Neb
Cosmog Enthusiast
I'm surprised I haven't posted on this thread yet.
I haven't beaten the vast majority of older video games I own and/or have played. What I consider older would be before 2001. Games from back then are just harder, lack what are considered quality of life or accessibility features, and have limited save functions. Older JRPGs especially are can be a nightmare. You either have to save in the overworld or in a specific location. This means backtracking through places with random encounters or bracing through to the end of the dungeon where there might be somewhere to save. We really take autosave and save anywhere functions for granted now. Unless the older game in question is somewhat easy and short, I likely I don't have the patience to beat it
As for modern games, I'll give Hades as an example. It's very hard and you lose your progress whenever you get a game over. While I enjoy the game a lot, I get burned out after each run because I don't feel like repeating what I beat right away.
Another recent example is Disco Elysium. The game is a real investment out of the player. There's tons of dialogue to sit through and it doesn't do much to hold the hand of the player. For the most part the game is figured out through the player. In that sense it's almost like a point a click. Unlike that genre though, I don't feel like the answers are obtuse to solve problems.
I haven't beaten the vast majority of older video games I own and/or have played. What I consider older would be before 2001. Games from back then are just harder, lack what are considered quality of life or accessibility features, and have limited save functions. Older JRPGs especially are can be a nightmare. You either have to save in the overworld or in a specific location. This means backtracking through places with random encounters or bracing through to the end of the dungeon where there might be somewhere to save. We really take autosave and save anywhere functions for granted now. Unless the older game in question is somewhat easy and short, I likely I don't have the patience to beat it
As for modern games, I'll give Hades as an example. It's very hard and you lose your progress whenever you get a game over. While I enjoy the game a lot, I get burned out after each run because I don't feel like repeating what I beat right away.
Another recent example is Disco Elysium. The game is a real investment out of the player. There's tons of dialogue to sit through and it doesn't do much to hold the hand of the player. For the most part the game is figured out through the player. In that sense it's almost like a point a click. Unlike that genre though, I don't feel like the answers are obtuse to solve problems.