Best to Worst Animal Crossing Game

Hm... This is a bit of a tough one. I don't know how I feel between New Leaf and the GCN version right now... However, perhaps, New Leaf should be number one.

1. New Leaf
2. GCN Version
3. Wild World - Sadly, it wasn't really the Animal Crossing sequel I was expecting. It did do a lot right... Hairstyles/accessories, Wi-Fi, villager pictures, the larger house, etc. However, it ended up inexcusably lacking features from the GCN version, like holidays. Their excuse for removing them made no sense whatsoever, especially since they left the Festive Trees and such in the game, which had no less presence in the game than in the original (as in they were still sold at Nook's store every day before Christmas).
4. City Folk - By far the lowest point of the series. Everybody criticizes it for being "more of the same", but they miss the larger picture, the real issues with the game. In reality it was a lazily made game, of which poor execution ruined most, if not all, of its features. It might have been fun if you had Wi-Fi throughout its lifespan, but I only had it in the beginning, and then the last year (within which I was too busy to play it much), but the single-player was just very poorly made. It's incredible to me to look at this game and then New Leaf. It's amazing how the same team of developers could make such a terrible game as CF, but then turn around and fix so many of those mistakes.

1 3ds
2 wii
3 ds
4 gamecube

each game improved on the last one. Throw away your nostalgia goggles if you actually want to rate videogames or anything.

In this series, I can't see that as true, and no it's not a matter of nostalgia. In between the GCN version and Wild World there are pros and cons. Overall I feel like Wild World was more of a step to the side. It made great improvements, but it took away things I feel were very important to the series.

City Folk was a very poor excuse for an Animal Crossing game. The game was poorly executed, most likely suffering from sheer laziness. I don't know how you could feel like City Folk was an actual improvement over Wild World. But whatever, to each their own. Opinions are opinions, just don't pretend that yours is a fact and everybody else is blinded by nostalgia, because that is not at all what impacts my feelings on Wild World and City Folk.
 
Hm... This is a bit of a tough one. I don't know how I feel between New Leaf and the GCN version right now... However, perhaps, New Leaf should be number one.

1. New Leaf
2. GCN Version
3. Wild World - Sadly, it wasn't really the Animal Crossing sequel I was expecting. It did do a lot right... Hairstyles/accessories, Wi-Fi, villager pictures, the larger house, etc. However, it ended up inexcusably lacking features from the GCN version, like holidays. Their excuse for removing them made no sense whatsoever, especially since they left the Festive Trees and such in the game, which had no less presence in the game than in the original (as in they were still sold at Nook's store every day before Christmas).
4. City Folk - By far the lowest point of the series. Everybody criticizes it for being "more of the same", but they miss the larger picture, the real issues with the game. In reality it was a lazily made game, of which poor execution ruined most, if not all, of its features. It might have been fun if you had Wi-Fi throughout its lifespan, but I only had it in the beginning, and then the last year (within which I was too busy to play it much), but the single-player was just very poorly made. It's incredible to me to look at this game and then New Leaf. It's amazing how the same team of developers could make such a terrible game as CF, but then turn around and fix so many of those mistakes.



In this series, I can't see that as true, and no it's not a matter of nostalgia. In between the GCN version and Wild World there are pros and cons. Overall I feel like Wild World was more of a step to the side. It made great improvements, but it took away things I feel were very important to the series.

City Folk was a very poor excuse for an Animal Crossing game. The game was poorly executed, most likely suffering from sheer laziness. I don't know how you could feel like City Folk was an actual improvement over Wild World. But whatever, to each their own. Opinions are opinions, just don't pretend that yours is a fact and everybody else is blinded by nostalgia, because that is not at all what impacts my feelings on Wild World and City Folk.

Actually it is a matter of nostalgia don't believe me? Read some of the posts in the thread. A lot people are blinded by nostalgia when it comes to the gamecube version of the game maybe you're not - I never said you were I know I'm not I recently played the gamecube version and it's crap now.
you said:
Overall I feel like Wild World was more of a step to the side. It made great improvements, but it took away things I feel were very important to the series.
with a statement like that examples are needed. What the E-card reader lmao? The pathetic excuse for an island? The tents/igloos? As for WW to CF I'm not sure as to where all the deep hatred comes from. The city? So everyone who hates the city in CF must hate NL main street because they're pretty much the same thing. Grass wear? That feature does suck but it's not a game changer.
 
Actually it is a matter of nostalgia don't believe me? Read some of the posts in the thread. A lot people are blinded by nostalgia when it comes to the gamecube version of the game maybe you're not - I never said you were I know I'm not I recently played the gamecube version and it's crap now.

