♬Cam's GFX Gallery♬

Wow, I love your latest graphic. The pink circles you added to the image is a great addition, especially since it gives the tag contrast in terms of color, and it totally makes the whole piece look more cohesive and interesting. I also like the fact that you blurred the background, which shows that you're getting there in terms of depth ;-]
Not like I can say much about depth though, since I don't have that much experience with it. Whoops.

Anyways, with your Pokemon banners, I like what you're doing with creating lighting sources. That makes the whole tag look more dynamic, and that's always good. How do you usually go about doing that, by the way? I think you're mainly using a white brush and setting that to some layer setting (correct me if I'm wrong), but using a gradient for lighting is awesome too. Setting a black and white gradient on soft light and putting the white bit where you want the lighting to go definitely gives you a drastic change, as it provides a light source while darkening the rest of the tag. I abuse this a lot, haha.

Also, the fire text effect you use is really cool! Love it. Your text placement is good as well, since it doesn't detract focus from the main subject. What you could work on, though, is adding effects and etc to make the tag more visually appealing. Right now they're pretty empty, and there's generally nothing wrong with that, but a few well-placed textures, C4Ds, and fractals would give more flow, even more lighting, and a 'personality' to your works. So if you have any questions about those, you can totally ask me; I love using effects and I don't mind giving tips at all :-]
I would say the main four elements that a good tag has are flow, depth, lighting, and colors.
Wow, thank you! Im quite fond of my most recent one as well, and really tried to make the scarf pop a lot.

And Im actually using a black/white radial gradient on soft light for lighting, but sometimes I use lens flares as well.

Yeah, Im pretty bad with actually adding in the effects. A lot of times I feel like they are too cluttered when they are actually fine.
I really appreciate all of your advice! I will definitely take that all into consideration and sned you a message if I need help with anything!
 
Well, after some advice I was given, I edited this a little to try and add more depth and make the render fit in more rather than sticking out. The next tag I make I am definitely going to work on adding in more effects, I think.
NoVvKyy.png
 
Another request:
TRKrF5K.png
It's very plain, but I like it. Added a fractal, I dodge tooled his eyes, added some lighting using a black and white radial gradient, and used a red linear gradient to add some more color.
 
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And Im actually using a black/white radial gradient on soft light for lighting, but sometimes I use lens flares as well.

Yeah, Im pretty bad with actually adding in the effects. A lot of times I feel like they are too cluttered when they are actually fine.
I really appreciate all of your advice! I will definitely take that all into consideration and sned you a message if I need help with anything!

Ah, that's great! Those are two really solid ways of adding light. Have you experimented with other types of gradients, though? If not, linear gradients work well too ;-]

Yeah, I understand where you're coming from. I don't think you should worry too much about that, though! For example, my graphics are almost always cluttered (admittedly), but they generally end up fine because the effects often fit with the render I'm using and I take care to not overwhelm it too much. So, the bottom line is that you should have a good idea of when to stop. Once you develop that, then your effects will end up looking very nice.

I love what you did in this work, by the way!
7MGvLdp.png

The fractals in the background are very cool and the text effect you used is fitting. Actually, scratch that- your text effects are just great in general :p
I do think a different font would have been better though, as the text doesn't completely fit in. Maybe something more elegantly-styled, rather than a font that's bold and blocky? (Oh, but if your customer requested the text to be that way, ignore that. Lmao.)
Also, the center is generally an awkward place to put text - I think it'd look better if it was nudged to the left a bit, and I promise it won't interfere with the effects too much at all, haha.

Oh, and I like the particle effect you have going on here-
B1VnXuQ.png

The lighting is also quite nice! Keep up the improvements c:
 
Ah, that's great! Those are two really solid ways of adding light. Have you experimented with other types of gradients, though? If not, linear gradients work well too ;-]

Yeah, I understand where you're coming from. I don't think you should worry too much about that, though! For example, my graphics are almost always cluttered (admittedly), but they generally end up fine because the effects often fit with the render I'm using and I take care to not overwhelm it too much. So, the bottom line is that you should have a good idea of when to stop. Once you develop that, then your effects will end up looking very nice.

I love what you did in this work, by the way!
7MGvLdp.png

The fractals in the background are very cool and the text effect you used is fitting. Actually, scratch that- your text effects are just great in general :p
I do think a different font would have been better though, as the text doesn't completely fit in. Maybe something more elegantly-styled, rather than a font that's bold and blocky? (Oh, but if your customer requested the text to be that way, ignore that. Lmao.)
Also, the center is generally an awkward place to put text - I think it'd look better if it was nudged to the left a bit, and I promise it won't interfere with the effects too much at all, haha.

