What're your favorite games for the Gamecube ever since the system was released? Here are mine, in no particular order -
~Animal Crossing~
I had no prior knowledge of AC when I bought this game, so it was pretty much a random buy; it was a great one, nonetheless. The AC gang changed my view of what gaming can be, since before this game I thought that gaming was all about level progression and boss battles. After playing AC, I expanded my definition of gaming, and I was able to grasp Electroplankton and such in the future. AC had great gameplay, great graphics, and through-the-roof replay value, which caused me to play it for a good 4 or so years. I still play it from time to time.
^_^
~Fire Emblem: Path of Radiance~
This is the #1 reason to own a Gamecube right now; in my opinion, this is a perfect game. This game is on my Top Ten list; I've even enjoyed some parts of it more than Ocarina of Time. The story was fantastic, with numerous plot twists, the gameplay was flawless, the graphics were stellar, and the replay value is awesome as well. Even the music here was great, which is a rarity in current games, I think. Must-own title, best game of 2005 by far.
~The Legend of Zelda: The Windwaker~
A worthy follow-up to gaming's most popular franchise, Link and his sailboat, the King of Red Lions, set out to venture across the seemingly neverending Great Sea, to put a stop to Ganondorf's evil-doing. Windwaker introduced a couple of innovative things to the Zelda franchise, such as the Grappling Hook, and the Deku Leaf. The story in the Windwaker was very good, perhaps due to the plot twists in the end of the game. The graphics were great, despire bashing of them due to the cartoony cel-shaded style.
~Paper Mario: The Thousand Year Door~
Taking the humor and charm from its predecessor, and adding new and innovative gameplay, some of which utilize's Mario's paper form. TTYD is a great RPG for the Gamecube, possibly the best one for it. Everything was great, except for one thing; the past party members did not return, although that was to be expected, since it happens in every RPG. Although, I must say, without spoiling anything, a certain past character returns...
~Super Smash Bros. Melee~
Who could forget the best brawler of all time? Even though the singleplayer was lacking, the multiplayer more than made up for it. When the game was $50, I'd recommend it heartily. Now, if you don't own it, it's crime not to since it's only a mere $20. Honestly, using Ganondorf to kick the tar out of all of your friends is worth anything in the world, to me, at least.
~Pikmin 2~
I did not enjoy the first Pikmin outing as much as the second one, partially due to the fact that you were not rushed, and there was no time limit. The game was a bit on the short side, but it had a great Challenge Mode, and a multiplayer mode, which was enjoyable to say the least. I can't wait to one day control the lovable Pikmin with the Revolution controller; hopefully, it's going to happen very soon.
~Star Fox: Adventures~
Many people disliked this game because it was not traditional Star Fox. Others, like me, appreciated the game's Zelda-like gameplay and embraced it. This was RareWare's last game for a Nintendo console, and it was a great one. I would've enjoyed the game more if it had a multiplayer mode, though.
~Metroid Prime 2: Echoes~
Again, another sequel I enjoyed more than the first game. Metroid Prime 2 improved everything that was in MP1, and it also was the first Metroid game to venture into the multiplayer world. I was particularly fond of the different visors, since they added a lot of possibilities in the adventure mode, all of which were utilized almost flawlessly. A must-buy, definitely.
~Star Fox: Assault~
The first and last real Star Fox for the Gamecube, it wasn't terribly long, and the multiplayer mode was a bit rough around the edges. Not a very diverse character selection in the multiplayer mode didn't help, either. Still, the game had tons of appeal and replay value, especially if you are a perfectionist who'll go out and get the highest rank on every mission.
~Mario Kart: Double Dash!!~
This is the first Mario Kart to feature cooperative aspects, and this was my favorite part of the game. I wish the AI was a bit smart, though, since my brother and I beat them all the time in the co-op mode; a little challenge would've been great. The courses here weren't as inventive as possible, like in MK64 and in MKDS, and the Battle mode wasn't top-notch. Overall, this is a great buy, but it's wierd that this game isn't Player's Choice yet...