You said that each game improved on the previous, and then said to throw away nostalgia glasses. It seemed to me like you were saying that anybody who doesn't agree with that is blinded by nostalgia, hence applying to me.

with a statement like that examples are needed. What the E-card reader lmao? The pathetic excuse for an island? The tents/igloos?

Understandable. In the post above my response to you, I listed the lack of real holidays. That was a big deal to many, including me. I didn't care much for the E-Card reader, the island wasn't a big deal to me, and the igloos annoyed me because they took away a villager from the regular gameplay a whole day. There was plenty more that was in the GCN version that wasn't in WW. I'm not remembering every last thing, but one thing I'm thinking of is the villagers. You could ask for errands from them in the original, whereas after Wild World you couldn't do that anymore.

As for WW to CF I'm not sure as to where all the deep hatred comes from. The city? So everyone who hates the city in CF must hate NL main street because they're pretty much the same thing.

No, New Leaf's "city" is different. The only special visitor from a previous game that's in NL's "city" every day is Dr. Shrunk. The others come to town at random times. Some can be unlocked in the "city" at a later time, like Gracie and Katrina. However, having them unlocked there if you wish is a nice touch, I think. The major problem with CF's city was that it took almost all of the special visitors from the past games and put them there to see each and every day. Now we have more visitors coming to our town at random intervals, like Redd. It gives more replay value, as you have a reason to check on the game every day, to see if somebody different is in town.

Grass wear? That feature does suck but it's not a game changer.

I don't care for it, but it has never been a part of my problem with CF. I didn't much care for Wild World in that regard either. Of course, there was no path feature, but the towns were dominated by dirt either way.

Still, I don't know why they insisted on returning the feature. Now that I have an AC game I'm likely to actually play for more than a month, it may become an annoyance for me.

My problems with CF were different. There's the city I mentioned above, which was obviously just a last minute gimmick added. Then there's the villagers. I disliked the way they were handled in WW, but CF somehow went and made it even worse (much worse, actually). You no longer had any options when opening up a conversation with a villager. Thus there were no longer two phases to your conversations with them, and this quickly exposed how little variety there was in what they had to say. The repetition of the past games was far worse in CF. Not only that but they would start saying the same thing, repeatedly, in a row. I couldn't stand that. Plus, they removed the animal pictures, which were a nice goal to look to achieve with your favorite villagers.

Otherwise, there was the pathetic final house size. It's laughable that the DS version had a larger house size than the Wii version. I know what you'll say "But in the DS version you only had one house for multiple players!", and that was their excuse. But it was a bad excuse. I, and likely many others, played WW by myself. I got used to having that house size for myself. I don't care what their reasons were for having the larger house, there was absolutely no excuse for going back to the GCN size for the Wii version. As you see in New Leaf, this excuse didn't hold up for them beyond CF.

Another disappointment was in the pattern design. I thought the ability to design multiple parts of clothes differently would be great, but then I noticed that I had to use my Wii Remote to make patterns. There was no real convenient way to do it, you had to point and click for everything. I have shaky hands, so it made it very difficult for me to make patterns.

There's more, I'm sure, but I haven't really played the game in ages.
 
You said that each game improved on the previous, and then said to throw away nostalgia glasses. It seemed to me like you were saying that anybody who doesn't agree with that is blinded by nostalgia, hence applying to me.


Understandable. In the post above my response to you, I listed the lack of real holidays. That was a big deal to many, including me. I didn't care much for the E-Card reader, the island wasn't a big deal to me, and the igloos annoyed me because they took away a villager from the regular gameplay a whole day. There was plenty more that was in the GCN version that wasn't in WW. I'm not remembering every last thing, but one thing I'm thinking of is the villagers. You could ask for errands from them in the original, whereas after Wild World you couldn't do that anymore.



No, New Leaf's "city" is different. The only special visitor from a previous game that's in NL's "city" every day is Dr. Shrunk. The others come to town at random times. Some can be unlocked in the "city" at a later time, like Gracie and Katrina. However, having them unlocked there if you wish is a nice touch, I think. The major problem with CF's city was that it took almost all of the special visitors from the past games and put them there to see each and every day. Now we have more visitors coming to our town at random intervals, like Redd. It gives more replay value, as you have a reason to check on the game every day, to see if somebody different is in town.



I don't care for it, but it has never been a part of my problem with CF. I didn't much care for Wild World in that regard either. Of course, there was no path feature, but the towns were dominated by dirt either way.

Still, I don't know why they insisted on returning the feature. Now that I have an AC game I'm likely to actually play for more than a month, it may become an annoyance for me.

