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how much blocks for AC3DS?

SodaDog

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im planning on downloading AC3DS, but im not sure about how much blocks it will need. How much blocks will require AC3DS to fit into my 3DS?
 
There are some benefits to having the digital copy. You can transfer the data over to another SD card and have another town. You can always have the game on your system instead of switching cartridges. Midnight release date, etc.

I don't mind not having the box. ^^

oh my lord.
looks like i better make extra space!!
Plus if you want to take pictures too, although I don't think pictures take up too much room.
 
The game's file size is actually 5,655 blocks (which is around 710 MB). It could vary slightly in different regions.
A 1GB SD card is enough if you just want the game in it, but you're better off having a better SD card capacity. I would recommend you to get at least 8GB if you're going to have this game, along with a handful of downloaded retail games, eShop exclusives and VC games (assuming that you don't do anything else than gaming).
 
*checks*
The Japanese website says "※ダウンロード版を保存するのに必要なSDカードの空き容量は「最大1GB(8,192ブロック)」です。"

Think its that the download version of the game will use up to a maximum of 1GB.
So I'm guessing once you include the save data of all four residence, etc the game will take up to that much space?
Possibly also considering room for DLC.

But yeah for an unplayed Japanese game its sitting at 5,655 blocks (723,840kb) on the SD card. I don't have my 120+ hour game on me right now to see if its any different, will get back to you on that one in about 9 hours


I'd rather buy the game than download it onto the 3DS system.
You're still buying it when you're going for the digital copy :p
Personally I love the fact AC is ALWAYS an option, even if I'm in the middle of another game, when travelling or whatever I don't have to fidget around with all these game carts, I can just hit the home menu and change the game I'm playing.

There are some benefits to having the digital copy. You can transfer the data over to another SD card and have another town. You can always have the game on your system instead of switching cartridges. Midnight release date, etc.
I'm assuming your talking about making multiple copies on different carts so that you can start multiple games, or even make copies of your current progress and go on a crazy split direction moment. Never really thought about that.
Interesting.

I read the 3DS doesn't really like you toying with the data on the SD card tho? (in terms of making copies of the encrypted stuff and rolling back, addition of media files etc not a probelm)
 
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I have no problem on manipulating saved data (.SAV) from eShop titles. I tested on various games (while haven't tried doing the same on AC:NL). It's not that hard to do that, although you should know which folder actually have ACNL downloaded on.

According to the official Japanese website, one of the questions involved save file manipulation, and it seemed that you can't. However, I'm quite skeptical on how this really works, because the way that the files are laid are nothing new to me. Though, I don't want to risk losing my precious save file...
 
So I decided to make another town on my other SD card and hit the wrong option and managed to destroy my original town on the other SD card. xD

I'm starting over. lol
 
So I decided to make another town on my other SD card and hit the wrong option and managed to destroy my original town on the other SD card. xD

I'm starting over. lol

wait if you buy the game digitally you can have as many towns as you want?
 
wait if you buy the game digitally you can have as many towns as you want?

Well, I still have that other town on the other SD card, but after destroying my original town, I don't recommend trying it. ^^;
I suppose as long as you don't tie the other town to your system via that option I must have hit, it would be fine.
 
Doesn't copying the whole SD card A content to SD card B while the town is already built preserves your original town even if you played the game between A and B? I believe that the "ID" is generated upon the creation of your town.
If it fails, then the game must recognize the information from your specific SD card.
 
Doesn't copying the whole SD card A content to SD card B while the town is already built preserves your original town even if you played the game between A and B? I believe that the "ID" is generated upon the creation of your town.
If it fails, then the game must recognize the information from your specific SD card.

Here is the way I see it.

Maybe Nintendo didn't want people "copying" or making "second" towns on Animal Crossing. So when you started up the game on the other SD card, the game told you that you had another save saved somewhere else, and asked if you wanted to forget about the save and make a new one on the current SD card.

The game will probably recognize saves though some kind of "ID" system. That way people cant share saves. Also, hitting the option gave you a new "ID" so the old save isn't recognized anymore.