~Animal Crossing~
I had no prior knowledge of AC when I bought this game, so it was pretty much a random buy; it was a great one, nonetheless. The AC gang changed my view of what gaming can be, since before this game I thought that gaming was all about level progression and boss battles. After playing AC, I expanded my definition of gaming, and I was able to grasp Electroplankton and such in the future. AC had great gameplay, great graphics, and through-the-roof replay value, which caused me to play it for a good 4 or so years. I still play it from time to time.
^_^
~Fire Emblem: Path of Radiance~
This is the #1 reason to own a Gamecube right now; in my opinion, this is a perfect game. This game is on my Top Ten list; I've even enjoyed some parts of it more than Ocarina of Time. The story was fantastic, with numerous plot twists, the gameplay was flawless, the graphics were stellar, and the replay value is awesome as well. Even the music here was great, which is a rarity in current games, I think. Must-own title, best game of 2005 by far.
~The Legend of Zelda: The Windwaker~
A worthy follow-up to gaming's most popular franchise, Link and his sailboat, the King of Red Lions, set out to venture across the seemingly neverending Great Sea, to put a stop to Ganondorf's evil-doing. Windwaker introduced a couple of innovative things to the Zelda franchise, such as the Grappling Hook, and the Deku Leaf. The story in the Windwaker was very good, perhaps due to the plot twists in the end of the game. The graphics were great, despire bashing of them due to the cartoony cel-shaded style.
~Paper Mario: The Thousand Year Door~
Taking the humor and charm from its predecessor, and adding new and innovative gameplay, some of which utilize's Mario's paper form. TTYD is a great RPG for the Gamecube, possibly the best one for it. Everything was great, except for one thing; the past party members did not return, although that was to be expected, since it happens in every RPG. Although, I must say, without spoiling anything, a certain past character returns...
~Super Smash Bros. Melee~
Who could forget the best brawler of all time? Even though the singleplayer was lacking, the multiplayer more than made up for it. When the game was $50, I'd recommend it heartily. Now, if you don't own it, it's crime not to since it's only a mere $20. Honestly, using Ganondorf to kick the tar out of all of your friends is worth anything in the world, to me, at least.
~Pikmin 2~
I did not enjoy the first Pikmin outing as much as the second one, partially due to the fact that you were not rushed, and there was no time limit. The game was a bit on the short side, but it had a great Challenge Mode, and a multiplayer mode, which was enjoyable to say the least. I can't wait to one day control the lovable Pikmin with the Revolution controller; hopefully, it's going to happen very soon.
~Star Fox: Adventures~
Many people disliked this game because it was not traditional Star Fox. Others, like me, appreciated the game's Zelda-like gameplay and embraced it. This was RareWare's last game for a Nintendo console, and it was a great one. I would've enjoyed the game more if it had a multiplayer mode, though.
~Metroid Prime 2: Echoes~
Again, another sequel I enjoyed more than the first game. Metroid Prime 2 improved everything that was in MP1, and it also was the first Metroid game to venture into the multiplayer world. I was particularly fond of the different visors, since they added a lot of possibilities in the adventure mode, all of which were utilized almost flawlessly. A must-buy, definitely.
~Star Fox: Assault~
The first and last real Star Fox for the Gamecube, it wasn't terribly long, and the multiplayer mode was a bit rough around the edges. Not a very diverse character selection in the multiplayer mode didn't help, either. Still, the game had tons of appeal and replay value, especially if you are a perfectionist who'll go out and get the highest rank on every mission.
~Mario Kart: Double Dash!!~
This is the first Mario Kart to feature cooperative aspects, and this was my favorite part of the game. I wish the AI was a bit smart, though, since my brother and I beat them all the time in the co-op mode; a little challenge would've been great. The courses here weren't as inventive as possible, like in MK64 and in MKDS, and the Battle mode wasn't top-notch. Overall, this is a great buy, but it's wierd that this game isn't Player's Choice yet...