My island is way more aesthetic. Although I do have the shop and the tailor right next to each other. I wouldn’t say that’s convenient though because my house is on the island. I have my villagers all in a little village. They’re all very close to each other. My island is nowhere near finished, but I do currently all of my dream villagers, so that’s a start! Obviously, my villagers were chosen based on color scheme and species, so that is aesthetic in itself.
The amount of people saying both is frustrating to me I don't think there is any player out there who would fully chose one over the other.
For me the answer is convenience.
The most important thing for me is being able to navigate my island freely and easily.
Personally I'm not a fan of islands you can easily get lost in.
Of course having the island look nice is important to me too! And I would be lying if I said I hadn't made some sacrifices in accessibility to make it look nicer.
But even when I fence an area, I always leave a hole to walk through to get to the other side quicker
Aesthetic for sure, though I always make sure that no bigger areas are secluded in a way that there is only one path leading to them. I like the possibilty to literally make "rounds." There are also some aesthetic choices that I personally wouldn't want because they make me nervous in how inconvinient they are such as only being able to reach certain parts via vaulting pole/ latter or (my least favorite) stepping stones.
I'm definitely designing my island around aesthetics as oppose to convenience, it probably doesn't help with all the YouTube videos I've been watching lately around speed building and showing off different island themes such as cottage and fairy core. That being said these and many other aesthetics and themes has been a great source of inspiration and made me think differently when it comes to designing my own island.
Both. I like supper wide paths, and I also like to be able to walk around freely without having villagers blocking areas.
I personally don’t like the look of 1 square paths. I also don’t like it for convenience.
Kinda both? My Res. Services, Nooks, and Ables are all really close to my airport so if anyone visits they'll have most of what they need unless they're coming for Redd. Other than that, I'm mostly an aesthetic person.
I'm not the one who made the island on my switch (I have to share it with my brother, and he is the island rep of our NH copy), but it seems to be mainly aesthetic, since not everything is super close to each other and there are paths and/or bridges going to the necessary places. Still convenient though since it's still easy to get to them.
A little of both I think. The way my island looks is very important to me, but I don't think it's more important than functionality/convenience. I look at aesthetics/function like they are on equal footing- thats why I made some important decisions I think were the right move. I put my villagers in a structured neighborhood, while I don't think it looks as aesthetically pleasing as larger scattered areas, I like having easy access to everyone, it's so much more convenient. Same goes for the shops, I wanted them right next to each other to make it easier to check each day. That said, I did leave myself room for a nice long entrance and did put shops further back on my island to get the look I wanted. I like things to be workable function-wise but still look nice too!
I tried to keep my island both convenient and fitting my theme - but I definitely prioritized convenience. I love visiting dream islands that are designed to look natural and are filling to the brim with the perfect furniture. But when it comes to my own island I want to be able to zoom around in straight-ish lines to get all my dailies done and find my villagers without getting slowed down by furniture or lag. I also don't want to have to carry around a ladder or vaulting pole so any area that was meant to be accessed on my island is accessible without a ladder, vaulting pole, or diving suit. I also left enough space for pond, river, and ocean fishing since I'm nowhere near done with catching bugs or fish and I want to have the space to do it leisurely when I feel like it, without having to terraform my way to the water. It's not quite as aesthetically pleasing as I had planned but I still love my island and have a great time playing on it so that's what counts to me
Both! I'm a bit of a hoarder, so almost every square inch of my island has something placed, be it furniture, trees, or flowers. But it's all set up on a pretty straight forward grid with wide paths almost everywhere. It's really important to me to be able to navigate around the island easily, so I have the 'run test' to make sure I can get to all major areas quickly.
It's still a WIP, and if you go to the right, it shows the most. A cliff that leads nowhere, a second-tier cliff with no incline (but is clearly meant to be a place of interest), a house all alone... But at the same time, it's easy to get around, for the most part. I still don't know what to do with resident services (which is a large part of why I'm not sure how to progress, it's in such a terrible place and it's HUGE compared to the other buildings in the vicinity - I wish we could customize the flooring, at least).
The left side, however, is pretty easy to walk around, whilst still looking presentable.
I don't really care about walking far as I really enjoying walking all over my island. But I don't like having to use a ladder or a vaulting pole, so I make sure that everything is accessible that way. I don't really care about being able to catch every fish and bug anymore as I've already completed my museum. So really the only thing that I do is make sure it's easy to walk around, other than that I only focus on aesthetics.
Honestly I know I am very late to the party. (Hi! I'm new here and was aware of this place for a while actually. The thing is I didn't join the community until recently because the last game I owned was City Folk which ended up being broken. Anyways, let us not focus on why I didn't join the community.)
I like to do both aesthetics and convenience like many others. While I may not be the most fashionable on the block, I do quite enjoy making my island look pretty while not being trouble to travel around.
Aesthetic is arguably my main priority but I try to build as much convenience as possible into it - for example I did some big cliff terraforming around the entrance of my island for aesthetic purposes, but it annoyed me too much having to walk all the way around one of the cliffs to get to the beach next to the airport so I carved in a little one block path.
I could never have one of those islands with things crammed in every space that make it difficult to navigate purely because I'm lazy enough as it is when it comes to moving from one corner of the island to another, but I have immense amounts of respect and admiration for the people who put their time into that
At first I tried to do my island for aesthetic and quickly realized that it wasn’t working for my game play and decided to change my whole layout. This is the first time I’m not having ables and nooks so close to resident service and I’m still not sure how I feel absolutely that but I love the layout I have now it makes finding things so easy
lean more towards convenience. all the major buildings are near the resident services while all the villager houses are in the back with a neighborhood setup. no hate but i'm kinda amazed at people who are able to do cottagecore styles and having everything being cluttered like that, seems like it would get annoying to walk around in after a while.