Pokémon I’m really disappointed with the general reaction to Pokemon Sword/Shield

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Everywhere I look people are all mostly crapping on Generation 8 games. I really don’t understand the hate, the games are a genuine delight and yes while the graphics can always be better compared to what other games have to offer they're still miles improved from the older games! Sun and Moon probably had the best story and graphical upgrades but the 3DS in no way could make them look as good as SwSh did. And stadium battles? Im in love. Gyms made an awesome comeback and I could not be happier.

Anyways what do you guys think?
 
I agree with you regarding how they look. I also loved the stadium battles.
Cooking curry with your group was also a nice touch.

Here's what I didn't like (keep in mind I've been playing Pokemon for ages):
1.) Removing Pokemon (I knew it would eventually come to a point where they had to do this, but obviously I don't think anyone was happy about it...because much like villagers here in AC, everyone is always going to be someone's favorite.)
2.) Dynamax/Gigantamax is a terrible game tool. While I do like playing raids with other players, the actual battles with other players are usually just stupid now. My Dynamax Quagsire took a grass attack from a non Dynamaxed Vileplume and survived. That should never happen. A mega evolution 'mon had enhanced stats sure, but a 4X effective attack would still take the majority of them down.

3.) The above two reasons I was able to overlook, but what I'm about to say was the deal breaker for me. They removed moves.
Removing Return and Hidden Power was a huge negative to most competitive fans. Return was pretty much the only reason to run Normal teams. The only moves comparable in that power level have reduced accuracy, so are not viable ultimately...and the ones that do have 100% accuracy in that power level damage the user, so again a drawback.
Hidden Power made sure your Pokemon had coverage. Trainers spent TONS of time breeding Pokemon to get that specific HP they were after, and now all that intricate breeding was useless.

So yeah, bottom line, I did enjoy playing the game on the big screen as it looked great, but Game Freak will never recover from removing moves from the game in most competitive playing circles. They'll either be forced to reinstate the moves or deal with the exact same backlash when the next generation rolls out.
 
I have no complaints about Pokemon Sword/Shield or the expansion. Thoroughly enjoyed. ❤
 
i'm somewhere in the middle. i personally enjoyed G8 for what it was and bought the expansion passes, but i understand why more veteran players of the franchise had issues with the games. especially re: cutting pokemon out because some of my favorites regrettably didn't make it either, and i'm still a bit sad about it. although SWSH is better graphically, largely because of the system it's on, i did prefer USUM -- even with "worse" graphics, it had better world design than SWSH. like, none of the routes (if i'm recalling them correctly) felt as barren as SWSH's original wild area does. (the WAs in the expansion passes are much better.) i watched a youtuber make a, like, 4 hour review of SWSH, and while i didn't feel as strongly about it as him (since i've only played three games lmao), i did agree with him overall re: the game's shortcomings.
 
I think SW/SH was ok but could have been much better. My main complaints with the game are the linear play style and overwhelming "hand holding" it puts you through, as well as the absolute disaster of a storyline.

I feel like SW/SH lost Pokemon's usual sense of adventure because of the region's layout. It forces you to go from point A to point B to point C etc. and there are no hidden areas or features that I personally enjoyed discovering in older games. For example there was an area in XY called the lost hotel, and I had fun exploring that area and making my way through its "maze." As for the hand holding, I really hated in SW/SH when characters would repeatedly tell you to go to a certain place a bunch of times and then offer to take/teleport you there. These unnecessary cut scenes really got on my nerves and I remember shouting at my switch "just let me play the game!!!!" However I think both of these two complaints could be a result of me being older (20+), and I understand the game is mainly for kids so take these two critiques with a grain of salt.

Lastly the storyline in SW/SH is my main complaint. I can't tell you how disappointed I was playing this game (in terms of the story). Having grown up with intricate storylines from Black/White and Platinum, SW/SH simply did not compare. Revealing Rose as the antagonist made no sense in my eyes, and "Team Yell" was a complete joke. I miss the elaborate lore from Heartgold and even the plot of Sun and Moon. I just really was unimpressed with SW/SH and I felt like Nintendo could do (and have done) so much better in terms of these RPG elements.

