Really depends how we're defining this.
Technically a game like Wind Waker or Super Metroid might not be all that impressive or 'good' by today's standards, but aesthetically they've stood the test of time and still look appealing on a superficial level.
Then we get Final Fantasy VII, Sonic Adventure or Morrowind that were impressive for their time but they're absolute garbage by today's standards, to a point where it actually does harm my enjoyment for various reasons.
So yea, I guess either way I am going to look for games that are visually appealing, but that doesn't necessarily mean I look for photorealism in games (in fact, those are the ones that tend to age the worst). An appealing artstyle is always going to catch my eye over raw graphical power.
I actually miss having "bad" graphics. I feel like games were more focused on storylines, puzzles, and small details than they are now. I really miss that. Graphics never mattered much to me, but it definitely seems like a really big deal to everybody else.
I agree but not for those reasons...Especially storylines, story is way more a focus these days.
Lack of detail in older games left more up to the imagination. A lot of visual detail wasn't given to you, leaving you to fill in the blanks.
I remember when I was younger drawing video game characters I had only seen via simple sprites and crude low res textures stretched across basic 3D polygonshat. Let me tell you, Final Fantasy's white mage looked absolutely nothing like they were supposed to when I drew it, but that's what I imagined they looked like from the small amount of visual information I was given in the game.
These days it's basically impossible to do that since you're given all the details. You
know how the character looks, there's no room for interpretation, imagination isn't required.