I've been noticing a recurring trend lately. Someone will complain about the long release wait, someone will reply with "They have to translate it! It takes time!", the other person replies back with "But City Folk released at the same time as Japan! Why couldn't they do that with New Leaf?".
This post is about the last bit there. Why couldn't they do the same with New Leaf? It's simple really, the situation in 2008 is much different than the situation in 2012.
Major Nintendo titles released Fall 2008 in North America:
I think Nintendo of America literally could not handle localizing a game as large as Animal Crossing with all of these other titles in the pipeline as well. Something had to be cut for the holidays and unfortunately Animal Crossing was chosen. You can tell they made this decision a while ago as they never mentioned Animal Crossing at E3 2012 or any Nintendo Directs until last October.
My point here is that localization (re: translation) time may very well be an issue for the release here, the game just wasn't ready. It's not only a matter of marketing/financial reasons like some believe to be the case.
Feel free to disagree though, I'm open to some discussion or I wouldn't be making this thread!
Oh and if anyone mentions Fire Emblem's recent release, that was actually outsourced to 8-4 Play for localization! :O In fact, that proves my point further, they couldn't handle Fire Emblem on their own presumably.
This post is about the last bit there. Why couldn't they do the same with New Leaf? It's simple really, the situation in 2008 is much different than the situation in 2012.
Major Nintendo titles released Fall 2008 in North America:
- Animal Crossing: City Folk (heavy on text)
- Pok?mon Mystery Dungeon: Explorers of Time / Pok?mon Mystery Dungeon: Explorers of Darkness (somewhat heavy on text)
- Wii Music (very light on text)
- Pok?mon Black 2 / Pok?mon White 2 (heavy on text)
- Paper Mario: Sticker Star (heavy on text)
- Professor Layton: The Miracle Mask (heavy on text)
- Nintendo Land (light on text)
- New Super Mario Bros. U (very light on text)
I think Nintendo of America literally could not handle localizing a game as large as Animal Crossing with all of these other titles in the pipeline as well. Something had to be cut for the holidays and unfortunately Animal Crossing was chosen. You can tell they made this decision a while ago as they never mentioned Animal Crossing at E3 2012 or any Nintendo Directs until last October.
My point here is that localization (re: translation) time may very well be an issue for the release here, the game just wasn't ready. It's not only a matter of marketing/financial reasons like some believe to be the case.
Feel free to disagree though, I'm open to some discussion or I wouldn't be making this thread!
Oh and if anyone mentions Fire Emblem's recent release, that was actually outsourced to 8-4 Play for localization! :O In fact, that proves my point further, they couldn't handle Fire Emblem on their own presumably.