My problems with CF were different. There's the city I mentioned above, which was obviously just a last minute gimmick added. Then there's the villagers. I disliked the way they were handled in WW, but CF somehow went and made it even worse (much worse, actually). You no longer had any options when opening up a conversation with a villager. Thus there were no longer two phases to your conversations with them, and this quickly exposed how little variety there was in what they had to say. The repetition of the past games was far worse in CF. Not only that but they would start saying the same thing, repeatedly, in a row. I couldn't stand that. Plus, they removed the animal pictures, which were a nice goal to look to achieve with your favorite villagers.

Otherwise, there was the pathetic final house size. It's laughable that the DS version had a larger house size than the Wii version. I know what you'll say "But in the DS version you only had one house for multiple players!", and that was their excuse. But it was a bad excuse. I, and likely many others, played WW by myself. I got used to having that house size for myself. I don't care what their reasons were for having the larger house, there was absolutely no excuse for going back to the GCN size for the Wii version. As you see in New Leaf, this excuse didn't hold up for them beyond CF.

Another disappointment was in the pattern design. I thought the ability to design multiple parts of clothes differently would be great, but then I noticed that I had to use my Wii Remote to make patterns. There was no real convenient way to do it, you had to point and click for everything. I have shaky hands, so it made it very difficult for me to make patterns.

There's more, I'm sure, but I haven't really played the game in ages.

you said:
You said that each game improved on the previous, and then said to throw away nostalgia glasses. It seemed to me like you were saying that anybody who doesn't agree with that is blinded by nostalgia, hence applying to me.
Everyone is entitled to their opinion and people such as yourself don't like certain AC games in the same order as I do. Now that doesn't automatically make you blinded by nostalgia but some are as well as some are not.

The house/visitors were valid points in their own way while the others were just nit picking.

House size: I like WW house sizes better for NL but then again I liked having 4 houses in CF.
Patterns: I didn't have much of an issue making patterns and I got a ton of nice ones made by other TBT users.
Pictures: A miniscule feature that I didn't even notice in WW I may try to make an attempt in NL to get a photo but I don't really care all that much as I believe 90% of the NPCs are fugly.
As for the city taking away the aspect of special visitors I liked the fact I could always go to Redds/shrunk/Katrina everyday I wish he(Redd) there on Main Street. Today was my first day of getting Redd since I started playing back on June 9th in NL which is absolutely ridiculous.

you said:
I didn't much care for Wild World in that regard either. Of course, there was no path feature, but the towns were dominated by dirt either way.
What? Are you suggesting WW didn't have paths?
 
1. New Leaf - Too epic to describe.
2. Population: Growing! - Was my favorite before New Leaf, I love this game!
3. Wild World - Sometimes I got bored, but this was one of my all time favorite games!
4. City Folk - This was a pretty fun game, I'd spend hours playing, it's just that it's basically an enhanced version of Wild World.
 
1 3ds
2 wii
3 ds
4 gamecube

each game improved on the last one. Throw away your nostalgia goggles if you actually want to rate videogames or anything.
I don't see why you're sore if nostalgia makes a game more enjoyable for someone.

Regardless of that,
1. New Leaf, due to the huge improvement of graphics, a load brand new features, more villagers, clothing options, etc.
2. Gamecube, for nostalgia as well as the beautiful simplicity it has to offer. I have a lot I owe to this game for countless hours of entertainment and memories as a child, and I find it easy to pick it up and be addicted again.
3. Wild World, which did introduce fun, new things to do and see, but a lot of them weren't absolutely detrimental to AC games. Poor, busy graphics were distracting, even in comparison to Gamecube.
4. City Folk, which was a disappointment for many people including myself. I will never understand why they took one of the most wonderful things in an AC game - talking to the animals - and dumbed it down to practically nothing. I didn't play much City Folk(honestly, I wasn't grabbed by it like the other AC games tend to do) and that's a very sure sign of something gone wrong in the series.

I think they're all great and incredible games and have their own pros and cons. I would definitely recommend someone newly discovering the series to at least check out the older games if they can.
 
Everyone is entitled to their opinion and people such as yourself don't like certain AC games in the same order as I do. Now that doesn't automatically make you blinded by nostalgia but some are as well as some are not.

The house/visitors were valid points in their own way while the others were just nit picking.

They're not "nitpicking" just because they didn't bother you.

House size: I like WW house sizes better for NL but then again I liked having 4 houses in CF.
Patterns: I didn't have much of an issue making patterns and I got a ton of nice ones made by other TBT users.
Pictures: A miniscule feature that I didn't even notice in WW I may try to make an attempt in NL to get a photo but I don't really care all that much as I believe 90% of the NPCs are fugly.
As for the city taking away the aspect of special visitors I liked the fact I could always go to Redds/shrunk/Katrina everyday I wish he(Redd) there on Main Street. Today was my first day of getting Redd since I started playing back on June 9th in NL which is absolutely ridiculous.