What I do like about this game are the graphics, soundtrack, wild areas, dynamax feature, expansion passes, and wifi battles. I especially had a lot of fun with the Calyrex story and Crown Tundra episodes. I also like how accessible and simple online battles are in this gen. I really appreciate how its very easy to EV train your pokemon and even fix their IVs through hyper training. Plus with the hidden ability patch its really awesome how this allows more casual players (like me) who don't have time to grind perfect pokemon through breeding and what not to participate in VGC.
 
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i think story-wise they're definitely a letdown, but as much of a shame it is that they didn't do much with the story (they tried to pull a similar trick to gen 7, but failed where SuMo ultimately succeeded), i do think people don't give SwSh enough credit for certain things -- it added some really good pokemon, for one. and it's genuinely fun, for another! battling has always been my least favourite thing about Pokemon (a shocker, considering how much the series involves it!) but SwSh made battling fun for me for the first time in a while. i like dynamaxing because of how silly it is as a concept, i like doing raids with friends, and with the DLC involved -- even though i definitely think it's overpriced -- i think it's a blast going through dynamax adventures with my gf, trying and failing to shiny-hunt suicune. reminds me of the battle factory except with legendaries and bad shiny luck involved.
 
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I still play this game every day, I though the story was bad, but I love shiny hunting the love the last D;C for that reason
 
Here's how I see it and in a way I can understand why people at the time were upset but the way they went about it was pretty immature. Let me just say this the reason they hate it is because back in June 2019 at the Treehouse Event at E3 when Pokemon Sword and Shield was being talked about one of the interviewers was asking a question about the Pokemon being in the game and the response they gave was "Pokemon only in the Galar Pokedex" when that happened people all over on social media started losing their minds. They were mad because they were upset that many old Pokemon were not going to be returning. Even worse they found out that the National Dex which has been in every Pokemon game would not be returning, which caused a huge uproar and they started the whole #BringBackNationalDex on Twitter.

Then things got worse when Game Freak came out and said how the reason they cut out Pokemon from the game was because it was "too complicated" to program all the Pokemon to the Switch. Which didn't sit well with people. They pointed out that they reused the same battle idle animations from Pokemon X and Y, they didn't put any effort to the battle animations, and they saw that the graphics were not looking good either. So then people started harrassing Game Freak which is the part that I don't like and it was getting out of control.

Even after 2 years people are still bitter about it and the way I see it is that while I do understand why people were upset, the backlash just gave the game more of a boost in sales and caused many people to buy it. If people really wanted to show Game Freak how upset they were the most simple thing to do was to not buy the game, but they still bought it regardless. Also the way they were bothering Game Freak on Twitter with the whole National Dex was pretty immature and it was not the best way to give criticism. So yeah thats the main reason why people hated this game. It was a complete mess not only on Game Freaks part, but also the way the community erupted just further divided them.
 
While I agree that SwSh aren't bad games there are many reasons why fans have rightfully criticised SwSh. 3 things that I personally found annoying:

1. Dynamax/G-max
This generation's gimmick is a bad gimmick. I absolute HATE Dynamaxing. Giant Kaiju Pokemon doesn't impress me. Dmax and Gmax are just Mega/Z-move redux. Instead of stats it effects HP and Max moves are just glorified Zmoves. The whole process is also time consuming and boring. Yes, its boring. Its not fun. Not entertaining. I play games for the entertainment.

2. Item Rarity
Item rarity is non-existent thanks to the Dmax item reward system. Valuable items like the Nugget are now very common place (thanks to the Ditto den) and selling them in high quantities make you uber wealthy to the point you feel like wasting money on purpose to get rid of it. Makes me wish they brought back the Game Corner.

3. Lack of IG Trainers
Seriously, I know that battling is mostly post-game online battling but come on...the routes were barebones because of the Wild Area.

Those are just a few things from my personal playthrough. Again, SwSh aren't bad games, but they aren't good ones either. Changing things up like with Legends Arceus is good for the franchise.
 
It's okay to like something others criticise. But at the same time, it's perfectly okay to criticise a game. I personally think SwSh deserve it, especially with Gamefreak's disgusting practices in regards to it. They sold an unfinished and rushed game, only to sell overpriced DLC months after, that could have been in the initial game. That alone is horrid to me.

