watercolorwish
HappyπHalloween!
So disappointed in this update. That March one needs to do better
Honestly yes. Just yes.So disappointed in this update. That March one needs to do better
To the people who have played past AC games and were disappointed with this update because it doesn't have enough to keep them playing for long: What did you do during this time of year in past AC games? I don't think it's a very good excuse to say "past games were boring after the holidays so this one can be too", but I feel like a lot of the upset leads back to how people say NH feels incomplete.
For me personally, I always found this time right after the holidays to be pretty barren and would often put down the game for a while for a lack of things to do. I haven't done this with NH because after the holidays I found there is still soooo much to do.
In the end, I think Nintendo should have done a better job in general of keeping things interesting this time of year (and throughout any "slower" part of the year), but they did make some progress with seasonal DIYs to collect and craft.
You make a VERY good point. However, we canβt terraform or basically completely re-design our island in NL. NL took priority in activities and NPCs, while NH took priority in island design, it honestly just comes down to what you like more.What did we do?
Let's see.
In NL, we had Tortimer island, where it was always summer, and only cost $1000 bells a trip to get there via Kapp'n's boat, and it had an amazing beetle spawn rate (and a drop box that held quite a few beetles and sharks etc, you could pick up at the drop box back in your town), and a shop with exclusive items including the silver axe that allowed us to make stumps with awesome patterns, as well as the tour games that were awesome and won you medals to spend in the island store, plus you could gather fruit (mango, banana, lemon, lychee, durian), flora and fauna that wasn't available in your town.
Then we had Main Street, or Nookingtons in Wild World, but Main Street had the Emporium, that housed Leif, and Gracie as well as the many items, including fortune cookies with nintendo items, that could keep you collecting for YEARS, and they were unique, as were the MANY furniture sets, that could be customized at Re-Tail - another awesome feature.
I really miss the rococo set.
Gracie had her unique furniture as well, like sweets and gorgeous sets.
We had Katrina that could let you know if you were going to have a lucky day.
We had Club LOL and Dr Shrunk with his joke book, instead of this impersonal reactions UI.
There was the museum shop, and the four rooms you could rent to what you wanted with.
There was Harvey's Campground that had NPC's arrive each day in their RV's with unique items to buy with meow coupons you got from completing Isabelle's daily tasks, or by beating levels of Desert Island Escape and the other mini game you could play on the in game DS item.
There were over 70 amiibo cards and figures you could scan with Wisp each day, to get even MORE unique items including so many food items, from each of the amiibo's respective RV's.
You could also feed the birds with Harvey.
We had house styles such as modern, and zen castle, and so many awesome exteriors and mail boxes as well.
We had a full sized mansion, and with a plethora of items that could literally take years to get, we had no trouble filling or theming it.
We had perfect fruit that could give us dead trees.
We had some great PWP's like the windmill, statue fountain, wisteria trellis, flower arch, topiaries, zen bell etc.
There was a ton of awesome DLC, and the holidays had furniture sets.
We had Brewster who you could work for to get special cafe items and gyroids from.
We had the post office, with Pete, Pelly and Phyllis, not an impersonal card stand.
We had the HHD giant furniture too, and the mini dinosaurs Cyrus could make.
We had Phineas and the badges.
We had a more meaningful relationship with villagers.
There is a heap more, this was just off the top of my head!
Most importantly - we had FUN.
Iβm not too excited for a Mario update (Iβve grown tired of the series tbh), but Iβll try to stay fairly optimistic.So disappointed in this update. That March one needs to do better
I'd love for these things to return, but this just feels like it's cherry picking random features that haven't returned without considering the fact New Horizons compensates removing most of the features on that list in its own way. Expecting a 1:1 carbon copy of a predecessor, especially when you're on the SIXTH iteration of a title is only setting yourself up for disappointment, IMO. You're, of course, more than entitled to your opinion 100%, but this is just my view on your points:What did we do?
Let's see.
In NL, we had Tortimer island, where it was always summer, and only cost $1000 bells a trip to get there via Kapp'n's boat, and it had an amazing beetle spawn rate (and a drop box that held quite a few beetles and sharks etc, you could pick up at the drop box back in your town), and a shop with exclusive items including the silver axe that allowed us to make stumps with awesome patterns, as well as the tour games that were awesome and won you medals to spend in the island store, plus you could gather fruit (mango, banana, lemon, lychee, durian), flora and fauna that wasn't available in your town.
Then we had Main Street, or Nookingtons in Wild World, but Main Street had the Emporium, that housed Leif, and Gracie as well as the many items, including fortune cookies with nintendo items, that could keep you collecting for YEARS, and they were unique, as were the MANY furniture sets, that could be customized at Re-Tail - another awesome feature.
