It seems people value "being fair" - so I'll add that NH has better general "quality of life" features, and gives a great sense of "freedom". But that matters very little when substance is absent. Though oddly, I disagree with you - I find the GCN graphics very charming. ACNH (other than the sky which Nintendo always nails out of the park), feels very "plasticy" if that makes sense?
I can't agree with this more. The textures of the villagers, especially, has always been something that's bothered me about NH graphics. It's like the villagers are just plush toys or something... and only Stitches should look like that.
Also...
I think there's a difference between a game being a spiritual successor to a previous game, and a game that references a previous game. I've never played ACGC (although I've been wanting to try it out for a while!), but my SO, who played a lot of it, AND has also experienced NH for the (admittedly sort of short) duration I played it, can confirm that it feels nothing at like the original. The original ACGC was a game about community and living with your animal villagers. ACNH is about designing a beautiful-looking town. It's a much more 'modern' feeling game, despite a pretense of being simpler with it's deserted island premise.. but, I mean... one of the first thing you get is a cell phone of all things. That, for me, all but destroyed the idea that we were going to go back to 'simpler' times, right there. ACNH, rather than being a spiritual successor of the 'feel' of ACGC, took the design aspects of New Leaf and ran with it as the new theme. I feel like it's actually more like a hybrid, console version of Pocket Camp and Happy Home Designer, if anything.
Nintendo LOVES to add little homages and references to older games... that's nothing new. That a shop has the same name as a previous game's shop, or includes somewhat similar functionality for NPCs, seems more like a reference than anything else.
IMO, an actual spiritual successor would have been taking a big step
back from customization and design, and gone back to the idea that there are just some things that you, the player, have no control over. There would be an increased focus on villager interaction and becoming a part of the community... and also taking things as they come, including the things that we've come to consider inconveniences. Landscape architecture and cute photo-op reactions wouldn't have taken center stage, at any rate.
I get your pain, OP. You can't criticize NH without hearing both that it's 'doing it's own thing' and thus, not supposed to be like the other games... while at the same time also supposedly being a spiritual successor to the original. Which... even I can tell, it definitely isn't anything like the original, cute little homages and references notwithstanding.