The fact that they cut out half the Pokedex to "work on models" when in reality they just used Sun/Moon models from the freaking 3DS.

Better graphics are something to be expected from going from the 3DS to Switch, not something to be applauded unless they're really spectacular. They're not great anyway, compared to other Switch games. Heck, even Let's Go looks better for some reason. There are many videos online of its horrible textures and game design regarding graphics. (pokemon popping in and out or freezing happening when you climb up ladders).

People can love this game, there's nothing wrong with that. But imo, the game is a mess and a shell of former Pokemon games. I personally don't think the hate it got/gets is too crazy. Gamefreak tried to do the bare minimum with this game to sell it, in hopes people would buy it anyway just because it's "a Pokemon game" and it sucks. The series deserves better and can do better. I'm really hoping Legends Arceus is better. The series deserves a new company to play with it. Gamefreak either can't handle it or doesn't care to anymore and sadly, it shows.

I'm not 100% sure but I think Legends Arceus and the Diamond and Pearl remakes/remasters are not being done by Gamefreak?

Edit: sorry for going off. I just love Pokemon and am sad.
 
I'm not going to list every problem I have with modern Pokémon games, for the list would be far too exhaustive, but while I do agree that a good number of people went far beyond what is necessary to state their disdain for Sword/Shield, I can't disagree more that the quality of the game in any aspect is anything above mediocre, let alone better than the games that came before it. The older games are buggy, suffer from extremely antiquated mechanics, and are built on code seemingly held together with duct tape. But I'd argue they have far more charm, personality, and care than the newer games by a landslide.

Sw/Sh's mechanics are extremely hollow. Now Pokémon are... larger. Yaaaaay? I'm also not a huge fan of the roaming Pokémon as opposed to the random encounter style nature of the older games. Perhaps it's simply nostalgia speaking, but I found that it severely reduced a lot of the mystery and intrigue of entering a new area when you could instantly see which Pokémon you were likely to encounter. It also eliminates the need to make calculated risks based on statistics, which is something that RPG's traditionally thrive in. The keyword here is traditionally, because from what I understand, most games are moving away from this model as technology has improved, but I think a more effective middle ground would be to emulate something like Tales of Symphonia's battle system, where you can see monsters roaming in the overworld, but you can't see what monsters they are until you encounter them. Sw/Sh is also extremely linear compared to previous games in the series, which takes a lot of the fun and element of choice out of exploration.

I actually don't really care too much for the cut content, even though I understand why it's bad enough to be a dealbreaker for many fans of the series. I didn't expect that for a series going on one thousand unique monster designs that we'd be able to just perpetually have every single creature supported forever, and I can't imagine the kind of headache it must be to balance these things out to create a cohesive single-player experience, let alone the nightmare of balancing it out for multiplayer. But I do take issue with the dishonest PR that GameFreak displayed when this was an ongoing issue. This was not an attempt to improve the graphical fidelity, or the quality of the animations, or to make the game more balanced and well-rounded. The Pokémon were cut so they could sell them back to you in the DLC and to force you to maintain a Pokémon Bank account. Trying to frame it as anything else just came across to me as extremely disrespectful. All in all, though, I don't really mind the cut content that much for my own personal enjoyment, but it certainly doesn't aid it, either.

I also don't care about the graphics, but when that was stated as a reason for the necessity of the cut content AND when Bandai-Namco just released a game that looks so much better, with the same IP under the same hardware limitations...

Let's just say it's rough.

The designs of the Pokémon themselves are also kind of weak, in my opinion. Many of them just look extremely generic. The starters are really nice, but the others, I just sort of shrug at. On the flipside, the human designs in Sw/Sh are brilliant, and I absolutely love them. Some of my favorite humans in the entire series.

Finally, in no regard would I say the stories are becoming better with each subsequent game. If anything, they are getting worse. In Gen 3, they raise the hard-hitting question of the relationship between humans and other forms of life, the balance between land and sea, progress versus nature, etc. But they did so in a way that is so bafflingly unrelatable and hairbrained that it can be torn apart with very minimal effort. The remakes are even worse in this regard, with the unfortunate addition of the Delta episode to add insult to injury. (Worth a note, I have watched Tama Hiro's video about the cultural climate that Ruby/Sapphire directly comments on. It's a good video, and it's worth a watch. But while I appreciate the effort and the historical context, I still think it wasn't handled with the greatest of care.)

