Captain Jigglypuff
Leader of the Jigglypuff Army
Sometimes I try to lose on purpose in Ace Attorney mostly to see what would happen.
This is incidentally why I've never been a fan of the penalty system in this series. While I understand that it's intended reward critical thinking by avoiding an unfavorable outcome and give a sense of stakes to incorrect answers, it also disincentives the player to explore some of the more unique dialogue options that you can only see from choosing the wrong answers.Sometimes I try to lose on purpose in Ace Attorney mostly to see what would happen.
Plus it makes the games less realistic if you always win legal cases and having an alternate route and story in the games would make it feel more realistic. I quit playing after the Dahlia trial because I am extremely against the death penalty under any circumstances and refused to play the game properly to convict her. I would have liked to have seen an alternate route in the story where she is deemed innocent and then plots her revenge and have different cases in turn. Ace Attorney is too linear and the only reason I continued to play it as long as I did was because I thought the dialogue was witty which is something that I like but it was extremely boring having to find evidence and then present said evidence at the right time and object only when the game required you to do so. We all know Capcom can make a game where you can have alternate options and outcomes and make you think outside of the box given that Mega Man and Devil May Cry exists.This is incidentally why I've never been a fan of the penalty system in this series. While I understand that it's intended reward critical thinking by avoiding an unfavorable outcome and give a sense of stakes to incorrect answers, it also disincentives the player to explore some of the more unique dialogue options that you can only see from choosing the wrong answers.
I don't really care too much that Ace Attorney is an extremely linear story. The first three games are pretty much the exact length I'd like them to be, and I feel alternate routes would rather muddy and needlessly prolong the gameplay, rather than actually contribute meaningful narration. The gameplay loop, if you can call it that, is rather simplistic, but I've always felt the games use the gameplay as set dressing for the delivery of the narrative, as visual novels tend to do, rather than the other way around.Plus it makes the games less realistic if you always win legal cases and having an alternate route and story in the games would make it feel more realistic. I quit playing after the Dahlia trial because I am extremely against the death penalty under any circumstances and refused to play the game properly to convict her. I would have liked to have seen an alternate route in the story where she is deemed innocent and then plots her revenge and have different cases in turn. Ace Attorney is too linear and the only reason I continued to play it as long as I did was because I thought the dialogue was witty which is something that I like but it was extremely boring having to find evidence and then present said evidence at the right time and object only when the game required you to do so. We all know Capcom can make a game where you can have alternate options and outcomes and make you think outside of the box given that Mega Man and Devil May Cry exists.
Ouch reminds me of when I dropped my GBA when playing Golden Sun. The batteries flew out and I lost like a good amount of progress.I was charging my DS while playing Pokemon Platinum as a kid and accidentally pulled the charger off really hard and it crashed my game. I hadn’t saved in three hours and had to redo a gym leader and two long routes.