I recently saw this up on tumblr, all credits to the user Bamdom. For reference, See Original guide here.
I've been trying it out and it seems to work a lot better than the other method we're all trying currently (jump two days, two days back), so I thought I'd share it with TBT. I know a lot of our users use tumblr too so they may know of this already, but it doesn't hurt to share.
Alternatively titled: How to Get Your Dream Villagers Faster Without Royally Messing Things Up for Yourself (◡‿◡✿)
So over the weeks I’ve amassed a reliable system through trial and error on how to move out villagers quickly and efficiently. In the past 3 days I’ve moved out a total of 23 unwanted/trading villagers without a single loss of a dream villager, so I’d say the success rate is pretty good, no?
So here I am, sharing my technique with you.
First thing’s first, I need to shed some light on one thing:
-> Whoever told everyone to use the “go forward two days then go backwards two days” technique has clearly been living under a rock. I’ve personally tried it and not only did it not work, there’s almost a guarantee that it will mess your town up. Going forward two days at a time is never a safe bet (unless you’re doing it during a period of- well I’ll get into that later) but long story short, DON’T DO IT. Also, going backwards in time does not count as days moved through time?? So no, it does not count as 4 days total.
-> That’s about all I have to say on the matter. If you value the villagers you have, don’t travel two days into the future, ever, unless it’s while you’re following my steps. I know someone who lost not their own, but a friend’s dream villager, because they were using this particular moving technique. It’s not safe. End of story.
NOW THAT THAT’S SETTLED, LET’S MOVE ONTO MY STUFF
Two things you need to know about before reading this guide:
(1): Exiting Period - The Exiting period occurs when you have 9 villagers in your town. This is the time frame during which villagers will ask you to move out. *Villagers will not move out during this period of time.
(2): Entering Period - The Entering period occurs when you have less than 9 villagers (1-8) in your town. This is the time frame during which villagers will move into your town.
[ THE GUIDE: ]
Foreword; It seems lengthy, but it’s not. I’m just really detailed.
Also, if you don’t know by now, ignoring villagers you don’t want is the best way to get them to move. If you hit them with nets or talk to them, they put themselves into a friend category ladder which disallows them from moving before others. My guide is made under the assumption that you know this already.
1. If you don’t time travel, then stop reading here, you silly bean.
2. You should have at least 8 villagers in your town before starting this. If you don’t - stop, drop, and roll your way into the game and get them. The simplest way of doing that would be to just time travel day to day and get them …
3. One of the 8 villagers in your town will act as a safety net for other villagers. You will talk to this villager frequently, so they should be a villager you don’t want to get rid of. Choose who they will be now. (They will occasionally ask to move out as well, considering villagers who are your best friends ask to move out as frequently as those who you ignore).
4. (Optional) Enact the Beautiful Town ordinance at your Town Hall before doing anything else. This will make it so your town doesn’t wreck itself through your time traveling antics.
5.Now you’re ready to begin the hard work. You have 8 villagers currently which means you’re in the Entering Period and one will be moving in soon to finish filling up your town. What you do is time travel day by day, never skipping a day, until you finally get a 9th villager to move in. Congrats, you probably don’t like him/her.
6. Once you get your 9th villager, you’ll transition into the Exiting Period. This is when a villager will want to move out.
7.Time travel 4 days into the future from the day your 9th villager moves in. Trust me. After a 9th villager moves in, you can skip a few days simply because the game never moves a villager out within 4-5 days after one just moved in.
8. Go to the villager you selected as your safety net and talk to them as many times as you want (around 10-15 times to be safe) and if they never mention that anyone is thinking of moving out, then you’re in the clear.
9. Time travel to the next day and repeat Step 8. Keep time traveling to the next day, then the next day, then the next day, until finally, this villager tells you someone is planning on moving.
10. Read 11a if you want to keep that villager, and 11b below if you want them to leave. After a villager wants to leave who you no longer want and you’ve read step 11b, skip on to #1 on the second list. (I couldn’t make it 12, thanks Tumblr).
11A - IF YOU WANT TO KEEP THE VILLAGER WHO IS LEAVING:
1. Try talking to the villager immediately and do anything you can to convince them to stay. If they’re in a store, time travel a few hours ahead and see if their outside. Don’t give up, and don’t go too far into the future.
2. Once you convince them to stay, repeat steps 7-10.
11B - IF YOU WANT THE VILLAGER WHO IS LEAVING TO LEAVE:
1. Now that you know who is moving out, you have a sense of security, most likely. Time travel to the next day and the next day and so on, walking past that villager every day until the (!) pops up over their head. If they never talk to you, then Isabelle will just tell you their moving on the day they move. If they do talk to you, time travel to the day they tell you they are leaving.
