tbh I think they're worse because they were actually kind of redundant when they were added into the game
In NL, you can't sell things when the shops are closed, the only way you can get furniture or clothing is if you shake it out of a tree or a villager gives it to you, and you can't access your catalogue 24/7, so adding a few extra hours either way helps you out as you're basically screwed without it, especially as no AC game before or since is as reliant on making money as NL is.
However, even in base NH, you can use the drop-off box to continue making money when the shop is shut! (it'll give you slightly less money, tho, because what's the point of having a shop otherwise?) You can craft a decent portion of the furniture in the game, and even certain items of clothing! You can also access your catalogue 24/7, either through the Nook Stop in Resident Services or through your Nookphone (although because you can craft a good portion of the items in the game and it's still trying to get you to play at a relaxed pace and not try building Rome in a day, it's much more limited than usual). In addition NH is less reliant on bells (there's much less in the way of a mortgage left to pay off!) and more reliant on either Nook Miles or natural resources, both of which you're basically able to get 24/7... so there's less of a need for a shop altogether.