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[Guide] Fool Proof Guide to Moving Villagers OUT

I've just started trying this, but I can never seem to talk to someone more than 10 times. I picked Zucker as my safety but he would get sick of me and not wanna talk anymore and his mood with be all droopy :T
 
I've just started trying this, but I can never seem to talk to someone more than 10 times. I picked Zucker as my safety but he would get sick of me and not wanna talk anymore and his mood with be all droopy :T

when they do that, i tt to the next day and keep talking to them until they tell me someone is thinking about moving. if they dont mention anything again and go into the thinking mode, i tt to the next day and try again.
 
so, if you have 10 villagers and want to make one leave it's the same thing right? like, it doesn't have to be just when you're waiting for your 9th villager?
 
Hmm to me this method is just using tt to speed up the process which the game uses to move villagers. Even if you don't use this method and go by normal days eventually one villager will ask to move out too. Unfortunately there is no way to specifically kick out one particular villager because this is all random.

Usually what I do is when a villager wants to move out and my mayor agreed, I will tt straight away to the moving day because I heard from somewhere before that no other villager will want to move on that day. And because it is a safe date, so I will tt at one go back to the original day and I didn't lose villagers in this way. (there is no need to tt to the next day because once the villager is in boxes, he or she will be gone no matter you tt forward or backward)
 
1. If you don?t time travel, then stop reading here, you silly bean.

Your guide does even work if you dont time travel ...

The whole guide is just a long explanation of "don't talk to the guy you don't like". Nothing new, just faster.
 
Your guide does even work if you dont time travel ...

The whole guide is just a long explanation of "don't talk to the guy you don't like". Nothing new, just faster.


The whole point is to be fast. People want fast, the GUIDE is named after all "How to Get Your Dream Villagers Faster Without Royally Messing Things Up for Yourself"...

Also again, not my guide.
 
Could this possibly be stickied, since there's a bunch of new threads made everyday asking how to kick villagers out?
 
Could this possibly be stickied, since there's a bunch of new threads made everyday asking how to kick villagers out?

It's true. Plus, It would be nice to have easy access to this guide!
 
I am in the process of my 15 'perfect town' days and don't want to mess up getting the golden watering can. Does anyone think this TTing could do so?
 
It's true. Plus, It would be nice to have easy access to this guide!

Hmm.. If that's going to be done it might just be best to include the both known ways in the guide so people can choose which method they prefer. Personally I've heard a lot more success with the one I posted, and I also use this one over Two Days Foward, Two Days Back. BUT, some people use the latter fine.. So yea. o_o

I am in the process of my 15 'perfect town' days and don't want to mess up getting the golden watering can. Does anyone think this TTing could do so?

Um. I believe you need to talk to Isabelle every day of your 15 days in order to get the can/flower clock. So you can just TT forward one day, water/pick weeds make sure everything is dandy, check to see if anyone is moving, then keep going with the next day and the next day.
 
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Um. I believe you need to talk to Isabelle every day of your 15 days in order to get the can/flower clock. So you can just TT forward one day, water/pick weeds make sure everything is dandy, check to see if anyone is moving, then keep going with the next day and the next day.

Oh man I've already messed up then because I haven't been talking to her every day. Ugh

Thank you for the answer
 
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Oh man I've already messed up then because I haven't been talking to her every day. Ugh

Thank you for the answer

I'm not sure you have to talk to her everyday for fifteen days. I'ts possible that I did, but I don't remember talking to her every day. I'd go in when I remembered and then one day she gave me the it's-been-15-days-here's-your-golden-watering-can speech.
 