2. Say goodbye to that bugger and time travel to the next day.
3. Yay, he’s gone.
1. Once you’ve moved out a villager, you should be down to 8 villagers. You’re now back in the Entering Period. No villagers will move out during this time.
2. Villagers will almost always move in 2-3 days after a villager of yours has moved out, if not, then 3-5 days. (Depends on if holidays or tournaments interrupt the schedule).
3. The day after your 9th villager is gone, time travel 2 days into the future.
4. Once you’ve done that, time travel day by day for one or two days until Isabelle tells you someone has moved in.
5. Greet that villager the first day they arrive, or else they won’t move out for a very long time.
6. Now that you’re back at 9 villagers, you can repeat the entire process from step 5 and on!
7. THAT’S IT. IT’S SIMPLE, REALLY.
FREQUENTLY ASKED QUESTIONS:
If I use your method, I’ll end up really far in time. How do I time travel back to where I was without ruining anything?:
If you end up going really far in time (by months), the safest way to go back in time is to time travel back a few months right after a villager has moved in (and again, by that I mean once they’re in your town and unpacked). What I usually do is time travel from July 30th to October 30th, and once October 30th comes I simply skip back to July 30th in one jump. Nothing has ever happened to my villagers this way.
What happens if I have 10 villagers? Can I still use your guide?
Absolutely! The only difference that occurs when you have 10 villagers is as follows. So let’s say your 10th villager just moved in because you asked them to (you couldn’t pass up a dream villager in the campsite). After that 10th villager moves in, you basically follow the guide from Step 7 and on, as if they were your 9th villager. Once you boot a villager out, you’ll have 9 villagers, and here is where the difference comes into play.
Before, when you’d have 9 villagers and drop down to 8, you’d switch to the Entering Period, meaning a villager would be moving in. However, if you drop from 10 to 9, you will still be in an Exiting Period, which means you follow the guide accordingly (from Step 7 and on again).
So the difference is that there’s two Exiting Periods instead of one because the game is designed to only make villagers move once you’re at 9-10 villagers, and designed to move villagers in when you’re at 1-8 villagers.
—————————————————————————————————————-
If this doesn’t work, then you’re doing something horribly wrong and you probably shouldn’t blame me, because my success rate has been 100% so far. ( <- This is a sarcastic joke, by the way. Not the 100% success rate thing, though )
I've been trying it out and it seems to work a lot better than the other method we're all trying currently (jump two days, two days back), so I thought I'd share it with TBT. I know a lot of our users use tumblr too so they may know of this already, but it doesn't hurt to share.
Alternatively titled: How to Get Your Dream Villagers Faster Without Royally Messing Things Up for Yourself (◡‿◡✿)
So over the weeks I’ve amassed a reliable system through trial and error on how to move out villagers quickly and efficiently. In the past 3 days I’ve moved out a total of 23 unwanted/trading villagers without a single loss of a dream villager, so I’d say the success rate is pretty good, no?
So here I am, sharing my technique with you.
First thing’s first, I need to shed some light on one thing:
-> Whoever told everyone to use the “go forward two days then go backwards two days” technique has clearly been living under a rock. I’ve personally tried it and not only did it not work, there’s almost a guarantee that it will mess your town up. Going forward two days at a time is never a safe bet (unless you’re doing it during a period of- well I’ll get into that later) but long story short, DON’T DO IT. Also, going backwards in time does not count as days moved through time?? So no, it does not count as 4 days total.
-> That’s about all I have to say on the matter. If you value the villagers you have, don’t travel two days into the future, ever, unless it’s while you’re following my steps. I know someone who lost not their own, but a friend’s dream villager, because they were using this particular moving technique. It’s not safe. End of story.
NOW THAT THAT’S SETTLED, LET’S MOVE ONTO MY STUFF
Two things you need to know about before reading this guide:
(1): Exiting Period - The Exiting period occurs when you have 9 villagers in your town. This is the time frame during which villagers will ask you to move out. *Villagers will not move out during this period of time.
(2): Entering Period - The Entering period occurs when you have less than 9 villagers (1-8) in your town. This is the time frame during which villagers will move into your town.
[ THE GUIDE: ]
Foreword; It seems lengthy, but it’s not. I’m just really detailed.
Also, if you don’t know by now, ignoring villagers you don’t want is the best way to get them to move. If you hit them with nets or talk to them, they put themselves into a friend category ladder which disallows them from moving before others. My guide is made under the assumption that you know this already.