I really miss the rococo set.
Gracie had her unique furniture as well, like sweets and gorgeous sets.
We had Katrina that could let you know if you were going to have a lucky day.
We had Club LOL and Dr Shrunk with his joke book, instead of this impersonal reactions UI.
There was the museum shop, and the four rooms you could rent to what you wanted with.
There was Harvey's Campground that had NPC's arrive each day in their RV's with unique items to buy with meow coupons you got from completing Isabelle's daily tasks, or by beating levels of Desert Island Escape and the other mini game you could play on the in game DS item.
There were over 70 amiibo cards and figures you could scan with Wisp each day, to get even MORE unique items including so many food items, from each of the amiibo's respective RV's.
You could also feed the birds with Harvey.
We had house styles such as modern, and zen castle, and so many awesome exteriors and mail boxes as well.
We had a full sized mansion, and with a plethora of items that could literally take years to get, we had no trouble filling or theming it.
We had perfect fruit that could give us dead trees.
We had some great PWP's like the windmill, statue fountain, wisteria trellis, flower arch, topiaries, zen bell etc.
There was a ton of awesome DLC, and the holidays had furniture sets.
We had Brewster who you could work for to get special cafe items and gyroids from.
We had the post office, with Pete, Pelly and Phyllis, not an impersonal card stand.
We had the HHD giant furniture too, and the mini dinosaurs Cyrus could make.
We had Phineas and the badges.
We had a more meaningful relationship with villagers.
There is a heap more, this was just off the top of my head!
Most importantly - we had FUN.
What did we do?
Let's see.
In NL, we had Tortimer island, where it was always summer, and only cost $1000 bells a trip to get there via Kapp'n's boat, and it had an amazing beetle spawn rate (and a drop box that held quite a few beetles and sharks etc, you could pick up at the drop box back in your town), and a shop with exclusive items including the silver axe that allowed us to make stumps with awesome patterns, as well as the tour games that were awesome and won you medals to spend in the island store, plus you could gather fruit (mango, banana, lemon, lychee, durian), flora and fauna that wasn't available in your town.
Then we had Main Street, or Nookingtons in Wild World, but Main Street had the Emporium, that housed Leif, and Gracie as well as the many items, including fortune cookies with nintendo items, that could keep you collecting for YEARS, and they were unique, as were the MANY furniture sets, that could be customized at Re-Tail - another awesome feature.
I really miss the rococo set.
Gracie had her unique furniture as well, like sweets and gorgeous sets.
We had Katrina that could let you know if you were going to have a lucky day.
We had Club LOL and Dr Shrunk with his joke book, instead of this impersonal reactions UI.
There was the museum shop, and the four rooms you could rent to what you wanted with.
There was Harvey's Campground that had NPC's arrive each day in their RV's with unique items to buy with meow coupons you got from completing Isabelle's daily tasks, or by beating levels of Desert Island Escape and the other mini game you could play on the in game DS item.
There were over 70 amiibo cards and figures you could scan with Wisp each day, to get even MORE unique items including so many food items, from each of the amiibo's respective RV's.
You could also feed the birds with Harvey.
We had house styles such as modern, and zen castle, and so many awesome exteriors and mail boxes as well.
We had a full sized mansion, and with a plethora of items that could literally take years to get, we had no trouble filling or theming it.
We had perfect fruit that could give us dead trees.
We had some great PWP's like the windmill, statue fountain, wisteria trellis, flower arch, topiaries, zen bell etc.
There was a ton of awesome DLC, and the holidays had furniture sets.
We had Brewster who you could work for to get special cafe items and gyroids from.
We had the post office, with Pete, Pelly and Phyllis, not an impersonal card stand.
We had the HHD giant furniture too, and the mini dinosaurs Cyrus could make.
We had Phineas and the badges.
We had a more meaningful relationship with villagers.
There is a heap more, this was just off the top of my head!
Most importantly - we had FUN.
We have made the decision to remove several posts from this thread. Please make sure that your posts are constructive to the conversation and respond to other users' opinions respectfully. We don't want to see condescending or passive aggressive remarks, sarcasm, put downs, personal criticisms, etc. All this accomplishes is making people feel bad and starts fights.
If you find yourself getting irritated remember that you can always: (a) report the post to the staff if you feel it is problematic; and/or (b) add users who repeatedly bother you to your ignore list. If you don't know how to use these forum features then feel free to drop us a message in Contact the Staff and one of us will show you how.
tl;dr please keep it friendly so we don't have to lock the thread, thanks!
