LokiBoy
Senior Member
One thing that I always felt a little let down by, was how the daily tasks in Animal Crossing always felt way too easy and short. I have always wanted more complex tasks for the player to do on a daily or weekly basis.
Ideas like detective work, where instead of looking for an item that character lost and the task is over, you have to follow clues that ultimately undercover a mystery. Nothing as drastic as murder or anything, but maybe a character lost an item and you have to do a range of different tasks like speak to villagers, search the island, dig in certain areas, etc and follow the clues to uncover the item whereabouts. Maybe another villagers found it and brought it home, or maybe an animal found it and brought it up into a tree, etc. Another idea would be that maybe a villager put a pie out to cool down and it went missing and you have to uncover where it went and you find out another villager ate it and was lying about having eaten it after the clues lead you to their home and you find the pie dish and crumbs.
Maybe once in a while a note in a bottle could wash up on the shore and you have to follow the clues to the location of a treasure. Each clue could be like a riddle that needs to be solved. When you find the item, it could be a special rare piece of treasure that can be brought to the museum. The player would need to undercover multiple pieces in order to put together the entire treasure item.
Maybe their could be weekly events that require the player collect a series of different items for a special festival or something where the villagers need your help. Like maybe they have an Apple Festival one week where you have to collect a certain amount of apple, craft a certain amount of apple pies that can be sold. Maybe KK Slider is having a concert that requires you craft tables, chairs, speakers, and more, that will all go towards setting up the concert.
Doing these more complex tasks could earn you either a range of special items, or maybe bring in a certain higher amount of bells as a reward; basically any kind of reward that makes doing the task worth it.
I just always felt that daily tasks on previous games were so short and never really required much engagement. They could still have simple tasks like those but it would be nice to have some more complex ones too.
Ideas like detective work, where instead of looking for an item that character lost and the task is over, you have to follow clues that ultimately undercover a mystery. Nothing as drastic as murder or anything, but maybe a character lost an item and you have to do a range of different tasks like speak to villagers, search the island, dig in certain areas, etc and follow the clues to uncover the item whereabouts. Maybe another villagers found it and brought it home, or maybe an animal found it and brought it up into a tree, etc. Another idea would be that maybe a villager put a pie out to cool down and it went missing and you have to uncover where it went and you find out another villager ate it and was lying about having eaten it after the clues lead you to their home and you find the pie dish and crumbs.
Maybe once in a while a note in a bottle could wash up on the shore and you have to follow the clues to the location of a treasure. Each clue could be like a riddle that needs to be solved. When you find the item, it could be a special rare piece of treasure that can be brought to the museum. The player would need to undercover multiple pieces in order to put together the entire treasure item.
Maybe their could be weekly events that require the player collect a series of different items for a special festival or something where the villagers need your help. Like maybe they have an Apple Festival one week where you have to collect a certain amount of apple, craft a certain amount of apple pies that can be sold. Maybe KK Slider is having a concert that requires you craft tables, chairs, speakers, and more, that will all go towards setting up the concert.
Doing these more complex tasks could earn you either a range of special items, or maybe bring in a certain higher amount of bells as a reward; basically any kind of reward that makes doing the task worth it.
I just always felt that daily tasks on previous games were so short and never really required much engagement. They could still have simple tasks like those but it would be nice to have some more complex ones too.