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Jak said:
I've been getting a little better at this, and've been playing as an Engineer.
Unfortunately, I've been having connection issues.
Engineer is a good starter character but i suggest you try out other characters
 
Kid Icarus said:
Jak said:
I've been getting a little better at this, and've been playing as an Engineer.
Unfortunately, I've been having connection issues.
Engineer is a good starter character but i suggest you try out other characters
I have been playing as others. Engi's just my favorite so far.
 
Jak said:
Kid Icarus said:
Jak said:
I've been getting a little better at this, and've been playing as an Engineer.
Unfortunately, I've been having connection issues.
Engineer is a good starter character but i suggest you try out other characters
I have been playing as others. Engi's just my favorite so far.
Oh ok
 
Tell you what, it's hard out here for a Pyro. We can't really be close-quarters kings the way the game is now. If you take a look on Valve's forums, the Pyro board is full of suggestions and whatnot. Hopefully they act on this soon.
 
I believe Pyro is my best character, which is unfortunate. I've never managed to get more than 9 kills in a life before, though.
 
Mino said:
I believe Pyro is my best character, which is unfortunate. I've never managed to get more than 9 kills in a life before, though.
He's my best too. And he's awesome. I just wish they gave him some more identity. (For example, cementing his role as an ambush character by making him have higher jump, making him faster, or adding some other kind of movement/stealth capability.)

Because right now I feel like Pyros are at a huge disadvantage in terms of their close quarters counterparts. (Scouts are way quicker, flame can't hit them, Heavy has huge ramp up damage and tons of health, Demos and Soldiers can work well in close quarters too.)
 
Fabioisonfire said:
Mino said:
I believe Pyro is my best character, which is unfortunate. I've never managed to get more than 9 kills in a life before, though.
He's my best too. And he's awesome. I just wish they gave him some more identity. (For example, cementing his role as an ambush character by making him have higher jump, making him faster, or adding some other kind of movement/stealth capability.)

Because right now I feel like Pyros are at a huge disadvantage in terms of their close quarters counterparts. (Scouts are way quicker, flame can't hit them, Heavy has huge ramp up damage and tons of health, Demos and Soldiers can work well in close quarters too.)
Scouts shouldn't present much of a problem because of their low health. Set them on fire at least once and then airblast them away. If you can't reach them with fire, then try and scare them away with your shotgun.

As for heavies, you never want to face them on open ground. You're going to want to set him on fire, airblast him, run behind a corner, and begin pelting him with flare gun shots as he starts chasing you around each corner. Use his speed against him.

You can airblast back anything Demos and Soldiers shoot at you, so they won't be a problem once you gain enough experience.


Also, something that I want to mention is if you really want to be a credit to team, make sure to airblast back ubers. If you see an ubered Demoman/Heavy/Pyro making a run for one of your friendly sentries, start airblasting back either the medic or his partner. If you airblast the medic far enough, his medigun will be too far away to uber his partner.
 
beehdaubs said:
Fabioisonfire said:
Mino said:
I believe Pyro is my best character, which is unfortunate. I've never managed to get more than 9 kills in a life before, though.
He's my best too. And he's awesome. I just wish they gave him some more identity. (For example, cementing his role as an ambush character by making him have higher jump, making him faster, or adding some other kind of movement/stealth capability.)

Because right now I feel like Pyros are at a huge disadvantage in terms of their close quarters counterparts. (Scouts are way quicker, flame can't hit them, Heavy has huge ramp up damage and tons of health, Demos and Soldiers can work well in close quarters too.)
Scouts shouldn't present much of a problem because of their low health. Set them on fire at least once and then airblast them away. If you can't reach them with fire, then try and scare them away with your shotgun.

As for heavies, you never want to face them on open ground. You're going to want to set him on fire, airblast him, run behind a corner, and begin pelting him with flare gun shots as he starts chasing you around each corner. Use his speed against him.

You can airblast back anything Demos and Soldiers shoot at you, so they won't be a problem once you gain enough experience.


Also, something that I want to mention is if you really want to be a credit to team, make sure to airblast back ubers. If you see an ubered Demoman/Heavy/Pyro making a run for one of your friendly sentries, start airblasting back either the medic or his partner. If you airblast the medic far enough, his medigun will be too far away to uber his partner.
I have been trying to improve my compression blast skills, definitely. Right now it's just more luck if I kill someone by using it or if I create some good separation.

I feel like I could dominate anyone using those tactics (W+M1 set ablaze, shotgun any runners, compression blast heavies and rockets away) in a one-on-one situation, but usually, so much *censored.2.0* is going on around me that it's hard to focus on anything but just trying to set everyone on fire and get out of there.

As far as getting owned, I've definitely been getting a lot better at not letting that happen, but it's just hard when I have to get so close while four of the most powerful classes own me at that distance- the distance that should be for me to own.
 
Fabioisonfire said:
beehdaubs said:
Fabioisonfire said:
Mino said:
I believe Pyro is my best character, which is unfortunate. I've never managed to get more than 9 kills in a life before, though.
He's my best too. And he's awesome. I just wish they gave him some more identity. (For example, cementing his role as an ambush character by making him have higher jump, making him faster, or adding some other kind of movement/stealth capability.)

