192 RPG Cliches

dragonflamez said:
<big><big><big><big><big>ZELDA IS NOT AN RPG</big></big></big></big></big><big><big>

And RPG contains world exploration, character development, usually a party of characters, usually weapon and spell upgrades.

Zelda is an adventure game. Not an RPG. </big></big>
<big><big>
Actually Zelda has everything you listed except a party of characters which is stated as "usually"

there are weapon upgrades, you get a new one in every dungeon and some weapons have better versions you get later on.

you character advances by getting more health, as well as magic (in many anyway), and I think it is at least partially an RPG because of this.</big>
 
SPORGE27 said:
dragonflamez said:
<big><big><big><big><big>ZELDA IS NOT AN RPG</big></big></big></big></big><big><big>

And RPG contains world exploration, character development, usually a party of characters, usually weapon and spell upgrades.

Zelda is an adventure game. Not an RPG. </big></big>
<big><big>
Actually Zelda has everything you listed except a party of characters which is stated as "usually"

there are weapon upgrades, you get a new one in every dungeon and some weapons have better versions you get later on.

you character advances by getting more health, as well as magic (in many anyway), and I think it is at least partially an RPG because of this. </big></big>
<big><big>
ZELDA IS NOT AN RPG.


ITS NOT.

You hurt RPG's feelings when you say that.</big>
 
SPORGE27 said:
dragonflamez said:
<big><big><big><big><big>ZELDA IS NOT AN RPG</big></big></big></big></big><big><big>

And RPG contains world exploration, character development, usually a party of characters, usually weapon and spell upgrades.

Zelda is an adventure game. Not an RPG. </big></big>
<big><big>
Actually Zelda has everything you listed except a party of characters which is stated as "usually"

there are weapon upgrades, you get a new one in every dungeon and some weapons have better versions you get later on.

you character advances by getting more health, as well as magic (in many anyway), and I think it is at least partially an RPG because of this. </big></big>
<big><big>
Heart upgrades and items hardly count as upgrading your character. RPGs NEED LEVELING UP!!!</big>
 
Who made these rules, leveling up by any other name smells just as sweet.

Call it what you will you can not deny that there are many RPG characteristics within all Zelda games.

And I doubt calling Zelda games a RPG that RPGs would be upset by it...considering it is one of the greatest games of all time.
 
SPORGE27 said:
Who made these rules, leveling up by any other name smells just as sweet.

Call it what you will you can not deny that there are many RPG characteristics within all Zelda games.

And I doubt calling Zelda games a RPG that RPGs would be upset by it...considering it is one of the greatest games of all time.
You insult Zelda by calling it an RPG.
 
But I love RPGs....

and it is fairly similar, the only difference between it and say kingdom hearts is that there are more stats in kingdom hearts...but that is about it.
 
<small><small><small><small><small><small>It's an RPG. Period.</small></small></small></small></small></small>
 
[quote="Shadow_] It's an RPG. Period[/quote]
IT is NOT an RPG.

I consulted friends.

no, i don't think twilight princess (or most zelda games) are rpgs. the one exception to that is Link's Adventure for the nes, because you actually had an experience point system and the capability to level up your strength, defense, and magic power. the genre action/adventure, however, would be the category the zelda games fall under.

most people would define an rpg by its systematic, move-based battles (even action-rpgs are systematic compared to something more free-flow like an adventure game), the ability to level up and gain experience, and more often than not are party-based (though i'm sure there are some games that don't immediately come to mind that break this rule and are still considered rpgs).

most games of the zelda series do not have any of these elements. link is alone in his quest, inasmuch as he is the only character the player has direct control over; there is no "leveling up" at all, in the sense that link's damage to the enemy never goes up, nor do his defenses or magical powers (unless he gets specific items that do those things); and though link can learn a few special moves (which is a relatively new implementation in the series, barring Link's Adventure again), most of the fighting is either free form (in the 3-d games), or link can only make a forward swinging motion (in the top-down games). the only rpg-type elements that the zelda series has (epic battles, item collection, huge exploration) are found throughout nearly every genre besides games like sports, racing, or fighting games. even side-quests are becoming more ubiquitous outside rpgs, especially in adventure games, or shooters with multiple story endings and the like.

granted, it's hard to narrow a zelda game into a single category because the gameplay is so diverse (that's one of the reasons it's so great), but the one that best fits it by definition would be action adventure.
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No

Practically EVERYONE's Zelda files are the same. There are slim-to-none variances within each persons files by the time they complete the story.

Sure, there are variables in the number of hearts they have, their Arrow Quiver size and Bomb Bag, and even the number of Empty Bottles they can have... but is it really that much?

It isn't like based on your progress in the story, you can unlock secret events that otherwise one would have to replay the game in order to see, different endings, and a LARGE variety of customization and preferences possible on your character or with weapons.

Zelda is an adventure game, Metroid is an Adventure game.

RPGs are Pokemon, Fire Emblem, Final Fantasy, etc.

As someone else here said, only Adventure of Link would be called an RPG.
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You know what? Sometimes I wanna say yea becasue enough people had said that crap, but straight up, HELL NO!!
Zelda is not an RPG. Just because the Legend of Zelda games are long, complex, and engaging adventure game doesn't mean that they are suddenly RPGs. Sure, you go from one place to another trying to get the Biggoron's Sword and do sidequests, but just becasue every clich
 
<small><small><small><small><small><small>*does not care what other people say. RPG. Period*</small></small></small></small></small></small>
 
[quote="Shadow_] *does not care what other people say. RPG. Period* [/quote]
You obviously like to live with your delusioned opinions.
 
[quote="Shadow_] No, I'm just right. [/quote]
Look, if the people who made it say its not an RPG, its obviously not, isnt it.
 
[quote="Shadow_]*does not care what other people say. RPG. Period* [/quote]
RPGs have STATS. Like magic level ups, and defense level ups/stat ups. Zelda has health upgrades from items. There are no exp points, no STR points, no DEF points, just Items that give you more health.
 
I'm just saying I have my own opinion and I don't think this is worth arguing over >.>
 
[quote="Shadow_] I'm just saying I have my own opinion and I don't think this is worth arguing over >.> [/quote]
Again, its not an RPG is the people who made it say it isnt.

End of story. You phail.
 
[quote="Shadow_] I'm just saying I have my own opinion and I don't think this is worth arguing over >.> [/quote]
but you didn't give any reasons why, and you didn't act like it was an opinion, you said it was right period.
 
Just my opinion. I think it's right, and if it's not, I don't paticularly care. I'll still think it, either way.
 
look I am not saying it is only an RPG but it is one of the many games out there between genres....

Heart containers at the same thing as HP in most RPGs, and the magic meter is still MP. Yes it is not entirely RPG but honestly you cannot deny that the zelda games do share many characteristics of an RPG right down to the storyline it follows.

video games are a little hard to define genres for.

But for comparison, let's look at super mario 64, he has health, but you never get more, it is life based, you only have so many lives, you collect coins but they restart level after level, and you collect stars to move through the game.

Zelday has health but it increases through the game, you get rupees and hold onto them to buy things to upgrade or restore your character in some way, and you normally end up collecting something to advance through the game like the stars in mario 64 but unlike mario 64 these items normally have a greater significance in the story, such as the three gems in OoT that unlock the master sword.

Zelda like many games is a partial RPG.

how about Ratchet and clank? That too has many things in it like an RPG, probably even more so since the guns level up, and your health grows, but it is still similar.
 
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