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What killed Animal Crossing for you?

I enjoy playing in the summertime, but it can feel like a chore during the other months. I tend to be really busy, and sometimes I force myself to play to avoid weeds, find fossils, and water radishes. It got to the point were I stopped playing for several months. :eek:

I still play, but I'm hoping AC:3DS brings a new spark to the series. :D
 
For ACPG, it was probably lack of an online system. Although I really want to go replay it soon.

For ACWW, it was the music, lacking graphics, and the fact that I couldn't Wifi on it (my DS couldn't connect to the internet).

For ACCF, since I had ACWW since launch, it was nothing new (except for wifi, which was the only thing that kept me going).
 
In AC:GC (Also Doubutsu no Mori e+), I had too much schoolwork, so I decided I should stop playing until Summer started.

AC:WW, people gave me items and greed took over me; I asked for hacked items, and then I sold them to other players.

AC:CF, I hacked. That ruins any game.
 
I still play sometimes (CF), but only in about 2 week bursts, then it bores me and I don't pick it up for a month or so.

I believe it's the effort that it takes to look after everything and it gets repetitive that killed it for me.
 
Animal crossing: It was my cousin's game, and i hardly went to their house because of my dog allergy, so i hardly got to play it...
Wild world: Played it FOREVER, lost it, never saw it again, bought a new one, played it a few weeks and lost it.
City folk: forgot about it, starting to play it again though
 
I played wild world for a couple of years then I got bored sometimes I play it for a bit then I usually end up losing the game card
 
I first got City Folk in 2008, I believe. I made three towns early on but deleted the first two fairly quickly. The first because I had no idea what I was doing so I messed up a bunch of stuff. The second because of grass wear, bad town layout/neighbors and still messing things up. The third lasted a year and a half. It was a pretty awesome town but I had noting to do other than those obscure tasks that no one thinks about much.

Next, my sister made a town and she got angry when I deleted it, even though she only played three times a month. Now my current town exists.

While my sister was busy not playing the game I was playing the Gamecube version. Like City Folk I had fun with this game until I did everything. The biggest mistake I made in that game is abusing the password system. I actually like that idea, but it had too much power. I'm okay with using it for getting the NES, for example, but not for museum items.

Essentially, what "killed" the games for me was finishing them then playing a new game.

Now I'm playing City Folk again. I know all about grass, hybrid flowers and most importantly Wi-Fi. The ability to travel to other towns and vice versa probably will be able to extend the life of the game at least a little bit. What I think I did wrong in the past was playing the game too much each day. One session of Animal Crossing shouldn't last more than an hour or so unless there's some exciting event going on or if you're playing with friends. Also, if you complain about the boring music just listen to some outside music. Easy fix.

I hope they can minimize the repetitive nature of the games which kicks in, for me, in about a year, in the 3DS version. Perhaps lower the cost of items and your house dept so you have to spend less time making money or make the money making methods more fun and efficient. The trailer showed that we can now swim in the ocean. This, alone, unlocks the potential for many new things to do. Maybe scuba diving for expensive underwater treasure or deep sea fishing? AC3D is my most anticipated game except for Kid Icarus: Uprising.

TL;DR
 
City folk killed Animal Crossing for me. The first two I played all the time, practically never having an "off period".

But City Folk was a friggin' disgrace. The "path maker" mechanic was awful, and the fact that there wasn't an original soundtrack (they just used Wild World's music) really put the final nail in the coffin for me.

The music in an Animal Crossing game is extremely important to me.
 
It will never be dead, but it gets boring now that I have payed off my mortgage, donated to the town fund all three times, Tom Nook is on his final upgrade and I only have 2 fish, 2 bugs and 1 fossil left to get. I go on long streaks on and off, this one is bound to end soon but will probably start again soon. Basically, it's an amazing game but it will overrun your life if you're not careful. :/
 
What killed the game for me was the whole hassle of making sure everything is in order. I know it's a life simulator, but I thought it'd be fun. It got repetitive.

Even though i still play it, the part i hate about the game was the exact same thing you said.
 
Everyone stopped playing. All my friends on my list just quit playing and it was no longer fun. I soon enough let my town die away. Now all my town is gold roses and a pathway through out the town.
 
Nothing really "stopped me" playing it just gets a little repetitive.I think they should make the game a little more open, and make your actions count with each character.Such as sending them friendly mail or death threats, and also just actions near them.
 
It will never be dead, but it gets boring now that I have payed off my mortgage, donated to the town fund all three times, Tom Nook is on his final upgrade and I only have 2 fish, 2 bugs and 1 fossil left to get. I go on long streaks on and off, this one is bound to end soon but will probably start again soon. Basically, it's an amazing game but it will overrun your life if you're not careful. :/

Lol ya...kinda like minecraft.
 
Nothing really "stopped me" playing it just gets a little repetitive.I think they should make the game a little more open, and make your actions count with each character.Such as sending them friendly mail or death threats, and also just actions near them.
Agreed. Death threats? Yikes... I better not give the idea to my sisters and mom. They hate whitney and cookie.
 
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