun town ordinance where you could buie more PWPs and the villagers are happier.
 
Last edited:
Back
Top