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[Guide] Fool Proof Guide to Moving Villagers OUT

Also, if you don?t know by now, ignoring villagers you don?t want is the best way to get them to move. If you hit them with nets or talk to them, they put themselves into a friend category ladder which disallows them from moving before others. My guide is made under the assumption that you know this already.

What. I didn't know that!

So what should I do if I am kinda good friends with the villagers I want to move out? :/ Should I start to ignore them - will this lower the friendship level? Or should I try to befriend them so we're besties?
 
Interesting, I'll have to keep this in mind. I never TT more than a week in advance, so I feel like I have a bit more control over the residents in my town staying.
 
i just tried this and it worked. im definitely gonna be testing this more on my alt town ^^

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okay i tried it a second time and isabelle tells me my 'safety' villager is moving. soo idk.

I was gonna try this, but now I'm not so sure anymore :/
 
I was gonna try this, but now I'm not so sure anymore :/

argh i think i did something wrong bc ive tried it 2 more times and my safety villager hasnt moved yet. but be careful if you want.
 
Time Traveling backwards does something, from my experience. What you post definitely is interesting because my experience has been very different than yours--and they contradict it, in fact. I've TT'd and a villager would tell me they're leaving on a specific date. If I then TT backward and then forward again, in every case I've done this, the leave date for the villager is earlier than the date they originally gave. TT'ing backwards definitely eats up days.

I've had a villager move in and then thought I'd be safe if I TT'd back a month. I was wrong. I lost Kabuki in the time warp even though I made only one giant leap backwards from the date that a new villager moved into town. TT'ing backward may not work the same as TT'ing forward, but in my experience it always has an impact on leaving villagers. Not to mention, I had wake-up hair and Isabelle yelled at me for being away so long.

Ah, well maybe I posted that wrong. Actually, there were 2 cases where odd things happened when TTing backwards.

First, there is my alligator named Del. He said he was moving on the 11th. It was the 6th. This was in 5 days. I wanted to test if TTing backwards did anything, and I also wanted to set my ordinance to beautiful. So I moved back from the 6th to the 5th, set the ordinance on beautiful, and moved back to the 6th. I assumed this would have eaten up 2 days, so I TT'd 3 more days to the 9th, which I thought would be the day Del is moving. He wasn't. Confused, I TT'd another day to the 10th. Still not moving. I tried one more time and he was finally moving on the 11th, which was his original moving date.

Then there's an example of what happened on my sister' game. She wanted to get rid of Al the gorilla because his house was awkwardly placed in front of hers with the smoke from the chimney blocking her character every time she entered the game. She hated him so much for that, so it was time to TT him out. She managed to get him to move out on the 14th, which was requested on the 9th. 5 days. We assumed that TTing backwards 6 days would kick him out (we wanted to get back to the original date). TTing to the 3rd, Al was still walking around, not moving at all, even though we TT'd 6 days back. My sister was tired of him, so we just jumped ALL the way back to the 15th and he was gone.

You lost Kabuki from jumping backwards? o_O So is this guide wrong? I seriously have doubt all over this guide now, since I thought that was the biggest breakthrough to me.
 
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I definitely lost Kabuki by TT'ing backward. I knew it was a risk, but I thought it would be okay because someone just moved in. I thought I could leap back a month without issue. I thought the most that would happen was that the villager that just moved in would be unpacked and walking around town.

I don't think there is any foolproof method. The shorter the time leaps the safer it likely is (if you're concerned about losing specific villagers), but I think messing with the clock always has some degree of risk. The safer methods are also very time consuming. Everyone has to do their own cost/benefit analysis. How important is it to get a certain villager out while retaining others. If the keepers are more precious than the desire to get rid of the unwanted neighbors, take it very slowly--or, better yet, don't TT at all. If it's more important to get villagers out, then take the risks and procede with reasonable caution.
 
I don't appreciate being told I live under a rock just because I use a method you don't like.

My method works perfectly fine and the loss of an animal occurs when you're not careful. TTing is risky no matter what. Also, I've gotten villagers to move when I've had only 8. You don't have to have 9 villagers to move to some "exiting" phase.

I'm glad your method works for you. But I'm sticking to mine.
 
I'm losing Rolf due to TTing backwards. I TTed backwards one day and the game acted as if 2 days passed. He was moving with 2 days left until his packing date before I TTed backwards.

I've had villagers ask me to move when I was TTing backwards day by day.
 
I haven't tried this, but I may. It seems risky, though.

I'm trying to make Ken leave. He had his house built in the middle of a path, and ruined the part of my town.

Also, I heard you could make villagers move by ignoring them. You should talk to them once, wait a week, then they'll tell you if they're moving.
 
My method that I use is to TT 4 days after someone asks to move, then checking every single villager if they want to move by running in front of them, exiting and TTing a few hours if someone doesn't show up. They should usually be standing in front of their house when you enter the game. Then I hop around 2-3 days, repeating until I find some that wants to move. I'm pretty sure 4 should be safe, too, it's just that I don't have the guts to try it x.x Lol. They usually want to move on day 12 (assuming that TTing backwards does something), but I've also had someone try to request a move on day 6 and another on day 14.

