Hey everyone
Just wanted to let you know that I'm still working on the game and have made quite some advancements in the visuals! I would be really glad about any feedback
I love how your focusing on the farming aspect of that game.
You should consider having relationship level more comparable to Harvest Moon. I don't know the first thing to game developing but this looks very thought out and well executed.
Very impressive work! I think games like these would really benefit from a type of quest system similiar to the beginning of New Horizons or the Community Center of Stardew Valley.
There's also the game Castaway Paradise that tried to do the AC thing. I wouldn't recommend it, but the one thing I enjoyed from that game was the level up system. You would unlock new seeds with new levels and obviously clothing and such. For Animal Crossing, collecting everything available is a great and long task. But I think for indie games it's more important to pace the player.
Very impressive work! I think games like these would really benefit from a type of quest system similiar to the beginning of New Horizons or the Community Center of Stardew Valley.
There's also the game Castaway Paradise that tried to do the AC thing. I wouldn't recommend it, but the one thing I enjoyed from that game was the level up system. You would unlock new seeds with new levels and obviously clothing and such. For Animal Crossing, collecting everything available is a great and long task. But I think for indie games it's more important to pace the player.
Thank you I fully agree regarding the quest system! I'm currently still working on the visuals and polishing some existing mechanics, but I've had an idea for months now that changes a few fundamental things about the game. Part of that is basically a quest system and I hope to start working on that soon!
I love how your focusing on the farming aspect of that game.
You should consider having relationship level more comparable to Harvest Moon. I don't know the first thing to game developing but this looks very thought out and well executed.
Thank you Right now, there is a very basic mechanic for relationships. Basically, talking to a character increases the friendship level (which is obviously not enough to keep things interesting). However, I feel like that part of the game (the non-player characters) is currently a weak point as I just haven't had enough time to work on it and e.g. create interesting dialogue. It's on my to-do list, though, and I have some ideas for that as well!