Juicydugong
Jasmine .+(´^ω^`)+.
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Animal Crossing never had "quests" to begin with, and no, favors don't count. The favors from the original game were hardly any different from the games that came after it. It was still doing mundane things, such as delivering "x" to "y", writing letters, and catching bugs/fish for villagers. Not much different from what we have now, aside from villagers asking (or demanding) you to write letters for them, and being led on wild goose chases just to give/retrieve a real-life, era-specific thing. Those were errands, not "quests", and this isn't an RPG, so "engaging quests" isn't even a necessity for this series.-More actual quests and dialogue options. (To this day, I'm not sure why the original Animal Crossing had better questlines than any of the sequels. It hardly makes any sense). - The villager quests used to be the most engaging part of the gameplay. It was one of the things that you could always rely on to fill your time. Truly baffling that it never made a return.
It wasn't. I was just a bit bewildered because it's take I've haven't notice before.Well...okay. I guess my wording was offensive in some way?
I miss the errands. They were repetitive, but always paid off in the form of an item...so it felt a bit like gambling for items that you needed.
It's crazy for a game that is so dedicated to designing to be so restrictive with it at the same time.Two main things (for me anyway):
- More furniture (I want my polka dot furniture series back!!!)
- Multiplayer mini-games (Tortimer Island)
NH could really use more stuff when it comes to multiplayer.