Thanks Tom, but I'm not good at that. But I am good at making people mad.
So long as it's not like Cory, that's a useful skill! Bait the mafia, irritate em.
Thanks Tom, but I'm not good at that. But I am good at making people mad.
I've mostly been townie, it's an okay life. It's just a matter of knowing who to trust, work with, and convincing others.
I'd rather be mafia than a plain old townie.
I've never been Mafia, so I would take this offer for the lols.
Would it be like epicmafia when the game is over when the lyncher wins or will it go on?Toying with the idea of adding the lyncher and gunsmith to my mafia game and possibly removing the Veterans in favor of some of the other more common power roles (or just increasing the greens). So far it's setup to be closed role (though some blues will be named, so watch how you claim reds), two mafia teams, and the lyncher would be third party. With just knowing this, does it seem kind of balanced to you?
IE:
3-4 man Mafia Teams (Godfather, Goons/Blockers)
1 Lyncher
1 Confirmed Inno
?? Blues ( 2 Jacks, 1 Doc, 1 Bodyguard, 1 Combat Medic [IRC Mafia role - Vig/Doc Combo], 1 Cop, 1 Crooked Role Cop, Vig/Tracker Combo)
?? Town
Like I said it's all a work in progress, but I just wanted some outside opinions on how balanced this seems.
Would it be like epicmafia when the game is over when the lyncher wins or will it go on?
And can the combat medic heal every night and shoot once? Also, can they heal when they shoot. Same thing with the crooked role cop.
3-4 man Mafia Teams (Godfather, Goons/Blockers)
And there are going to be two mafia teams in this game, right?
I do need a bit of help, ya'll.
What's the best way to do items? Release them all at once? Or just slowly release them like AC Mafia?
I'm considering giving the item description in the shop, so that there won't be a mad focus on guessing what each one does.
I do need a bit of help, ya'll.
What's the best way to do items? Release them all at once? Or just slowly release them like AC Mafia?
I'm considering giving the item description in the shop, so that there won't be a mad focus on guessing what each one does.