1. If you don’t time travel, then stop reading here, you silly bean.
2. You should have at least 8 villagers in your town before starting this. If you don’t - stop, drop, and roll your way into the game and get them. The simplest way of doing that would be to just time travel day to day and get them …
3. One of the 8 villagers in your town will act as a safety net for other villagers. You will talk to this villager frequently, so they should be a villager you don’t want to get rid of. Choose who they will be now. (They will occasionally ask to move out as well, considering villagers who are your best friends ask to move out as frequently as those who you ignore).
4. (Optional) Enact the Beautiful Town ordinance at your Town Hall before doing anything else. This will make it so your town doesn’t wreck itself through your time traveling antics.
5.Now you’re ready to begin the hard work. You have 8 villagers currently which means you’re in the Entering Period and one will be moving in soon to finish filling up your town. What you do is time travel day by day, never skipping a day, until you finally get a 9th villager to move in. Congrats, you probably don’t like him/her.
6. Once you get your 9th villager, you’ll transition into the Exiting Period. This is when a villager will want to move out.
7.Time travel 4 days into the future from the day your 9th villager moves in. Trust me. After a 9th villager moves in, you can skip a few days simply because the game never moves a villager out within 4-5 days after one just moved in.
8. Go to the villager you selected as your safety net and talk to them as many times as you want (around 10-15 times to be safe) and if they never mention that anyone is thinking of moving out, then you’re in the clear.
9. Time travel to the next day and repeat Step 8. Keep time traveling to the next day, then the next day, then the next day, until finally, this villager tells you someone is planning on moving.
10. Read 11a if you want to keep that villager, and 11b below if you want them to leave. After a villager wants to leave who you no longer want and you’ve read step 11b, skip on to #1 on the second list. (I couldn’t make it 12, thanks Tumblr).
11A - IF YOU WANT TO KEEP THE VILLAGER WHO IS LEAVING:
1. Try talking to the villager immediately and do anything you can to convince them to stay. If they’re in a store, time travel a few hours ahead and see if their outside. Don’t give up, and don’t go too far into the future.
2. Once you convince them to stay, repeat steps 7-10.
11B - IF YOU WANT THE VILLAGER WHO IS LEAVING TO LEAVE:
1. Now that you know who is moving out, you have a sense of security, most likely. Time travel to the next day and the next day and so on, walking past that villager every day until the (!) pops up over their head. If they never talk to you, then Isabelle will just tell you their moving on the day they move. If they do talk to you, time travel to the day they tell you they are leaving.
2. Say goodbye to that bugger and time travel to the next day.
3. Yay, he’s gone.
1. Once you’ve moved out a villager, you should be down to 8 villagers. You’re now back in the Entering Period. No villagers will move out during this time.
2. Villagers will almost always move in 2-3 days after a villager of yours has moved out, if not, then 3-5 days. (Depends on if holidays or tournaments interrupt the schedule).
3. The day after your 9th villager is gone, time travel 2 days into the future.
4. Once you’ve done that, time travel day by day for one or two days until Isabelle tells you someone has moved in.
5. Greet that villager the first day they arrive, or else they won’t move out for a very long time.
6. Now that you’re back at 9 villagers, you can repeat the entire process from step 5 and on!
7. THAT’S IT. IT’S SIMPLE, REALLY.
FREQUENTLY ASKED QUESTIONS:
If I use your method, I’ll end up really far in time. How do I time travel back to where I was without ruining anything?:
If you end up going really far in time (by months), the safest way to go back in time is to time travel back a few months right after a villager has moved in (and again, by that I mean once they’re in your town and unpacked). What I usually do is time travel from July 30th to October 30th, and once October 30th comes I simply skip back to July 30th in one jump. Nothing has ever happened to my villagers this way.
What happens if I have 10 villagers? Can I still use your guide?
Absolutely! The only difference that occurs when you have 10 villagers is as follows. So let’s say your 10th villager just moved in because you asked them to (you couldn’t pass up a dream villager in the campsite). After that 10th villager moves in, you basically follow the guide from Step 7 and on, as if they were your 9th villager. Once you boot a villager out, you’ll have 9 villagers, and here is where the difference comes into play.
Before, when you’d have 9 villagers and drop down to 8, you’d switch to the Entering Period, meaning a villager would be moving in. However, if you drop from 10 to 9, you will still be in an Exiting Period, which means you follow the guide accordingly (from Step 7 and on again).
So the difference is that there’s two Exiting Periods instead of one because the game is designed to only make villagers move once you’re at 9-10 villagers, and designed to move villagers in when you’re at 1-8 villagers.
—————————————————————————————————————-
If this doesn’t work, then you’re doing something horribly wrong and you probably shouldn’t blame me, because my success rate has been 100% so far. ( <- This is a sarcastic joke, by the way. Not the 100% success rate thing, though )
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