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Just got a copy of this game. Your thoughts?

I'm about to go and get it soon today, I'm so excited! I'm also thinking about picking up a pack of the cards if my store has them in stock. I think Lottie is so adorable, I can't wait to see what villagers I get. How are you liking the game so far? Congratulations on Goldie! She's such a sweetie.
 
Update: I got the game and am about to play it! I got a Tom Nook card with my game. :)
 
I was really hesitate about getting the game at first, because I wasn't sure I would like it. Once the game came out, I decided to watch some game play videos on it which sold me. Now I have the game and I love it. It can be kind of dull sometimes, but so can the regular Animal Crossing at times. I really like decorating the facilities as well as their homes.
 
I'm about to go and get it soon today, I'm so excited! I'm also thinking about picking up a pack of the cards if my store has them in stock. I think Lottie is so adorable, I can't wait to see what villagers I get. How are you liking the game so far? Congratulations on Goldie! She's such a sweetie.

Oh yay! Did you get a pack of cards? I am actually really enjoying the game thanks, I think it is very therapeutic.

- - - Post Merge - - -

I was really hesitate about getting the game at first, because I wasn't sure I would like it. Once the game came out, I decided to watch some game play videos on it which sold me. Now I have the game and I love it. It can be kind of dull sometimes, but so can the regular Animal Crossing at times. I really like decorating the facilities as well as their homes.

Omg same! I was thinking of getting it for Christmas but something told me I should get it now, totally worth it!
 
I quite like it.

I love how easy it is to design the rooms. The interface to move things around is so much better than in any previous AC game.

It's totally personal opinion of course. But I love how it's an easy 15 minutes of play per villagers house (or more if you are really going for the designs). And I love how you can choose what to do. Don't feel like doing any houses? That's fine. Want to remodel old houses you've done? Go for it.

Overall I think it's great.
 
I love decorating the houses, as one of my previous gripes about the AC series was that I'd find some items or arrangement I really loved and then I'd never change it. For example, I remember how pretty much every house in the original game just HAD to have a room dedicated to all of their NES games. Not much variety there and you pretty much "lost" an entire room. In a way, you can technically think of HHD as your own house with 400+ rooms, which is pretty awesome. On the other hand, it does extremely bum me out that I don't have a house of my own. You would think that they'd have given you a house, so as you "progress" in unlocking items you would have more neat stuff to add to your OWN home. That's one of my main gripes, which most people share. I also don't like how compartmentalized the game world feels. I thought it was depressing in the normal games that you're, essentially, constantly grinding the virtual 9-5 to pay off your crippling debt, but at least in those games you actually got to go home and relax sometimes. The whole "Your work is done, save your game and let's start all over again." concept is really, really miserable in a way. I sometimes wonder if I'm just sleeping under my desk.

I'm bummed that there's no "overworld;" even if it wasn't a "full" AC game, with bells and collecting and all that, it would still be cool to walk around and see the city you've created. They could even bring back the screen scrolling method and create an essentially endless world that could technically "house" all 400+ of your villagers and their houses. Just let me get out there and talk to them, and see the awesome houses I've created in some environment other than a sheltered little map that I click a magic book to go to!

I don't like that I feel like I should be creating a bunch of "default" houses just to unlock items. In a way, I actually feel as though I'm experiencing a worse gameplay experience than many others, since it's not like you're really doing anything special to unlock items or it is supposed to feel like some sort of accomplishment. In the "real" games, putting together an item set was an arduous task and actually having the set was the fruit of your labors. In this, it's just "complete more houses and you get everything." Except this technically doesn't actually require any effort, so it feels less like an accomplishment and as a result I don't feel as de-incentivized to just walk in, open their boxes and tell them I'm done. I feel like I'd enjoy designing each house more once I have a ton more items to choose from, and the fact that I don't have those items in the first place sorta makes designing each house without them feel like more of a waste. Sometimes I can spend a good bit of time designing a house, but the reality of the limited scope of items available early on (and even a bit later) often makes for really lame houses that are like , "Oh, you want a cozy cabin? Welp, here's all the cabin items and that's that." It feels like your creativity is stifled often with item limitations, and that's a bummer.

I don't like that Isabelle is always frowning when I walk into work in the morning. Sheesh, what'd I do?!?!

Unlocking features with Play Coins is lame and lazy.

Villager dialog is awful and repetitive and it takes away alot of their charm.

