@Dolby I think I can see some of the balancing you did on this was based in town's paranoia of having more than one of the same role, but what was your thoughts behind the balancing of the setup?
But yeah, this was a great game, and I had a blast! Glad we could make mafia grate again C:
I think that adding a town roleblocker was a bit of a mistake, but with the roles in the game, they were more likely to block mafia than town as a nerf to there being more town power roles than mafia. Before the game started, I was assuming that for the first one or two cycles there would be 5 people dying each cycle and that a bit less than half of the playerlist would be dead by Night Three, so I added 2 doctors to increase that probability of someone being saved. Watcher I added on a whim