Because right now I feel like Pyros are at a huge disadvantage in terms of their close quarters counterparts. (Scouts are way quicker, flame can't hit them, Heavy has huge ramp up damage and tons of health, Demos and Soldiers can work well in close quarters too.)
Scouts shouldn't present much of a problem because of their low health. Set them on fire at least once and then airblast them away. If you can't reach them with fire, then try and scare them away with your shotgun.

As for heavies, you never want to face them on open ground. You're going to want to set him on fire, airblast him, run behind a corner, and begin pelting him with flare gun shots as he starts chasing you around each corner. Use his speed against him.

You can airblast back anything Demos and Soldiers shoot at you, so they won't be a problem once you gain enough experience.


Also, something that I want to mention is if you really want to be a credit to team, make sure to airblast back ubers. If you see an ubered Demoman/Heavy/Pyro making a run for one of your friendly sentries, start airblasting back either the medic or his partner. If you airblast the medic far enough, his medigun will be too far away to uber his partner.
I have been trying to improve my compression blast skills, definitely. Right now it's just more luck if I kill someone by using it or if I create some good separation.

I feel like I could dominate anyone using those tactics (W+M1 set ablaze, shotgun any runners, compression blast heavies and rockets away) in a one-on-one situation, but usually, so much *censored.2.0* is going on around me that it's hard to focus on anything but just trying to set everyone on fire and get out of there.

As far as getting owned, I've definitely been getting a lot better at not letting that happen, but it's just hard when I have to get so close while four of the most powerful classes own me at that distance- the distance that should be for me to own.
Are you playan on 32 man servers?
 
beehdaubs said:
Fabioisonfire said:
beehdaubs said:
Fabioisonfire said:
Quoting limited to 4 levels deep
Scouts shouldn't present much of a problem because of their low health. Set them on fire at least once and then airblast them away. If you can't reach them with fire, then try and scare them away with your shotgun.

As for heavies, you never want to face them on open ground. You're going to want to set him on fire, airblast him, run behind a corner, and begin pelting him with flare gun shots as he starts chasing you around each corner. Use his speed against him.

You can airblast back anything Demos and Soldiers shoot at you, so they won't be a problem once you gain enough experience.


Also, something that I want to mention is if you really want to be a credit to team, make sure to airblast back ubers. If you see an ubered Demoman/Heavy/Pyro making a run for one of your friendly sentries, start airblasting back either the medic or his partner. If you airblast the medic far enough, his medigun will be too far away to uber his partner.
I have been trying to improve my compression blast skills, definitely. Right now it's just more luck if I kill someone by using it or if I create some good separation.

I feel like I could dominate anyone using those tactics (W+M1 set ablaze, shotgun any runners, compression blast heavies and rockets away) in a one-on-one situation, but usually, so much *censored.2.0* is going on around me that it's hard to focus on anything but just trying to set everyone on fire and get out of there.

As far as getting owned, I've definitely been getting a lot better at not letting that happen, but it's just hard when I have to get so close while four of the most powerful classes own me at that distance- the distance that should be for me to own.
Are you playan on 32 man servers?
Usually, yeah.
 
Fabioisonfire said:
beehdaubs said:
Fabioisonfire said:
beehdaubs said:
Quoting limited to 4 levels deep
I have been trying to improve my compression blast skills, definitely. Right now it's just more luck if I kill someone by using it or if I create some good separation.

I feel like I could dominate anyone using those tactics (W+M1 set ablaze, shotgun any runners, compression blast heavies and rockets away) in a one-on-one situation, but usually, so much *censored.2.0* is going on around me that it's hard to focus on anything but just trying to set everyone on fire and get out of there.

As far as getting owned, I've definitely been getting a lot better at not letting that happen, but it's just hard when I have to get so close while four of the most powerful classes own me at that distance- the distance that should be for me to own.
Are you playan on 32 man servers?
Usually, yeah.
That's probably why there is such a *censored.2.0*storm. If it bothers you, then I'd recommend moving to some 24 player servers. Kolvo has one that he's very fond of. Theville.org 24/7 warpath was it's name, I think.

Personally, I don't mind the 32 player mayhem. You might get used to it eventually?
 
I personally think you should go about playing other classes more besides Pyro. TF2 easily blends RPG like qualities with the class system, which makes others trump others easily. ex.: Heavies > Pyros, Snipers > Heavies, Spies > Snipers, Pyros > Spies.

If Valve really did take all of your ideas into the game then the Pyro will easily be overpowered. This game is perfect (although I think the Sniper's SMG needs a buff because nearly no Snipers still use it in comparison to Jarate and the Razorback).
 
You know, I have tried playing some of the other classes (Scout is pretty fun, but underpowered. Being a Medic can be alright too.), but none of them have the combination of firepower and the overall unique role that I enjoy having. Plus, I love setting *****es on fire.

I miraculously reflected a crit arrow back at a Sniper and killed him. Had something else to add, but I forgot.
 
32 MAN INSTA RESPAWN 24/7 CTF_2FORT GAIS

The only kind of 2fort I can stand is pl_2fort, which is admittedly a whole lot of fun.

Also, as far as 32 man mayhem goes, it all depends on the map, and whether or not it can really support that many people and still be functional and enjoyable. Case and point, pl_badwater can work well with 32 people, but ctf_2fort? Way too big of a cluster given how 2fort is designed.
 
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