In the sense that friendship didn't have a monetary value.More meaningful relationships with villagers? Nah. But Iβll give you the rest
You make a VERY good point. However, we canβt terraform or basically completely re-design our island in NL. NL took priority in activities and NPCs, while NH took priority in island design, it honestly just comes down to what you like more.
Yeah, but thatβs you. Other players may LOVE terraforming (or at least the result of it lol) and consider it a fair trade, especially since thereβs more updates to come that could have those desired items in them.Not a fan of terraforming, and could easily live without it.
Giving us an island and being able to put items outside, then leaving out the hundreds of awesome items that would have looked fantastic around the island is just.. cruel.
To the people who have played past AC games and were disappointed with this update because it doesn't have enough to keep them playing for long: What did you do during this time of year in past AC games? I don't think it's a very good excuse to say "past games were boring after the holidays so this one can be too", but I feel like a lot of the upset leads back to how people say NH feels incomplete.
I don't think the items are coming back, sadly.Yeah, but thatβs you. Other players may LOVE terraforming (or at least the result of it lol) and consider it a fair trade, especially since thereβs more updates to come that could have those desired items in them.
I'd love for these things to return, but this just feels like it's cherry picking random features that haven't returned without considering the fact New Horizons compensates removing most of the features on that list in its own way. Expecting a 1:1 carbon copy of a predecessor, especially when you're on the SIXTH iteration of a title is only setting yourself up for disappointment, IMO. You're, of course, more than entitled to your opinion 100%, but this is just my view on your points:
Tortimer Island was nice, but it was a grind-fest. The fact it was always summer meant that you were primarily there as opposed to your very own town, which in turn, makes you miss out on gameplay and unexpected events. Remember the EXTREMELY annoying pain of trying to unlock PWPs? There are people that have played for YEARS and still don't have them all unlocked. Why? Because, aside from how awfully hard it was to get a villager to request one, you were usually grinding bells at Tortimer Island.
If Tortimer Island were scrapped so we could get an expanded island with island huts (similar to GameCube) allowing for additional villagers to be invited, exploration, new materials, crafting, etc. then I'd be for it! Let's stay tuned to see what they do.
Main Street wouldn't fit the island theme of New Horizons. I love and prefer the concept of the town vibe from previous AC titles too, but it's also equally, if not more, important to ensure each title differentiates itself from the last. Otherwise we end up with a WW & CF situation where it's a carbon copy and flat out boring, unoriginal, etc.
The furniture sets you've listed are some that I miss, too, however, I'm very happy with the objects they included in New Horizons. The sets match so nicely, they're beautifully designed with high quality meshes/textures, and lots of them have physics applied to them. If having my little house plant move when a fan hits on it was caused a furniture set or two to be scrapped, then I'm not complaining!
Definitely miss certain NPCs and things like the post office. But, again, I also understand if they chose a different direction in design with this game, and I appreciate them for doing that.
Club LOL, meh. It was really neat, but by no means a necessity. I prefer the way K.K. Slider is portrayed in New Horizons, a celebrity artist, vastly.
Harvey's Island, HHD content, etc. all came at a later point in the game's life. Like, much later. We are getting way more frequent content drops in New Horizons.
House styles in New Horizons look way better to me, personally. Things match far better, too. And I like Tom Nook's role in the Town Hall better.
Perfect fruit was cute, but at mid-late game, it's mostly an unused feature, and mainly treated as aesthetic. It was the same case with shells, which were repurposed to be used in crafting as opposed to just selling.
PWPs < Literally ANY SINGLE FURNITURE ITEM, BIG OR SMALL, BEING PLACED ANYWHERE! Sorry caps, I can't emphasize it enough.
We are getting WAY more DLC than any other AC game with its own original holiday furniture set. What is your point? And have you seen the Easter furniture? Looks SO much better than before!
Brewster is nice, but I don't want a carbon copy of the cafe from New Leaf again.
I miss the Post Office, but again, post cards fit the island theme better. They should certainly look to incorporate Pelly, Phyllis, and Pete into the game, though. And, fine, we lost the post office, but we got a huge increase in quality/quantity of stationery, a new stationery picker system, seasonal stationery, mailboxes holding mail for convenience, and (huge one) sending mail/gifts to friends!
Re-Tail was cute, as was Cyrus' ability to craft us furniture, but now that power is ours. The crafting system in ACNH is awesome, IMO.
I prefer Nook Miles as opposed to Phineas and the badges. They fit the theme better, they're more integrated into the game, and the rewards are nicer.
The only complaint I have with villager relationships is that they have their "starter" message they play when you first greet them for the day. Remove that, and get straight into dialogue, and things would be a lot better.
And that's really it. I think we should really consider the fact New Horizons did go the extra Nook Mile ( ) with creating original content and try to hang tight to see what they do with patches.