Villager house concepts are re-used way too often. I know it could be challenging to come up with so many unique ideas, but video game design isn't supposed to be easy.

Kind of an unfair complaint, but I don't like that the decorating implementation is SO GOOD in this game that it makes me not want to play New Leaf. I didn't get as into New Leaf as I should have, and getting involved with this game and AC again inspired me to go back and start playing again. However, every time I walk into my house I'm just wholly frustrated at the whole situation and it makes me not want to play (lol)! I feel like I'm just going to have to wait for the next AC, and I'm worried that might not be an option for a while given that they've only made one game per system in the past.

Ummm there's probably more I'm not thinking of, but ultimately I do like the game, it just doesn't feel like it should have been $40.
 
Incoming Wall of Text: Copy-pasting and adding to my post from another thread because it is a detailed opinion of the game:

Things that I love: It strikes a good balance between creative and restrictive play. While ultimately I can design any kind of environment that I can imagine, at first I am constrained by lack of resources. But instead of cramping my "vision," I am forced to either come to a creative compromise using what I have (which often leads me to whole new avenues of inspiration) or I can admit defeat and abandon the client. I can also do a passable, bare minimum interior and revisit the project once I have the items that I think would really "make" the home. And at no point am I punished for these choices.

Another thing I love about the game is the resolute eccentricity of some of the design demands. It injects the game with a ton of personality and reveals a sly sense of humor that I think was missing from ACNL. To date, I've handled requests for everything from spa retreats, bowling alleys, and pizza parlors to more nebulous concepts like "the land of the free" and a "place that is all about wood." Personality is revealed through things other than dialog- it is reflected in the types of spaces that villagers request, and even similar sounding requests reveal very different "takes" on the theme, based on the resources that are unlocked.

The item-villager interactivity adds some much needed dimension to the somewhat diluted ACNL personalities. I love that villagers cook when you put a stove in their house, or bust out a tambourine when they listen to music. The ability to clothe and accessorize them adds even more customization and expression.

The mechanics of decorating are more fluid, and make better use of the DS. The ability to customize windows, doors and the addition of ceiling decor makes interior design even more rewarding and challenging. Again though, if you're not keen on decorating, these points will not change your mind. The implementation of Play Coins is also more useful than it was in ACNL. Overall I think HHD integrates the DS's capabilities and features quite well.

I've also noticed that my affection for a wider range of villagers has increased in HHD. Instead of seeing the 400+ cast of villagers through a boring, binary lens of "dreamy" or "tier rock bottom" I find myself anticipating a wide range of characters, in hopes of uncovering more unique design requests. Also any villager might be the one to unlock an item that I will love using, so that encourages diversity in my client selection.

Things I don't love: I think that the dialogue could have been less general and more reflective of the specific features of what you built. And yeah, after decorating so many great houses, and with so many new design elements, it would have been hella sweet to go home and decorate my own house!

Hopefully since they are using telemetry this time around, they will take note of the various features and how they are succeeding/failing, and fine tune them for the next installation.

Ultimately I think the success or failure of the game will depend on 1) how realistic you are about your expectations of a spinoff, and 2) which qualities of the parent title you valued most and how OK you will be with the absence/modification of those qualities in a spinoff. I've been playing AC titles since the Gamecube, and I greatly enjoy HHD as a spinoff that capitalizes on the creative features of the franchise while mostly ignoring the more Sims-like elements.
 
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It's a fun little side game that I play a few days a week. I enjoy it, but I don't love it. Decorating houses is fun, but I don't like doing the shops as much. I'm not a fan of the map you use to choose where the villagers will live. There are only a handful of plots I like and I feel like I keep using them over and over. I'm also not good at designing the yards. I love the Amiibo cards and I want to collect as many as possible. Even if I didn't have the game, I'd still want the cards.
 
It's a fun little side game that I play a few days a week. I enjoy it, but I don't love it. Decorating houses is fun, but I don't like doing the shops as much. I'm not a fan of the map you use to choose where the villagers will live. There are only a handful of plots I like and I feel like I keep using them over and over. I'm also not good at designing the yards. I love the Amiibo cards and I want to collect as many as possible. Even if I didn't have the game, I'd still want the cards.

I haven't played recently as I have been busy with school. But when I do play I only design one home a day, I feel doing more than one will spoil the feel of the game. So I am pretty much behind as I haven't played since Tuesday.
 
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