Oh man I've already messed up then because I haven't been talking to her every day. Ugh

Thank you for the answer

You don't need to talk to her everyday for 15 days. I didn't and I still got the gold can.
 
even after reading this I'm wary of TTing 4 days at a time, as well as going backwards month(s) at a time. Things do happen when you go backwards, like when someone reserves a plot and you go backwards a day they will be moving in with boxes. What I would probably do if I do this is go one day at a time and every 2 or 3 villagers that move out go back one day at a time.
Is that too cautious? I just don't want to loose any of my villagers that I like... I guess that I could go back and before I go in with my mayor I could use a new character to do the reset method?
 
even after reading this I'm wary of TTing 4 days at a time, as well as going backwards month(s) at a time. Things do happen when you go backwards, like when someone reserves a plot and you go backwards a day they will be moving in with boxes. What I would probably do if I do this is go one day at a time and every 2 or 3 villagers that move out go back one day at a time.
Is that too cautious? I just don't want to loose any of my villagers that I like... I guess that I could go back and before I go in with my mayor I could use a new character to do the reset method?

I can't answer all of that from experience, but I can say moving backwards counts as moving forward in time. Notice how when you move backwards, Nooks is replenished to new stock? If your villager was already planning on moving and hadn't told you, you would lose them by going backwards.

Say Julian decides to leave on the 27th and the day is the 22nd. If you try to push back his leaving date.. say you move back to the 20th, thinking that it'll give you two extra days--it doesn't. It count the days that pass than the actual date at hand. So if you go back 5 days he'll packed away on the 17th.

Personally, I use this guide with a grain of salt. When someone has a plot set up I move 3-4 forward because I know I can afford to without accidently pushing someone out. What you can do is if you're 100% cautious is just follow the 3-4 day rule, and then TT 1 day, log in see if Isabelle comments on anyone moving out, if not, reset it and move another day ahead etc..


The only thing that sucks about this plan is you don't get their pics when they leave xD

Usually the point is to get them gone period rather than chase for pictures.
 
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I can't answer all of that from experience, but I can say moving backwards counts as moving forward in time. Notice how when you move backwards, Nooks is replenished to new stock? If your villager was already planning on moving and hadn't told you, you would lose them by going backwards.

Say Julian decides to leave on the 27th and the day is the 22nd. If you try to push back his leaving date.. say you move back to the 20th, thinking that it'll give you two extra days--it doesn't. It count the days that pass than the actual date at hand. So if you go back 5 days he'll packed away on the 17th.

Personally, I use this guide with a grain of salt. When someone has a plot set up I move 3-4 forward because I know I can afford to without accidently pushing someone out. What you can do is if you're 100% cautious is just follow the 3-4 day rule, and then TT 1 day, log in see if Isabelle comments on anyone moving out, if not, reset it and move another day ahead etc..




Usually the point is to get them gone period rather than chase for pictures.

Thanks for the advice! Right now I don't have a second TTing game, so I'm trying to make my town pretty and stuff, I'm gonna stick with doing 1 day at a time all the time, but I'll definitely remember this for when I get a second game.
 
I've been using this and it works really well. I've been going ahead ~1.5 months at a time, then going back 5 days at a time, making sure to talk to everyone I want to keep everytime I log in.

Additional advice: When you're walking around waiting to get pinged, water your flowers and dig up fossils. (also, pick up any hybrids, because those can get lost when TTing). Assess all the fossils and sell what you don't already have, and it's an okay way to make bells. I've gotten 5 things from Redd, completed my fossil collection, and passed all Gracie's checks!
 
I read the question in the FAQ that talks a bit about this, but the answer assumes that the reader will constantly be time traveling both to get unwanted villagers out, and to get new villagers to move in--rather than time traveling simply to get unwanted villagers out. The latter applies to me.

Ideally, what I'd like to do is time travel forward to get one unwanted villager out at a time, and then once that one villager is gone, immediately revert the clock back to the correct date and time. Then when I'm ready to send out the next villager, do the same thing, rinse and repeat. This is because I really don't want to ever be at a point where I'm more than like a week ahead of the real date. Is this a viable and safe way to go about it? Or, in reverting the clock back more frequently and in smaller increments, is there some added risk of my town getting messed up somehow, or of losing a villager I don't want to lose?

Sorry if that was a confusing or dumb question. I can try to explain it better if it doesn't make sense. :x
 
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