Ah yes, that's true, which makes it even more funny. You can't just come new into a series and tell everyone in the 'fandom' how to play the game lol.Might step on some toes saying that, but the majority who were gatekeeping it this way were new to the series.
I wouldn't have such an issue with some of the setbacks I am dealing with if they weren't possible in the previous games. Not only are you forced to expand the home fully to customize it's exterior, but the amount of options are cut way back from NL. I remember off the top of my head, mermaid, toy, fantasy, astro, sweet, and shanty (derelict-like) off the top of my head.
The rooms are all different set sizes whereas the other games let you expand them up to 3 times each and you choose which one of them you wanted first. You weren't stuck doing the main all the way and then doing whichever room it is that Nook wants you to do after. You want the main and a basement, great!
It really does suck to go from what we had to less content. Yes, we did get a lot of QoL updates and I am all for those, but NL is 10 years old this year, so it honestly makes sense that they'd do better with the next version as far as QoL goes. But it's not even like they fixed all QoL, made some worst, and added more. Now that all tools break we don't even get an indicator. Yet, the ax had one in the previous games.
It really sucks how they didn't include all the fruits and flowers from NL. I don't get why they didn't just use that as a base and then improve upon it. It almost feels like they started from scratch. Looking at NL, it's hard to go back as far as decorating goes since placing items outside was such a terrible hassle in that game but there's loads of items I miss from it. They've given us a good number of items to decorate with but it would be even better if they included all of the old sets. Those scream Animal Crossing to me.
I agree on the house upgrades. When I found out that we can't expand the size of the rooms I was like ????? Why? Super lazy. Same goes with the store upgrades. Literally feels like "here! The store is done! Now we can release the game!" If only they'd have spent another year on the game before releasing it.