See, they didn't bother you. But they did bother me. The lack of animal pictures and the addition of the city were big issues for many others, not even just me.

I do understand the complaint of Redd in NL. He has only appeared twice for me in more than three weeks, while it feels like I've seen Katrina every other day. Regardless, that doesn't make CF's city any other better in my eyes. Getting to visit them each and every day took away from the experience. It made me have even less of an inclination to play, because everything is set in stone. The special visitors are random, and thus introduce an element of surprise, to look forward to each day.

I think NL perfectly chose which visitors to put in the "city" and which to keep as visitors.

What? Are you suggesting WW didn't have paths?

I was referring to the grass-wear, which is supposed to be a path making tool.
 
1: New leaf- just really improved; graphics, everything. Easier to make bells and more stuff to buy with them. socks! xD
2: Wild World- was my second home during a bad time, played it countless hours at night, love the 1am tune a lot. <3
3: Animal Crossing- my first animal crossing game. Bought on release, I think. Loved it. Love the way it scrolls instead of the rolling pin style. Nes games, met Pierce here too.
4: City folk- felt like Wild World but not portable, so I played it once, for an hour, then placed it on the shelf. (Bought it used so not a big loss. :3)
 
New Leaf

Surprise surprise! Except not really... New Leaf is practically a must-have on the 3DS, whereas the other other AC games have much cons that prevent them from being more hyped about as compared to NL.

Wild World

First AC game and I loved it! Pretty fun for about few months; i got out of it and into it again around that timespan. Resetti sucksthough, it's not my fault my WiFi is bad!

City Folk

I was never a big fan of home console games, and I have never played CF for more than 10 hours iirc. It really doesn't have that factor that keeps me coming back for more.

Never played GC version yet, but I believe it's gonna be a 3rd!
 
Animal Crossing-Will always be my favorite
New Leaf-I still get the feel of the original game and it has a lot of new features
Wild World- Great game. I played this one a lot because of portability
City Folk-maybe played the game 20 times...
 
Animal Crossing
My first venture into the AC Universe, have had a lot of memories with this game. Just wouldn't feel right to put anything above it.

Animal Crossing: New Leaf
A close second, they tried to revamp the concept by adding a lot of new stuff, makes the game feel fresh again.

Animal Crossing: Wild World
Probably my most played Animal Crossing, due to the simplistic feel and the whole portability aspect of the game.

Animal Crossing: City Folk
Had a fair bit of fun with this game but to be honest, it's just Wild World on the big screen.
 
1. New Leaf- I can go on for hours why this is my fave. I love the dresses, island, Main Street; everything :D

2. GameCube- I loved the acres in it; I had my own little acre I would have an orchard in. Flowers never died. The collecting sequence for Wisp was fun. And no grass wear DX And wow, the commonality of coelacanth; I loved when it rained because it rained for the ENTIRE DAY. You can easily get 15 Coelacanth in an hour.

3. City Folk- 4. Wild World- I place City Folk higher than Wild World because you could customize all aspects of a shirt, instead of the one design. Also, you can have access to Shampoodle right away. I liked the Gracie sets in CF too. In WW I didn't like everyone living in the same house.
 
I've never played the Gamecube version so my personal rating would be:

Wild World > New Leaf > bghzgbfvfbghn > CF
 
1) Population Growing: This game has the most nostalgia for me. My friends and I played this thing for HOURS. New Leaf is superior in many ways, but the first game will always be my favorite.

2) New Leaf: As stated previously, content-wise the best AC hands down. The graphics can finally compete with the console versions as well.

3) Wild World: Very awesome for its time. Offered a wide range of improvements from the first game. However, I don't see myself ever returning to this game because it has aged pretty badly. Plus, I have New Leaf...

4) City Folk: Underwhelming. Yes, it had a few upgrades from Wild World, but offered nothing groundbreaking. Additionally, the city killed the game for me somewhat. Part of the game is anticipating when certain stores/special characters would show up, but that was significantly reduced due to the city.
 
New leaf - I love love love this game!
Wild world - was addicted to it and played it for years...now that I have new leaf it pales in comparison!
Gamecube version - I loved it but playing it made me nauseous. I would imagine city folk would have the same affect, I have never played city folk.
The panoramic on the gamecube and other systems is too much for me...I do not use the 3d on my ds either as it makes me sick.
 
New Leaf is the best in the series by far.
Second best is Wild World since it was my first game, I've reset it many times and it's a very enjoyable game.
I have the Gamecube version but I never got around to playing much of it..
and I don't own a wii
 
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