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Gulliver? Are you kidding me?

I’m wondering, folks who already have villagers how many trips did it take? I’m sensing it takes around five or six? Or am I wrong and it is just random and it takes whatever it takes?
 
WooHOOOO I see a cat’s head in the smoke of Gulliver’s ship. At last I will get my first of Gulliver’s travellers.
 
WooHOOOO I see a cat’s head in the smoke of Gulliver’s ship. At last I will get my first of Gulliver’s travellers.

Congratulations. I am about to start my 11th round. All I have are bronze and silver treats. I am hoping this round will do it, but I am wary about that.
 
I’m wondering, folks who already have villagers how many trips did it take? I’m sensing it takes around five or six? Or am I wrong and it is just random and it takes whatever it takes?

It took me 10 rounds to get all 3 but some people are going 15 and 16 rounds without seeing 1 villager...so as everyone else has said it's truly random
 
I have two villagers so far. Still waiting on O'Hare, he'd better be worth it. This crafting business is worse than the garden events, can't wait to be done with Gully.
 
I did this once, to see what the fuss was. I can't say that I will be using this feature again. I don't tend to stockpile furniture and clothing that I don't want, so I'd have to specifically craft items to give him. That is a waste of bells and resources.

Nintendo could have done better on this one.
 
I'm around my 11th try and so far have only gotten 2.
I wonder if that'd how new villagers will be introduced from now on.
And yes, it's completely random.
 
I just sent out Gulliver for the first time since the tutorial. I sent him off with three great items and turkeys. I'm curious if he will bring a villager.
 
What a ridiculous feature. I've had a lot of patience for other elements of the game, like the oft-frustrating randomness of the flower events, but this is just too much. I spent two days crafting Good items for Gulliver, added one Great item, mixed in a few cheap items, and then waited another day for his return, and......one two-point candy. ???????? Seems like the first trade was a trick to get people excited to try the 10-item trade, expecting rewards would scale up instead of way, way down.

Why would I use this? It feels like Nintendo is forcing us to grind to get the villagers, which seems like......the opposite of fun.
 
I've finally gotten all three villagers by giving him items of no rating. I have given him only large dharmas, bushes and cheap clothes. I say if you have the patience to just keep making 1 minute items, it's worth it. It only took 8 trips to get them all, and it seems random at times, but he'll give a silver or gold tin along with the bronze tin.

Oh seriously ? So I don't even have to focus on getting those " great " or " good " value items ? I'll definitely try sending him off constantly with a cheap fence that only takes one minute to craft. I really hope I get as lucky as you did to only have to go through the process eight times total.

This crafting business is worse than the garden events, can't wait to be done with Gully.

This. I much prefer the gardening events to Gulliver's arrival.

Edit: It would be great if we could craft more than one item at once instead of having to go through the little animation scene for every single item.
 
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Okay, I gave him 10 giant dharmas just to work towards earning the villagers, and he returned with a bronze treat and gold treat. ????? My carefully crafted boat of 10 mostly Good items with one Great item only yielded one basic sweet of some kind (can't remember which). I am so, so confused.
 
Okay, I gave him 10 giant dharmas just to work towards earning the villagers, and he returned with a bronze treat and gold treat. ????? My carefully crafted boat of 10 mostly Good items with one Great item only yielded one basic sweet of some kind (can't remember which). I am so, so confused.
There seems to be a rating system in which many good items are only worth one ?point?. And then there is some weird system of only a likelihood of receiving a special treat after each 15 points. You received the generic bronze treat for the Dhamas and the gold one was a random bonus I think? I?m confused to, here is a guide I found on reddit. Apologies for not being able to properly credit it.

5p0uf7.jpg
 
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There seems to be a rating system in which many good items are only worth one ?point?. And then there is some weird system of only a likelihood of receiving a special treat after each 15 points. You received the generic bronze treat for the Dhamas and the gold one was a random bonus I think? I?m confused to, here is a guide I found on reddit. Apologies for not being able to properly credit it.

The bottom of the infographic has the creators XD

By the way, I wouldn't completely trust the 30% villager chance.
 
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I don't really get the point of Gulliver. I was hoping I could give him the Rover hat because you can't sell it for some reason, but he won't take it either. Why can't I get rid of this item?
 
I don't really get the point of Gulliver. I was hoping I could give him the Rover hat because you can't sell it for some reason, but he won't take it either. Why can't I get rid of this item?

I wish you could get rid of that item into me pockets. I love Rover and I stopped playing a week before that event because things were getting awfully boring.
 
I gave a villager in my camp a Rare Black Bass today and he gave me back a candy. You really only need Gulliver for the extra animals. Candy only raises a point or two for villagers anyway.
 
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