I hope I made sense. I'm a Computer Science guy and sometimes I might use to much jargon or go into confusing detail.

We'll be able to experiment more with the English version as non of us are fluent in Kanji, except for Saratoga.
 
I guess that what Mint did is starting a new town on another SD card, as opposed to just copying the whole SD Card A to SD Card B, providing you already have a town before starting this operation. Anyway, I think I'll do a quick test of my hypothesis and see if the dialog is different upon booting the game up.

Either bring the translator up to these texts and interpret the context out of it, or the simpler way of waiting for the English version to come out. By the way, the game is supposedly using furigana (in which hiragana will appear above kanji letters).





EDIT: I tried it. Here's how it went.

When I copied everything from SD card A to B, then play on the SD card B, the game recognize as I was playing the game normally.
Now, I went back to A, and the upper screen showed a villager I didn't have in my current town, meaning that I can't have multiple towns. As soon as I saw this, I shut my system off and switched back to B, and it shows one of the villagers I have.

Apparently, every time I save, the "ID" associated to that the save file on the SD card and the system memory changes. As soon as I played on the SD card B, the game did that, therefore rendering the save data from A (and anywhere else than the SD card B) useless. The "ID" found on the system memory is no longer the same as SD card A's ACNL save data, so the game will prompt to the player about that issue.
 
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The thing I want to know about these downloaded games is, what if your 3DS breaks? I have broken 2 DS lites before and it messed up my Animal Crossing WW so many times by having a sudden power cut thanks to my broken DS.

But if you have the downloaded game information on your 3DS and the save file on your SD card, if you ever break the 3DS does that mean you have to buy and download again or will you be able to play from the SD card? Digital copies only work well with me if there is an account system and if I'm able to re-download again if I change machine... or it breaks.
 
Right now, purchases are tied to your system. Nintendo will eventually switch it to account-based system, but we don't exactly know when, since they like playing their cards very close to their chests.

At the moment, if your 3DS breaks (or more precisely goes into non-functional state), you'd pretty much lose everything you purchased so far. If you're somehow too prone of breaking your system, go with game card. If you take care of your system well enough, the issue will be less of a concern.

It's interesting to note that if you were playing ACNL while your SD card breaks up, with that "ID" system into effect, you'd lose that town even if you managed to create a backup before you played the game.
 
I guess that what Mint did is starting a new town on another SD card, as opposed to just copying the whole SD Card A to SD Card B, providing you already have a town before starting this operation. Anyway, I think I'll do a quick test of my hypothesis and see if the dialog is different upon booting the game up.

Either bring the translator up to these texts and interpret the context out of it, or the simpler way of waiting for the English version to come out. By the way, the game is supposedly using furigana (in which hiragana will appear above kanji letters).





EDIT: I tried it. Here's how it went.

When I copied everything from SD card A to B, then play on the SD card B, the game recognize as I was playing the game normally.
Now, I went back to A, and the upper screen showed a villager I didn't have in my current town, meaning that I can't have multiple towns. As soon as I saw this, I shut my system off and switched back to B, and it shows one of the villagers I have.

Apparently, every time I save, the "ID" associated to that the save file on the SD card and the system memory changes. As soon as I played on the SD card B, the game did that, therefore rendering the save data from A (and anywhere else than the SD card B) useless. The "ID" found on the system memory is no longer the same as SD card A's ACNL save data, so the game will prompt to the player about that issue.

Wow, thanks for the experiment. I'm just wondering, what happened if you download a fresh copy from eshop to a new SD card? Instead of copying the info from SD card to SD card, would the new SD card has a new "ID"? Then, could you have multiple towns that way? I don't have an extra SD card with me now or i would have try >.<
 
If you meant on the same 3DS, then you're able to purchase only one digital copy of the same game per system, no matter how many SD cards you happen to own. You'd have to purchase multiple 3DS systems if you plan to own multiple digital copies. "ID" are randomly generated, so Town A's "ID" will be (almost) always different of Town B.
Alternatively, you can use as many retail copies as you wish on one system.
 
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