Oh, and I like the particle effect you have going on here-
B1VnXuQ.png

The lighting is also quite nice! Keep up the improvements c:

Huh, I've never thought about linear gradients. I guess I see how that could work! I will play around with it!

Okay! I will definitely just focusing on adding effects to fit the render and stopping when I feel there are enough hahaha.

Yeah, I agree that the font coulda been a bit better. But I didn't realize till you pointed it out that my text was in the center! Huh!


Heheh, thank you! I really appreciate all of your critiques!
 
Im quite happy with my shop's banner. Huge thanks to WonderK who helped me a lot with this! It's still a WIP, but I figured I would go ahead and add it to the gallery.
4FdUoa8.png
 
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I have good news! When I finish this piece, it will be in photoshop cs2! I found the free version on adobe's website and I'm very excited to mess around with it! Just thought I would give an update!
 
Im quite happy with my shop's banner. Huge thanks to WonderK who helped me a lot with this! It's still a WIP, but I figured I would go ahead and add it to the gallery.
4FdUoa8.png

This looks super nice!
 
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OpY2M41.png

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It's helpful that you included a "before and after" of sorts for this signature, because I can see your process and changes pretty clearly! For example, Pain's eyes were lacking detail and looked submerged in bright orange at first, but then you darkened the area and fixed it up, which was definitely a good choice. Also, the border is quite nice, and I do like the style you used.
Oh, and I noticed that you blurred the edges of the Pain render you used. This was a good call, because originally the lines were sharp, and this was heightened by the fact that the intense red/orange of the effects contrast greatly with the darkness of his jacket.

And speaking of effects, I like the usage of bubble C4Ds. However, it's very saturated - you could've toned it down a bit, and the background is a bit plain, since it's simply black. This adds a lot of contrast to the piece, but the finished product ended up looking very intense overall, so I think having an image as a background rather than just a color fill would've been beneficial.

Furthermore, it's hard to distinguish the effects you placed behind Pain. It looks like a ginormous blob at the moment, rather than a lot of effects stacked up on each other (which is what I'm pretty sure you did, though correct me if I'm wrong!). To prevent this "ginormous blob look" from happening, I suggest picking out multiple colors to work with rather than just a few! For example, adding effects that are another shade of orange/red would give the graphic more depth and make it easier to tell everything apart :-]

C+C aside, I like the fact that you're experimenting a lot more with resources! You'll definitely get an eye for it once you get enough experience. I can't wait to see how your next piece will turn out; I'll keep my eyes peeled ;-]
 
OpY2M41.png

WfGD5rq.png

It's helpful that you included a "before and after" of sorts for this signature, because I can see your process and changes pretty clearly! For example, Pain's eyes were lacking detail and looked submerged in bright orange at first, but then you darkened the area and fixed it up, which was definitely a good choice. Also, the border is quite nice, and I do like the style you used.
Oh, and I noticed that you blurred the edges of the Pain render you used. This was a good call, because originally the lines were sharp, and this was heightened by the fact that the intense red/orange of the effects contrast greatly with the darkness of his jacket.

And speaking of effects, I like the usage of bubble C4Ds. However, it's very saturated - you could've toned it down a bit, and the background is a bit plain, since it's simply black. This adds a lot of contrast to the piece, but the finished product ended up looking very intense overall, so I think having an image as a background rather than just a color fill would've been beneficial.

Furthermore, it's hard to distinguish the effects you placed behind Pain. It looks like a ginormous blob at the moment, rather than a lot of effects stacked up on each other (which is what I'm pretty sure you did, though correct me if I'm wrong!). To prevent this "ginormous blob look" from happening, I suggest picking out multiple colors to work with rather than just a few! For example, adding effects that are another shade of orange/red would give the graphic more depth and make it easier to tell everything apart :-]

C+C aside, I like the fact that you're experimenting a lot more with resources! You'll definitely get an eye for it once you get enough experience. I can't wait to see how your next piece will turn out; I'll keep my eyes peeled ;-]
Thank you for all of this! I am actually editing it a bit anyways, so I am trying to change some of this now. I will post the edited version between today and tomorrow.
 
Yet again, edited the above signature, now I think I am done.
q1fShiP.png
 
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Made myself a phone wallpaper. It isn't too fancy or anything, or really even that good, but I added a fractal or two, a texture, some lighting, and did some color adjustments. Isn't the best, again, but I like it.

36apmvw.png
 
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