But this all assumes that TTing backwards does something. If TTing backwards does nothing, I need a LOOOT more testing x.x

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I don't appreciate being told I live under a rock just because I use a method you don't like.

My method works perfectly fine and the loss of an animal occurs when you're not careful. TTing is risky no matter what. Also, I've gotten villagers to move when I've had only 8. You don't have to have 9 villagers to move to some "exiting" phase.

I'm glad your method works for you. But I'm sticking to mine.

Oh, and this is just a guide that Elaine found on Tumblr. You shouldn't be getting mad at her, she's just spreading it

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Well, I asked them a question about the guide. I think maybe it can help someone else understand the guide?

I have a few questions. Could this be explained a bit: "Once you get your 9th villager, you?ll transition into the Exiting Period. This is when a villager will want to move out.". I don't understand when exactly it is when the period starts. Is it when you first find the plot? When they come in with boxes? Or the day after the boxes, when they become a regular villager? Oh, and are you saying that you can jump all the way back to the original date, as long as it's directly after they "moved in"?
batofara
[ bamdom here! ] It?s the day after the boxes, when they become a regular villager! And yes, I?ve traveled back 2 months for over 50 times now in all my time trading villagers and nothing has ever happened. Now, I?ve never always exactly moved after a villager has moved in, I only said that to be safe because I know if you travel back in time while someone is thinking of moving out, they?ll probably disappear. Thanks for the questions!

(Also, about my sidebar, all the positions are fixed already, so I have no idea why it moves around at different resolutions and it?s been something that has bothered me about my layout because on my layout I pushed it really far to the left in order to see the actual content and apparently it still covers it in some resolutions? ;_; I?ll probably end up going with another theme, but thanks a lot for pointing that out because I?ve been wondering about how other people see my theme for a long time now.)

Lol and I kinda complained about the bar >_>
 
I don't appreciate being told I live under a rock just because I use a method you don't like. I'm glad your method works for you. But I'm sticking to mine.

Hello deary,

Sorry, sweetheart if the guide offended you, that was not my personal intention at all. If you would be so kind to read the blurb before the guide even starts you would know that this method does not belong to me. I found this tumblr and wanted to share it it. I have acreddited said creator in several places. Also, you may want to see this post where the original creator Bamdom, talks about the joke he used in the guide. Apparently, some people have also took it the wrong way, so hopefully this can clear up any issues you have with the kind fellow. I tried to leave the guide in it's original state, minus removing a few swear words since most AC communities have children so I was trying to abide to that. ^^

Also for the people who state they've been losing villagers by going backwards; I believe that will only happen if your villager had already been planning to move. It's possible that said person never told you, or any of your 'safety' characters. I have had this happened to me a few times, I am not sure if it's me doing something wrong but sometimes they just don't tell you. That's how I lost Nana despite talking to her and all my villagers a lot. Sometimes they never ping you earlier. In a general sense though, if none of your villagers are planning to move, they will not be lost by going backwards.

I think really both methods are decent, but I personally wanted to share this method since two days forward, two days back was not working for me. Ultimately, us users will be needing to do more research. I wish the only real method to not lose people is to not TT and push them out but even then, I have heard of cases where villagers slipped out without notice. At least in this guide, aside from the first 4 day jump where nobody moves, you won't be risking anything since you are jumping day by day..Which is safer I think.
 
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i have tested this with about 7 or 8 villagers and no one has moved accidentally. they have always told me.
so yeah this method works
 
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i have tested this with about 7 or 8 villagers and no one has moved accidentally. they have always told me.
so yeah this method works

That's because nobody moves when you have 8 or less villagers.

Villagers will only move out when you have 9 or 10.
 
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Ugh, so I guess I'll need to introduce myself to Paula. I've been giving her the total silent treatment ever since she moved in. She must have lived in my town for three weeks now and she's still looking comfortable.
 
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That's because nobody moves when you have 8 or less villagers.

Villagers will only move out when you have 9 or 10.

I don't think she means 7 or 8 villagers in town, but 7 or 8 villagers she planned to make move.
But if she did mean 7 or 8 villagers in town, don't mind me. xD
 
yeah sorry shouldve made that more clear.
ive made 7 or 8 villagers move with this method ^^
 
yeah sorry shouldve made that more clear.
ive made 7 or 8 villagers move with this method ^^

LOL sorry that was my bad. Reading errors zzz I've been up for like 40 hrs, sorry ;A;
 
This method is incredibly easy! I just spent an hr, and I got rid of Canberra *phew* and...I also got Octavian and Ribbot, who's one of my dreamers! Eee, do this to get Bree, Boomer, and Daisy out! Thanks for putting this together!
 
This guide works SO WELL all I did was READ IT and Anicotti finally "!", and said she wanted to leave. I have been trying to get rid of her for so long, I love you. She knew the guide would work, and she acted accordingly, rather than waste my time. Thank you. Just... Thank you.
 
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