Red Cat
On-and-off member
I did some testing building houses to see exactly where you can hear the ocean from your house and where you can't. I figured it was somehow based off of acres, since measuring a house's distance from the ocean itself is hard to do since the ocean boundary isn't straight and it covers half-spaces.
The town I did testing in has the ocean on the western side. I tested some houses (well actually just tents since I don't have the time to create characters and then start paying off their houses only to delete them later) near the ocean on the west side. If I marched off 64 spaces west from the the eastern cliff and then plotted a tent there, I could hear the waves pretty well in the tent, but if I marched off only 63 spaces west from the eastern cliff, then I could not hear any waves at all inside the tent (and I had the volume maxed out). I tried this for two locations which were a good distance away from each other north and south, and one of the locations was a bit closer to the actual ocean than the other, but the results were the same. I could hear waves from 64 spaces away from the opposite side of the map, but not 63.
I also did some testing for the southern part of the beach, but only in one location because my town is not very good for testing that situation with the plaza and villager houses getting in the way. If I marched off 52 spaces south from the train tracks, then I could hear the ocean waves in the tent, but if I marched off only 51 spaces, then there were no waves inside the tent.
I'm not going to say that I really know how the game decides which plot locations have the ocean waves and which are too far away, but I figured I'd post this just to give people an idea. I don't know if this is the same for other towns or if you can just flip things around for eastern oceans. If other people want to test this, you can just create a new character, then talk to Isabelle and then Nook, plot your tent (make sure you remember exactly where you do it), and then go inside immediately and listen for ocean waves. You don't even have to save the new character if you don't want to, so whatever you destroy in the process of plotting tents can be undone as long as you don't talk to Isabelle again. I'd love to hear results from anyone who tests this because I think it would be cool to have a definitive guide on ocean waves for people who really want to hear ocean waves in their houses or for people who really don't want to hear them.
The town I did testing in has the ocean on the western side. I tested some houses (well actually just tents since I don't have the time to create characters and then start paying off their houses only to delete them later) near the ocean on the west side. If I marched off 64 spaces west from the the eastern cliff and then plotted a tent there, I could hear the waves pretty well in the tent, but if I marched off only 63 spaces west from the eastern cliff, then I could not hear any waves at all inside the tent (and I had the volume maxed out). I tried this for two locations which were a good distance away from each other north and south, and one of the locations was a bit closer to the actual ocean than the other, but the results were the same. I could hear waves from 64 spaces away from the opposite side of the map, but not 63.
I also did some testing for the southern part of the beach, but only in one location because my town is not very good for testing that situation with the plaza and villager houses getting in the way. If I marched off 52 spaces south from the train tracks, then I could hear the ocean waves in the tent, but if I marched off only 51 spaces, then there were no waves inside the tent.
I'm not going to say that I really know how the game decides which plot locations have the ocean waves and which are too far away, but I figured I'd post this just to give people an idea. I don't know if this is the same for other towns or if you can just flip things around for eastern oceans. If other people want to test this, you can just create a new character, then talk to Isabelle and then Nook, plot your tent (make sure you remember exactly where you do it), and then go inside immediately and listen for ocean waves. You don't even have to save the new character if you don't want to, so whatever you destroy in the process of plotting tents can be undone as long as you don't talk to Isabelle again. I'd love to hear results from anyone who tests this because I think it would be cool to have a definitive guide on ocean waves for people who really want to hear ocean waves in their houses or for people who really don't want to hear them.