In Gen 5, they raise the question about the ethics of the core mechanics of the series, and then commits to making no statement whatsoever, before frequently undermining its own narrative with the decision that the only people who would oppose its values are (essentially) terrorists. One particular plot point that always made me sigh a little was when N's entire worldview is completely shaken--years of indoctrination and social conditioning come to light--all because N took the courageous step of... just asking nicely how someone else felt. This mightn't be so bad if the writers put a lampshade on that idea, but they treat it like an inciting incident, so it comes across as extremely weak.

Sw/Sh's story is rather basic, which is fine, but often feels like it's told through the lens of an inactive non-participant. So many NPC dialogue interactions like, "Oh, you should have seen it. But trust me, it was exciting!" Gosh, I wish I could have seen it. It would definitely have been nice.

I will grant you that the stories in more recent games have been more complex. The first two games were more or less about stopping an evil baddy because he's an evil baddy and also becoming the champion and nothing more. But they were at the very least, more or less internally consistent. I feel considerably more accomplished by the end of them than I do in later games, because everything is tied up rather nicely. As the saying goes, sometimes less is more.

Character interactions that are varied and offer dialogue that ranges from amusing to dramatic to just plain bizarre also accomplish the task of creating the feeling that the player has just completed a long journey with many ups and downs. I've long since grown tired of the way the newer games constantly stroke the player's ego, showering them with inordinate amounts of praise at their ability to do even minor gameplay tasks. Not helped that newer games are so easy that the player is literally given legandaries without doing any of the work necessary to obtain them, so the feeling of accomplishment is extremely null.

All this to say that I actually don't think Sw/Sh are bad enough games to warrant a huge amount of disdain for them. If people can like a game that I dislike, then I'm genuinely happy for them. But I don't think the amount of criticism they receive is anything other than completely deserved. I understand that it's not fun having a minority opinion, as there are plenty of things that I enjoy that are often seen as terrible or underwhelming. But it's important to realize that these games don't exist in a vacuum, and that a game's reception can be impacted by both its core elements and in a greater social, cultural, or canonical context.

I started Pokémon in Gen 1, but I wouldn't consider myself a "genwunner" or whatever slang they come up with these days. I like the series fondly enough and have irreplaceable memories growing up with it. But I wouldn't consider the Gen 1 or 2 games to be masterpieces of game design by any means. But I think at least until Gen 4, they were made with a quality standard (relative to their respective time periods) that many of the later games just don't have. I was rather long-winded in my gripes with Gen 5 in a previous paragraph, but I actually quite like that set of games. But when I see them topping lists on "worst Pokémon generations" I can't really help but be empathetic. Because to say they're far from perfect would be an understatement.

tl;dr, Sw/Sh is bad and liking it makes you a terrible person. (I'm kidding)
 
I like Sword and Shield...but the replay value is lower than ever before, IMO. Even with the two DLCs, there is a distinct lack of content and lack of reasons to keep playing. You can shiny hunt. But...meh. I put over 185 hours into Sword. Also played Shield to completion. So, it's not like I have a problem with either game. I'm just not compelled to keep playing them in the same way I would have done in the past.
 
I think how much you like the Gen 8 games may depend on what you play Pokemon for.

I've always played Pokemon games just for endgame shiny/apriball/bankball breeding and collecting, so I actually like SwSh for the QoL improvements in that regard. Although I'm disappointed in the Dex being cut, it's not a huge deal to me. I'm not into battling and don't generally use those Pokemon so I'm fine if they just sit in HOME. But I can absolutely understand why people, especially those who battle competitively, would not be happy with the games. They took out pretty important competitive moves and Pokemon, and the battle gimmick is an absolute joke this time. And even as someone who generally ignores the story and button mashes through the games (if I can't snag a used copy already at endgame), this one was a slooooog.

So yeah, I'm fine with them because my playstyle lends itself perfectly well to what they offer, but I absolutely understand people's frustrations with the game.
 
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